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The power ups are kind of quirky, but the game is so easy you never really need them, and there's nothing else to keep the gameplay from getting stale.
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Well... I may be the only one who kind of likes this game... But Armor Games even made a type of game I don't normally like, and got me to like it some.. 4/5 =D
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The minutes i just wasted could have been the most important of my life but ill neva know... This game just pisses me off
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i dont think the maker of this game is English "colour coated"? its colour coded, what do they think coats with a bit of colour do?
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Puzzle Bobble fail. The powers woud be cool if it didn't have soldiers you cut off just walk back up to join the group. Defeats the whole point of saving a guy and setting up a combo.
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It starts out with so much potential. Initially a very fun and simple game and the special weapons are a nice touch. The lack of an upgrade system and a change in the difficulty level mean you soon realise you're playing the same level over and over again. I coulnd't play it for more than 4 or 5 rounds before it going boring. Upgrade system/difficulting settings and ranking/different types of anamies/special weapons upgrades etc would greatly improve this game.
2/5
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i disagree. i think that the game does get harder as it goes on, i could beat all the levels the first try but on level 10 it took me 3 tries. 5/5 cause ima feelin genourous, but really 4/5.
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The multiply increases the amount the completion gauge gain for wiping out units for that shot. So if you have max multiplier and hit about 8 guys at once you could clear the level almost instantly early on.
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The game is well coded, with some good features such as the special buttons that fill up over time. Although this is essentially just a puzzle bobble clone, I like the styling of this version. Having said that, the level design is poor. The player is given no compelling reason to repeat the exercise 10 times. There is no plot driving it, no new items or abilities are introduced, and the game does not noticeably increase in difficulty (nor fun) from level to level. You either need to make the levels grow and change in some way over the course of the game to break up the monotony, or else, just have it be 1 level and let us players decide on our own whether we want to play it 10 times in a row or not.
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hmm. changing the setting and making it a different story doesnt make it a better game. ITs just another match the balls game. Could be fun if it was faster. dont want to wait for 'reload' between shots. 2/5