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I suppose I'd give this game a 3/5. The graphics leave something to be desired, and the towers seem a bit lackluster (plagiarized even, descriptions and numbers for them are almost the exact same as Burbenog TD, and I saw no credits). And the new 'paths' are easily predictable, being predetermined, though they can ruin your game far too easily if you don't know where they are. Ah well.
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Not sure if anyone else noticed this, but all of the tower names and ideas for them come straight from Burbenog TD in Warcraft III.
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Eh. Suddenly opening up new routes destroys half your work, basically. "upgrades" are oftentimes not upgrades, they just change the tower. Something can go from very fast with moderate damage to very slow with huge damage in one upgrade, which isn't really an upgrade. Aiming isn't always helpful. Heroes are pointless. Graphics give cheap feel to it. Etc. 2/5
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Please fix the towers aiming, they don't have to fire at the weakest, farthest all the time but this is getting redicilous, enemies are getting through because of it.
And don't make sell value 100%, takes away strategy.
Not rated yet will play more and repost comment but I think 3/5 for now, good game but much to fix.
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A good TD game, and even better, something different-feeling. I'm not a huge fan of "heroes" in my TD games, but that's just my preference. Good to see a TD game with some unique elements and mechanics.
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Really hard to figure out at first (I didn't realize I could move the character either), but once you get it, it's really too easy. Throw up a couple fast firing frost towers and some poison at the entrances and the enemies never make it more than a few steps, even to the end.
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Not enough explanation (I had no idea I could move my guy around for the longest time) and too many moving parts to be fun. Upgrades are too expensive.
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This game has very bad AI issues. your towers shoot stuff closer to the start of the maze, rather than the finish. The way towers lose/gain range and AIR/LAND as they level up, also ruins it for me. It's hard to plan, unless you study the tower level charts. Despite these problems, some good ideas are here. 3/5.
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good stuff, I enjoyed it very much. But the tower name dont match, made it a little slow to pick up and play first time. But it was great fun none the less.
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Seems like a pretty well done game, one of the better road follow defense games. New path thing is annoying, but makes it a bit more challenging
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Well, a decent idea, but it's hard to figure out what is going on with the poorly translated English. Also, things get so laggy that the hero is immobile.. which doesn't matter much anyway since the AI likes stunning the same stunned monsters over and over again. I also find it weird that the names of the towers in the Help don't match the actual names on the tower icons when playing the game.
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5/5 like it.. one thing though is the prison game isnt to fun... i got to a flying level and they just killed my guy or something didnt understand...
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these kind of games are not my favorite, but i like this one, it's the best i played so far. the hero, is a cool thing!! my only problem is that i can't chage weapon. 3/5 from me, for now
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I think the damage on most of the highest ranked towers needs to be upped a bit. I still cant beat it on Sandbox (easiest) mode and Im very good at tower games
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This game is pretty fun but I don't really like the power of the enemies.... kinda difficult to figure out with all the towers, but overall good.
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Great effort. 5/5. What could be improved is the that the hero should not be able to walk over the prison, it kind of makes the 3D scheme less realistic.
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Cool game Badim! I really like it, it is very difficult for me though. I have tried lots of tower defense games and I can't seem to get good combinations of towers to get past say wave 10 :(
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Badim: It's really hard still. I think the Hitpoints are ok, but when a new target is selected by the towers (after they kill a previous one), they should always go for the enemy who is "in front" / "in the lead". You know what I mean by that? Cause it seems like they are still targeting the final enemy in the line which isn't too helpful sometimes.