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Comments for NoNoSparks: Genesis

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Burnnote

Apr. 07, 2012

Under rating threshold (show) I think this game could have been improved by theft, namely Picma's What-If mechanic. I was really missing it in the later puzzels.

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(1)

inoma3131

Apr. 07, 2012

Under rating threshold (show) the game unmutes itself for the credits roll...

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(1)

Developer response from BeardshakerGames

:D Thanks for playing it through, I hope you had fun!

DeletingMachine

Apr. 07, 2012

Under rating threshold (show) This is hilarious.

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(-1)

sirspikey

Apr. 07, 2012

Under rating threshold (show) I really like the music, sounds a bit like Barry White. But what does he say? Eva?

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(2)

Developer response from BeardshakerGames

Now that you said it, I hear it too :)

Cariosus

Apr. 07, 2012

Under rating threshold (show) a bit too much awesomeness after my taste. are you trying to melt my brain?

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(1)

Developer response from BeardshakerGames

Sounds like something Dr. Viled would do ;) Thanks!

theycallithiphop

Apr. 07, 2012

Under rating threshold (show) I had to guess a lot at the end, sadly.

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(0)

Developer response from BeardshakerGames

Yeah, the bigger the grid, the more complicated it gets... All puzzles are manageable through logic steps, but there´s nothing wrong with guessing either ;)

neyna

Apr. 07, 2012

Under rating threshold (show) I find the laugh from god a little scary... °_°

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(4)

sygerrik

Apr. 07, 2012

Under rating threshold (show) i'm glad you chose nice music, but after playing for so long i wonder if i'll ever stop hearing it. it was definitely the background music in my dreams last night...

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(2)

Developer response from BeardshakerGames

Whoa :D What did you dream?

smoockn

Apr. 07, 2012

Under rating threshold (show) light>earth>jellyfish lol

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(0)

Developer response from BeardshakerGames

:D Everything you need!

endotech

Apr. 07, 2012

Under rating threshold (show) Gutted that I completed it! I need more! Love the whole concept of solving the puzzles and building up a bigger scene!

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(2)

Developer response from BeardshakerGames

Thank your very much and congratulations on completing!

CherryK

Apr. 07, 2012

Under rating threshold (show) Really good idea. Just wish there'd be more levels and gameplay :) Way to go!

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(2)

Developer response from BeardshakerGames

Thank you! There will be more in the next part, so stay tuned ;)

wads

Apr. 07, 2012

Under rating threshold (show) not sure if it's intended, but you can guess at squares by seeing if the numbers turn white or not but X'ing out nearby squares. hopefully it's just an oversight, because it's too easy otherwise.

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(0)

smoockn

Apr. 07, 2012

Under rating threshold (show) great game but i keep changing tabs then when i click space it goes to the bottom of the page X(

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(-1)

misanthr0pe

Apr. 07, 2012

Under rating threshold (show) 2.8...

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(0)

dxspy

Apr. 07, 2012

Under rating threshold (show) adam:2.8 lol I would like devs to fix me to

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(0)

Developer response from BeardshakerGames

Haha, well I don´t want to solve THAT nonogram! ;)

Soul_Blazer

Apr. 07, 2012

Under rating threshold (show) Found a bug: the numbers on the side grey out when you have the right combination including surrounding X's. So a little bit try & error sometimes can replace a good thinking (or help finding the critical point in a mostly solved puzzle).

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(3)

Developer response from BeardshakerGames

Yes, the grey numbers are there intentionally to help novice players (or experienced players in critical situations).

tonicc

Apr. 07, 2012

Under rating threshold (show) great game.

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(0)

Developer response from BeardshakerGames

Thanks! :)

KyrozenXinamorph

Apr. 07, 2012

Under rating threshold (show) After making Eve> Oh god why ._.

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(1)

Developer response from BeardshakerGames

Dr. Viled to the rescue!

blue_skies

Apr. 07, 2012

Under rating threshold (show) The only thing missing to make this game perfect is badges!

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(18)

Developer response from BeardshakerGames

I agree totally :). Come on Kong! Everything is set up ;)

dekleinewolf

Apr. 07, 2012

Under rating threshold (show) I feel like the puzzles finally reached the size where I consider them interesting, and then it's done... Would have appreciated harder levels.

