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Game looks nice but it's a brick breaking game. I find it very boring overall - sorry. I'm sure some people really enjoy this kind of game but it's really not for me. 2/5 only becase brick breaking games are dull and although the graphics are nice - I do not feel compelled to play more than the 2 minutes I have already spent on it.
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Woo, third top score of all time on first go! Didn't even realise the gauntlet only gave you three balls total until I lost two of them on the second last level.
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How can i possibly get 250k? I consider myself a decent gamer and can barely get to 150k, not losing a single ball. Related to lag, perhaps?
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Couple things that this game needs in order for it to be enjoyable: 1. Upgrades/powerups 2. An easy way to view score needed to pass the level while playing that level. 3. Untimed mode versus timed mode, or more time per level and eventually 4. More levels. Hope you keep working on this so you can get a better rating. 2/5 right now.
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The timer sucks, if you would let it be just lives limit with no timer it might be possible, but alas, there is a timer, and im stuck on lvl 2, 3/5
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Zooming in the game so one can actually make out what is on the screen leads to a miserable laggy play. At 100% zoom the game becomes juggling super-bounce balls with the head of a matchstick!
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after playing way too much pwong 2, this is pretty easy :)
P.S: someone listened to Zimmer while composing a part of the music... ;)
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Unfortunately I didn't like this game. The concept was alright, but bouncy, break the block games have been being made for a long time. The ship, which I thought was a plank of wood is an alright size for the gap you have to maneuver in, but it's almost so small that I had a really hard time even seeing it. It was almost like the bottom of the screen was eating half of it. Also, the level itself controls the ball most of the time, not the user, which should be the point. Coins are for extra score I guess?? Would have been better to make you collect coins for upgrades or even power ups instead of coins altogether.
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It's Arkanoid on steroids. I'm surprised no one has made a game like this before. Good job BeardShakeGames. Keep it up. More levels, enemies, bosses, upgrades to spend those coins on, more!
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Neat concept... but it wears off quickly. First, it gets annoying to have much control over where the balls are headed. So often I'm just watching them bounce without hitting blocks and unable to do anything about it. Perhaps make the sides flippers too or something. Also, a game-breaking bug (IMO) is that when two balls hit your "ship" at the same time, one goes right through. It needs some more work on the gameplay aspect (graphically it's solid though). Also, congrats on your Kongregate sponsorship :)... was trying to be the first Stencyl developer to get a Kong sponsorship myself :(.
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this game is agravting th ball really doesnt move like you would expect it using simple geometry you would expect a ball to bounce at a certain angle but when it hit the bounce pads wioth a grat amount of force it tend to drop instead of refecting at the proper angle + the fact theres no max speed self colison and slaf made area designed to make you ail and lose the ball makes this game quite difficult to the point you dont want to try again alos theres a great deal of luck involved not much skll
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Feels like the game is missing something. It's a cool gimicky with 3 balls at same time, but there seems like there should be something more to it.
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It's probably been asked before, but why is this game using a blurred out copy of the Kingdom Rush logo? (ref: http://goo.gl/44JSL)
Hm, strange... the game have it's own icon with the captain on it. http://cdn1.kongregate.com/game_icons/0040/2580/CSB_Icon_Kong_site.png?20968-op
Thanks for your attantion, we will look for a solution!
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Any chance the dev could add an alternative control scheme? Using a touchpad to move my ship is near impossible at this game's speed. I would LOVE to be able to use left/right arrows to move instead. Please?
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You should probably have the time wait for you to start before it starts ticking. it's not like the levels going anywhere if you don't have any balls out, and it'd be nice to look at what you're up against first.
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i would like to know if i beated my previous highscore when i replay a level, i'm trying to maximize my score but i have no idea of how am i going
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i'm not a big fan of the lag on the paddle. it feels unresponsive, and with sometimes sudden reactions that seem to bounce at funny angles, it can be really hard to catch some balls.
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Timer issue definitely needs to get fixed, it moves a bit fast and shouldn't start until you fire a ball. Also, I had my entire browser freeze when the level ended for about a minute, and then everything glitched back into place as if nothing had happened.
Also, if you could make it so that the directions would disappear when you fire a ball, or something, that'd be very helpful. As is, I couldn't see half of the first level because of that. And I don't know if it matters, but if you click anywhere on the screen that isn't a button after a level ends, the "Good Haul" message completely vanishes.
Oh and the balls move a tad too fast generally, at least in my opinion they do.
But so far, this seems like a decent enough idea.
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It says 'Good Haul' even if you completely fail. It would be nice if there was more sayings, like 'Awesome Haul!' or 'Poor Haul' and stuff like that based on score.
Thanks for your feedback! There´s now a "Great Haul" if you rock the level and a "Lame Haul" if you completely fail. Also, there´s the "Epic Haul" for uber players :)
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The timer shouldn't start until we launch the first ball. It'd be great with a quality changer because I'm getting a weird FSP drop.