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This is a ripoff of Leisure Suit Larry (first game, Sierra version) but without the writing. Graphics and layout are almost identical, storyline is different... disappointing
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1) I really enjoyed the music in the Shop.
2) I enjoyed the dialogue. I thought it was mostly fun and comical :), despite the convo with the cult lunatic and couple other instances.
3) The excitement of the game went down over time. It was decently long and somewhat chaotic searching many a pixel just to move on to the next task.
4) Though this game may have "850 possible solutions," I highly doubt many people will play it again to make sure they get all the possible points, let alone to try out some of the other "solutions". My game took around 2 hours.
5) It seems like many others came up with 59/60 Virgo signs. In the room # 2 when we first get the assassin, are there 1 or two signs there? Otherwise, i have no clue. Also, I'd be bummed if there wasn't a cool reward for finding all of them (like a clothes change, at the very least)
6) Do the splint/tweezers/scissors/pen/old phone have a use?
Thanks for the feedback. I've taken your words into account and I agree with the 'pixel hunting' issue. I'm working on the third game in the series at the moment which hopefully won't have that problem. The missing Virgo symbol was probably in the little grey hallway before the apartment. There's a full list of symbols and walkthrough on the anaksha forum. Also the items you mentioned do have a use in some of the other puzzle paths.
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Dialog was way to wordy with a meaningless, quirky back and forth.. dialog that doesn't progress the story in any way. I stopped playing pretty much after meeting the guy in the room who gave you the fake ID (right near the start).. what a laborious conversation that was. AND, your character doesn't look Indian, so 2/3rds of that conversation was pointless. I want to play a game.. not read drivel.
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I have no desire to finish the game. The protagonist is too f***ing annoying. A talkative cynical narcissist is not the type of personality the average gamer wants to be controlling. And that's not even talking about the gameplay (which has been covered in other comments)
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@LordMark
Maybe because one do not work yet as phone and second is out of batteries(and if you would play first mini adventures, you would know its broken too)?
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lol! "There's no way you're not going in the mens restroom right now!" double negative, she is so going in there right now.
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why on Earth would a person with two cell phones(one being incredibly advanced) use a payphone in an adult video theater? Makes no sense.
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Here is the Walk-through.
+1 this so everybody can see it easily.
http://www.anaksha.com/forum/viewtopic.php?f=34&t=581&sid=aeb49e7ae1247a16a5e1d09a9446700c
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Very hard to replay(long chat, can not skip) and i am very dissapointed that game did not auto save at least at tasks change. Also, it does not really feel like 850 solutions, if those 850 solutions differ only at "talk to him, get quest, find item in trashcan, give him item" part. My main disadvantage in game was when i completed the game, looked into walkthrough, found out that i could use "assasin" on the bad guy at end, after looked in saves - last save at 7% game completition. However, this game is really great. Playing the last chapter(which is not on kongregate now) :) 5/5 and i hope that if you will ever create third quest game, you will make it even better.
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>_> Comment was too long apparently, because it only posted the beginning and end...>_<
What I said in the middle was: "but...YUCK! >_
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So THAT'S how assassins stay fit, by running back and forth on the same street, running errands for nearly every person you meet! ^_^ Anaksha's the most golden-hearted assassin I've ever encountered. Really love her and the game!
Haha, I've never been so disgusted by video game trashcans in my life! They're one of those standard 'must search' places, so I don't think about it too much usually, but...YUCK! >_ll just say that the only thing I was sad about at the end was only finding 59/60 of...something. ;_; Too bad, I was so close.
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I like how the game yells at you for talking to certain people. "There's no need to talk to that creep!" But later in the game you will have to talk to that person for no apparent reason.
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Sooo... the creeper in the alley. He kinda grew on me. Is it weird I got kinda sad when he said he was leaving to bang crack whores elsewhere...?
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A few easily fixable bugs:
Door key #8 no longer works on Door #8 after you've gone in once
Bobby pin only works on doors the plot knows you need to get into (text fix?)
J**z stains don't show up on skeezy guy in alley (shouldn't the UV light work on him if nothing else?)