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(2)

Developer response from BeardshakerGames

Thanks for your comment! We wanted to keep the first part of "NoNo Sparks" enjoyable for novice players, but there are definitely more parts, possibly with harder puzzles, coming.

DrFlubiver

Apr. 07, 2012

Under rating threshold (show) Adam 2.8 made me laugh... fun game, would've liked to redo some of the levels though. All in all a solid [5/5] from me.

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(4)

Developer response from BeardshakerGames

Thank you! :)

aearn

Apr. 07, 2012

Under rating threshold (show) I enjoy it for real from the beginning till the end! Please do more! 5/5

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(1)

Developer response from BeardshakerGames

Thank you, we will :)

leafyseadragon

Apr. 06, 2012

Under rating threshold (show) I like the idea of a toggle switch, but the option to click on an empty space twice to get an 'X' to appear would also be good idea.

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(0)

Developer response from BeardshakerGames

Thanks for your feedback, we´ll definitely try that one out!

hazeer

Apr. 06, 2012

Under rating threshold (show) Can I save my process? I have to start over every time .

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(0)

Developer response from BeardshakerGames

The game autosaves after every finished puzzle, but you have to have cookies enabled for this to work.

capcome

Apr. 06, 2012

Under rating threshold (show) Leave it at 1337 ratings

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(1)

Developer response from BeardshakerGames

:D Th4nkx!

tgnsd

Apr. 06, 2012

Under rating threshold (show) Definitely a fun game and I'm looking forward to seeing what else comes from BeardshakerGames. Would you guys say some of your inspiration for this game came from the DS game Picross?

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(1)

Developer response from BeardshakerGames

Thank you! We´ve known the game under the name "nonogram", picross is the name that Nintendo gave it (it´s more well-known but also copyrighted ;).

CPaint

Apr. 06, 2012

Under rating threshold (show) I LOVE PICROSS

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(1)

TehQuinn

Apr. 06, 2012

Under rating threshold (show) I am offensive and I find this atheist

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(0)

Developer response from BeardshakerGames

Didn´t you mean ... the other way round? ;)

kittemple

Apr. 06, 2012

Under rating threshold (show) I don't think all levels can be finished by logic alone. The Adam level I got firmly stuck with no logical progression to be made and had to use a guess to move things forwards.

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(-2)

Developer response from BeardshakerGames

Our nonograms are tested to not contain steps that have to be guessed. In the bigger levels however, it´s hard to keep track of the next logical step - I use the X tool a lot to help me along with that.

on99gamble

Apr. 06, 2012

Under rating threshold (show) creepy laughs

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(0)

Developer response from BeardshakerGames

Ha-Haa-Haaa! :D

betterintegra

Apr. 06, 2012

Under rating threshold (show) BeardshakerGames.. :)

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(2)

Developer response from BeardshakerGames

Shaking our beards since 2012 :D

uberpenguin

Apr. 06, 2012

Under rating threshold (show) Man, someone doesn't think too highly of women. As a matter of fact they appear to be created by the devil himself in this particular universe...

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(0)

AWESOMEMAKER

Apr. 06, 2012

Under rating threshold (show) There is a bug that breaks the game's rules. Once you have a situation, for example -> O ? X ? O (X being the block and ? being possible spot for other block from 2 in a row) you can test it by going OXXOO or OOXXO. The number below will flash when its correct. + it so dev can see it

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(2)

Asher3

Apr. 06, 2012

Under rating threshold (show) I really like this except imo being able to solve from the greyed out numbers kind of ruins the game. Instead of being about logically solving from the clues given it can just become trial and error trying to see what will make the numbers grey out. If that was different and if the space bar command was toggle instead of hold I would give 5/5 but as is I still give 4/5

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(2)

jgallina89

Apr. 06, 2012

Under rating threshold (show) Man, im sure glad eve evolved.

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(11)

Developer response from BeardshakerGames

:D

Orangepoptaz

Apr. 06, 2012

Under rating threshold (show) Get it Adam 2.8

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(3)

Developer response from BeardshakerGames

2.8 for everybody!

