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A great idea for a game, along with some good music. Unfortunately, I must repeat other comments by wishing for a more varied ending choice and by noticing the music bug (when you return to menu, a new loop starts up. Two music loops are now playing). The gameplay itself has great potential, and if there is a sequel I greatly look forward to it!
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Great game, it is a very good concept... Yet the ending is totally disapointing. Something more elaborated would've put it straight to my favorites.
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Oh I like this one.. simple and cool graphics, a new and creative gameplay (especially with the elements and all that stuff). And while the music wasn't really my style it still sounds good. All in all very fun, but a bit too short for me (translation: this game is so good, I want to play more). I expected different endings for different decisions. Oh, and a mini-map or a full-view option would be a nice addition for bigger levels, though they aren't that big right now.
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multiple-endings should be a little more different (for example agreement-peace-ease should represent a peaceful house for the two lovers while conflict-adventure-hard should turn them into a sort of adventurers)
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I chose conflict over agreement. I chose adventure over safety. I chose challenge over ease. I also chose to jump over my girlfriend's head teabagging her as the game went to credits.
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The idea of having to hold yourself under water until you drowned multiple times so that your loved one could burn them-self to death multiple times to get through some doors is horrifying
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Bug: music doesn't pause when game pauses, when you click outside of the screen. Needs a mute button. Otherwise, very good game! Would like it if it was a) longer, and b) if choosing different paths resulted in different levels, not just a different end message.
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Great game with room to grow! I finished 3 different combinations of endings in less than 10 minutes, so more levels would be cool. Maybe unique levels depending on the paths chosen rather than the same levels with the same decision levels every few levels. Also, I would have liked to see different outcomes based on the choices made. Great concept! Have to give it a 4/5 for room to grow. :)
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The soundtrack skipping every time you die gets REALLY annoying very quickly. It'd probably be better to keep the soundtrack contiguous, with the elemental embellishments joining and disappearing as needed.
Otherwise, a very imaginative game, 4/5
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Are the endings supposed to be self reflecting statements?.......If so then from what I have read I should not be able to finish this sen
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Only thing that annoyed me was the way the music changes when you change elements/characters. If you can find a way to keep the background music playing and add the changes for elements it'll make it feel much more fluid.
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Nice concept! Heads up, the level design wasn't airtight though. Some levels I was able to run straight to the exit by sidestepping in the air, making specific jumps etc
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I rather like the plot/idea and how depending on how one died the other gains an immunity to the recent death giving element. Now it just needs a badge!
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Very nice game, but at the credits, when I clicked the screen it make the music go "dubble" (aka the original music didn't stop and when I came at the menu screen it started a new version of the music over the old, which was both strange and a bit irritating while I was typing this comment :P)
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dang really amazing game... I love the concept where 1 has to die in order to switch to the other character, but with an amazing twist... The method in which you die affects the soul's elemental affinity so the other character could be fire-based or water-based... neat... how did you get this idea?? beautiful story
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Nice game, nice concept. But I wasn't actually sure what decisions I was making that lead to the ending I got. A few levels I noticed that there was more level to explore than the door I found, but playing through, they weren't conscious decisions. I sort of thought that the different doors might lead to different areas and eventually I would go back, or at least see a map, so I could see the routes I didn't choose. Point is, I had no idea I was making "decisions" about how "adventurous" I was, I was just finding a solution to the puzzle.
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As mentioned before, the choice section was bizzare- frankly, it was hard to understand which door equalled which choice ( or even that there was a choice), and there was no difference between the endings. The game itself was very god and required a decent amount of thinking to get through. If you make a sequal, i'd suggest scrapping the choice element- it adds nothing and is completely unneeded.
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The entire time I played this i could only think of one thing, the story of Orpheus as he attempted to save his fiance, Eurydice, from Hades.
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This game is quite interesting. I love the concept and i was actually shocked when I saw where elements get involved. I also enjoy the music. 5 stars.
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If someone has a bug issue, like Sebre, why the hell are you people rating it down? He/She didn't say the game was bad. They are trying to tell the developer and to other people having the same issue it's helpful. I'm sure I'll get about 200 thumbs down for this...