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I kinda wish that there was a list of enemies, and you could label them in order to attack for each unit. some wouldnt have it because they can only attack buildings, thats ok. but for the death bringers, that would definitly be a plus, and it would make the game a 6/5
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Theproblem with this game is that there's no use in investing in any of the units other than death dealers, Flying Horrors and Mines. In fact, you don't even really need the FH if you play it right. This game needs more levels and better balancing.
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'Sir! There's a giant floating thing in the sky! It seems to be laying these eggs! Should we take it out?'
"Negative, solder, we'll waste all our troops on the eggs instead!"
'Yes sir!'
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Great game, but what I dont understand is....WHY THE HELL UPLOAD THIS ON KONGREGATE IF YOU CANT PLAY THE WHOLE GAME GOD DAMNIT!?!?!?!
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Winning strategy; get the second fliers ASAP, they shoot ground and air, but are kinda weak vs air, upgrade fully, and just use them, and you'll get to level 12 without any problem. At level 12 the anti-air tanks appear, they are dangerous for your fliers, use mines to kill them, deploy slightly infront of the tank, and it will run it over and get killed.
Also you'll start to need the anti-air fliers around then as well. They are MUCH more effective to handle the AA choppers. Make a perfect mix between AAfliers, allround fliers and mines. Roughly use as many mines as there is AA tanks on the level, which is around 6-10 depending on level.
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The spike shooting fliers that look like bees have to easily be the best unit at least early/mid game.. the only thing that shoots back are the fighter helis, and the rest just sit there and watch their friends get wiped out. Bee swarm = win
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Flying units are way to overpowered, just destroy AA guns with mines, send a small swarm of flying melee and the rest flying shooters and lean back
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Upgrade death bringers and mines to max. At the first few levels, just use death bringers to wipe everything. Once antiair tanks start appearing (mission 12-13), bring in mines (around 10-11, use the rest of the DNA points on death bringers). Use the mines on the anti airs, and once thats done, spam summon the death bringers for total victory!let the death bringers do the rest
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After all enemies are dead, can the mission please end instead of dragging on because all but one grunt was killed? Seriously, on level three I was stuck waiting five minutes while my grunt was wandering around punching buildings to death.
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stop complaining about not being able to use kamikazes!, all they do is go up to an enemy unit and die, one temporarily freezes enemies when it dies, the other just explodes!
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I hate that the game won't keep playing when I'm on another tab, with how long it takes to destroy all of these buildings.
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deathbringers (flying) are the best they can attack air land and building just upgrade them and get only them for earlier lvls at least
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It's nice to know that theres most likely going to be a sequel with the hint at the end "But where will you lead your savage horde next?"
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"Sir, our men on the other side of town are requesting backup. Should we help?"
"Nah they'll be fine. Let's just watch them get slaughtered from over here."
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Soldier 1*Hay guys look a gient alien floating next to us.whats it ganna do?* Soldier 2* I dont care.* Soldier 3* hay look an egg SHOOT IT SHOOT IT*