Torvarod

Apr. 06, 2012

Under rating threshold (show) i want MOAR=)

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(1)

Rordanuccio

Apr. 06, 2012

Under rating threshold (show) I don't know if it's smater to master the "sudoku" style concept behind this game, or finding the trick about positioning blocks-cross and wait for a gray number. Anyway i've done both. 5/5 star

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(0)

Developer response from BeardshakerGames

Hey, sometimes there´s more than one way :) Thanks for your comment and rating!

fcpidolo

Apr. 06, 2012

Under rating threshold (show) Love Picross.

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(1)

KeX03

Apr. 06, 2012

Under rating threshold (show)

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(-27)

manrider

Apr. 06, 2012

Under rating threshold (show) Oh NOW i get how these work :D Thanks Bearded games for FINALLY showing me how to play this type of puzzle game :)

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(2)

Developer response from BeardshakerGames

You´re welcome :) Thanks for your comment and have fun playing!

Priem

Apr. 06, 2012

Under rating threshold (show) the numbers don't grey out unless you have the blocks in the correct positions. don't know if u meant for that to happen but it allows for someone to just go down a row filling and switching till they find the correct spot

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(18)

antiAkumawepon

Apr. 06, 2012

Under rating threshold (show) how do u access the rule book

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(2)

Developer response from BeardshakerGames

You can access the rule book after level four of the step-by-step tutorial :)

Math_lv

Apr. 06, 2012

Under rating threshold (show) Nice way of including japanise riddles (pictures? puzzles? whatever they are called in english) in a game. Few points I find annoying: If I click on a block with "x" I want there "x" instead of blank (and vice versa); Numbers should became grey just to indicate blocks placed according the rules of the line (not stay black in case the blocks are not in the right place - thats take all the fun out of actual solving)

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(2)

teuton

Apr. 06, 2012

Under rating threshold (show) I used to redraw my Nonograms when I was a child! This game is made for me!

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(2)

inyourface45

Apr. 06, 2012

Under rating threshold (show) luv this game just add a way to get to the menu and make it easier to grasp, it took me like 10 mins to finish earth cause i kept screwing it up and then after reading the rule book i understood how to complete puzzles and zoomed right thru the starting ones, oh and make the rule book avalible at level 1, it was really confusing what to do w/o it

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(2)

Developer response from BeardshakerGames

Thanks, for your feedback. Nice to hear, that you like our game. :) In our first version the book was available from the very beginning and we received a lot of feedback, that there were too many rules ot once. So we splitted them apart as a "step-by-step"-tutorial. The overall feedback was that the game is better to understand this way. But I see your point and I totally agree. We should use both at the same time: a step-by-step tutorial and having the complete rulebook. So everyone can decide which way of explanation fits better. We will keep that in mind for the sequel. Thanks! :)

ChibiMai

Apr. 06, 2012

Under rating threshold (show) It would be nice if you could go select a whole line for X and it would just fill the empty ones WITHOUT undoing the squares you already marked. Just to make things a little less tiring on big puzzles.

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(1)

Developer response from BeardshakerGames

Actually this is possible, when the first field (where you start the drag) is empty. We've tried a lot of variations for using the "drag&select" feature and at the end we found that - as a general rule - it should work like this: "Press and hold a square to start the drag. The action that would be applied to this square, will be applied to elements of the drag selection." Some examples on that: 1) The selection tool is set to "block": when click&hold on a square that contains a block, the block will be removed. Dragging the selection to any directions, will also empty all squares (no mattter if they contain blocks or X) 2) The selection tool is set to "block": when click&hold on a square that contains is empty (no X), the block will be set. Dragging the selection to any directions, will also set blocks in all squares (no mattter if they contain blocks or X or are empty) The same behavior works for the Mark/X tool.

ChaoticBrain

Apr. 06, 2012

Under rating threshold (show) Adam 2.8... that is hilarious.

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(3)

Developer response from BeardshakerGames

;) ... even after playing the game a hundred times, I can still laugh about that one myself

neonsphinx07

Apr. 06, 2012

Under rating threshold (show) Nice game. I liked the part with the lasers, bongos and adam 2.8

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(1)

Stonemane

Apr. 06, 2012

Under rating threshold (show) Wonderful game. I did not think I would like it at first, but it grows on you then gets addictive. Would like to see more games like this.

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(2)

Developer response from BeardshakerGames

Thanks for this wonderful comment!

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