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You only need to beat them on three out of four,so don't waste slots on what they're good at and beat 'em on the other three. Makes it allot easier trying to tetris three skills onto the grid. If they're good at magic, let them have that one. You're still gonna kill 'em
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Kongregate: Just a heads up. I believe in adverts as a way of increasing revenue, but the video adverts somewhere down below the game caused havoc with the gameplay - both the literal game and my experience of it. For this reason, I downloaded adblocker, which I'll be using on your site.
Fellow kongregators: If you don't agree with this, don't dislike it - just move on. Dislikes are for genuinely crap comments, not opinions you don't like.
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I lost 3 times on the tie-breaker. There really needs a better way to win the game instead of putting it all up to a coin flip. 3/5
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There doesn't appear to be any penalty for your Hero's losing the monster duel on a level, but you do get to keep the gold, equip slots, and storage space. So if you run through the first or second level once or twice selling everything, you quickly have enough gold to max out slots and space.
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Do you actually win tie breakers, or am I always going to get the short end of the stick? If so, why show that at all?
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For those who needs more time to think where to place items or think that the belt thing is too fast, try putting the item back on the belt until you can think it out.
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the way the game "chooses" which grid you put your item on really bugged me the entire game, and then, then came along the challenge mode.
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As an addition to my previous statement. The battle should be calculated by how many bars you have left at the end. For instance, if you have 5 attack bars left, but 0 of any other, your score is 5. Your opponent has no attack bars but 2 ranged, 2 magic and 2 defense, giving him a score of 6, resulting in the opponent victory. This would prevent players from picking 3 stats and simply not getting the fourth, as well as adding a more consistent way of determining who wins, since a tie would be far less likely.
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Equal stats should always mean a tie for that stat. It's dumb to have massively more stats than your opponent on 2 and exactly equal on 2, then end up losing against those 2 and losing the spin.
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The truth: You are the helper manging your character's inventory in every RPG game and the hero is your character that gets the fame.