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This game is actually not that hard.
If you use the machine gun with your hero and build and upgrade light towers till the bullets look like they aren't moving then build and upgrade the hero towers, your hero will be able to take a path solo no problem
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i just beat 5 "bosses" that had over 8mil health each.. i killed all of them in less than 2seconds... i guess im just to good at this game :p
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I have just uploaded new version, there i have removed air enemies from Florida maps, since they kinda overwhelming there. And Now you can`t build towers on roads that will appear in future.
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Agreed with Novakaine's first two points. Random exit point for air units is bad, and extra paths appearing without warning is bad.
Perhaps make an option to see where the paths will appear from the beginning of the level, even though they are not active yet.
That should solve all complaints of the difficulty, because you can prepare effectively without playing through the level once just to see where paths will appear.
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I love how each tower can be upgraded at any point in its building and it adds a lot of strategy and planning, but unfortunately it is all thrown out the window when different paths open and give you no time to build towers high enough level to kill anything. This means playing through lvls multiple times and dying just to know where the paths will pop up.
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also if you pay attention to what is going on paths overlap and one entry may have 2-5exists... I am pretty sure Badim will update the tutorial or help menu to help explain what happens...
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the florida area where they fly straight is easy to defend if you use correct turrets.. it took me 2times because i did not notice they would go straightup... use a better strategy and it will kill them
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major bug with the florida levels:
you have two routes one left to right and the other right to left with an exit and entry close together. some flier will take this shortest route which is almost impossible to defend.
don't randomize exit points. make it so that each entry point for fliers has specific possible exit points.
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uhhh i wish this game was easier....'cept then i'd have no challenge -_-" my issue is lvl 1 since i lived on light towers i cant cope w.out them! grumble grumble....but good game...better concept than last time
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Loved the improvement over the predecessor, unlocking the towers and weapons as you go along is a great system.
Though it's not really made clear if the bonuses that some towers give (Such as earth towers) are to all other towers or just for other earth towers.
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I Was In The Middle Of A Level And Not One Bot Made It To My Base And It Said I Was Over Whelmed And Killed....So 1/5
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Enjoying the game so far. (In California at the moment)
1. I'll msg you with a list of any spelling or grammar problems i find. (English is a crappy bastardized language, it's a shame it's so popular)
2. Haven't had any trouble with it being too hard yet. Dunno what people are talking about there.
3. Like the tower system, adds a lot of customization to the game and makes planning actually necessary.
4. Not sure but i think the only way to kill the hero is to run into creeps. If this is accurate it's a good call. Having creeps that shoot back would be confusing.
5. Haven't encountered any fliers yet. (will let you know how well i think those are implemented).
All in all a very fun game 4.5/5
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Nice game! With a bit more polish, this would be awesome!!! And since I just beat GemCraft, I got something else to plow thru!
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While there are certainly lots to enjoy about this game, certain problems either distract or even disable this game at times. Many times I would get black object instead of actual tower, and I believe it happens when you attempt to place a tower when there is a difference between the price SHOWN verses the price after it's raised and the amount you have available falls in between. And the big problem for me is that the flying creeps are RANDOMLY flying to various finish location in the "Florida - International Drive" map, including from the top right to the top middle, which gives you about 2 seconds to shoot them down, and it's a no tower location...
So, lots of problems that need to be resolved...
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i got like some comments about grammar mistakes, and NO one comment where it is. plz write instead - "learn english", where was error. that will make game better.
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This game might be OK if you...
1) learned some basic geography
2) learned some basic English (or bothered to double check your grammar)
3) learned some basic geometry (shots move in a strait line, they don't bend)
4) Your hero had a point
5) The game didn't randomly give your hero damage
6) You got more money at the beginning
7) You removed all the towers but one and many of the upgrade options from they game; they are useless and confusing
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The only problem i have is kennedy SC other than that it might take me a couple trys on a couple of the maps but its pretty easy. People that say its way too hard have major ADD lol 5/5 I LOVE TOWER GAMES!!!!!
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Tower defense is a genre, its why the category is strategy and defense. Saying that its too much like protector is like saying Gears of war is too much like Halo, they are the same type of game, they are going to be similar to a point. That being said, its very good for a tower defense game. The avatar can either be used as a powerhouse or you can rely on your towers and the towers themselves are are extremely flexible and refined.
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WOW MAPS ARE IMPOSSIBLE I COULDN'T EVEN BEAT ANY MAPS IN PENNSYLVANIA AND I KEPT DIEING LOLL MAKE MORE DAMAGE TOWERS AND 2 SKILL POINTS TO START WITH AND MORE MONEY TO START WITH COME ON!!!!!
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1. Why is Pennsylvania in Northern Quebec? One point off automatically.
2. The actual game is boring.
3. There is no reason why the hero should take damage when you accidentally walk too close to the path.
4. The grammar is horrible and the instructions make no sense.
2/5
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A few bugs (like tower blacked out and not recognized at some point for no apparent reason)
Difficulty isn't well balanced. It's all pretty easy until Kennedy SC where you get this sudden mass of duds coming after you early in the mission
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good games but wqay too confusing during cthe wave.... try to lessen the size of the monster....
It's an head-hache giving