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I've beaten level 2 three times now, and I can not proceed. Every time I go back to the map, it looks as though I've never even attempted level 2.
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if you make a second one, add a carry feature than lets you move cored back to base and move turrets. you cant shoot when moving stuff and move 2x as slow. im sick of fast zombies rusing my cores and dumping them by the entrance.
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Please remove that stupid red storm ad that pops up after the end of each level. I have misclicked the damn thing so many times because it appears immediately after the last enemy dies, right where I'm shooting.
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fun game, except guided rockets are retarded in some levels, because they literally will attack enemies on the other side of the map, while you are standing right next to one, you might wanna fix this.
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How many different ways are you going to sell this platform? What were the last two iterations you 'made' with this exact layout, turrets, 'hero', upgrade system, etc?
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Flying units make my red dot go within the towers and they have at least one flying per level what could they do about it XD just stand and watch I guess.
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Not much to distinguish this from the many other tower defense games out there, but it still sucked me in for a while. :-)
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You can create your own maps here:
http://www.kongregate.com/games/Badim/editor-robots-vs-zombi
Best map will get 50$, and all cool ones will be added to game.
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Glitch on Mission Z22. If you put the AC tower over the area where the creatures spawn...all non flying creatures are stuck and you can just shoot them in place.
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The spread does work. Try standing on the opposite side of the map and try shooting at them with a weapon with and without spread. You'll see the difference.
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All my skills reset to nothing if I close the window and come back to it later! A little annoying, but it is the only way to respec so I ain't complaining.
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Great game. this game is like a tour defense type game but with the added interactive play where you can actuall control something to help defend wht you are defending this is a nice and inivative game. But kong should add badges to the game to earn;) + up so kong will see!
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The game is full of bugs I think. The robot got stuck many times, I have to beat levels more times to get the game to realise this. Fix these things, improve the game, because it has potential.
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Well not a bad game, I like the tower defense and being able to move very cool. Game works well but would like to see some of the glitches and poor game mechanics fixed. I also fail to see the point of the life bar as the other players have stated. Would also like a little more information on what upgrades do, what total damage really is, etc. I had a good time playing and look forward to updates. I would like to see badges. 4/5
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Great game! like it! but i tried to kill myself and see what happens, so could you add that in? Maybe?
Also anyone who agrees with this idea because it is challenging, etc... like this comment.
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To add onto my previous comment, at full power they deal 100 damage to non-flying non-armoured enemies on a critical. And criticals happen OFTEN.
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The best tower towards the lategame is the FoF missile tower.
The reason for this is the skill in the laser tree that increases damage and critical chance of all anti-air towers by 50%. the FoF missile tower is classed as anti-air. Add that to all the skills in the missile tree itself, and other damage bonuses... It is, by far, the most damaging tower in the game, and isn't even particularly slow to fire!