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That was a pretty fun puzzle game, it felt refreshing.
I hope you'll make a part 2, adding the option to freeze a part, as others have suggested, might be nice. Although it would take away a bit of the difficulty, maybe add a limit to the uses?
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wholly unique, but as other people have said the controls feel like they're working against you. despite that, it's pretty easy, only took me twenty minutes all told. 5/5 all the same.
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A very original puzzle game that can seem intimidating at times, but is very clever and really leaves you thinking. I give this game 5 stars as a result and I'm a VERY picky gamer :D
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I think the hinging makes it easier. Dragging and dropping pieces into place would be a bigger challenge as the answer is pretty much given to you
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A little too easy, and although moving the pieces correctly is part of the game, there's a point where it just gets annoying and you want to give up (for me, level 17). Maybe an autofreeze would be great, or even something where things are just a little bit sticky if you have them in the right spot.
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1. Very creative game.
2. The controls suck for any puzzle with tiny parts.
3. Level order doesn't make sense. It doesn't go from easy to hard. It seems random.
4. Add more pieces that are unattached.
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It's an okay game, the puzzles weren't hard to figure out, it was just tedious trying to get the pieces to where they needed to go. 2.5/5
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Nice idea, but the controls are frustratingly imprecise. I agree with the idea of locking parts, but at the very least some sort of way to recognize that I'm trying to pivot a part rather than moving it entirely.
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Very nice game. You could add spikes and magnets that would make moving blocks harder on next levels. Or ethereal blocks that can be placed through other blocks to make it less obvious where to move shapes.
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This would be awesome on Android or iOS where you can use multitouch to keep some of the pieces from moving while you focus on others.
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An interesting puzzle game, but I felt that too many of the levels' greatest difficulty was getting the pieces to move correctly.
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I see quite a lot of people complaining about level 15… The key to winning there is not by placing the little pieces first, you should place the largest pieces into place first.
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Great game, but there should be a 'lock in place' option for individual pieces. Also, this would be freaking awesome (and probably more challenging) in 3D. =)
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Very easy puzzles, very difficult controls. Seems like this would play well as a multitouch app, not as a M&K flash game.
Cute idea, Poor execution.
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cool game and as KlouD said a rare original concept however
I would have liked it to be a little longer as no game should last under ten minutes (more levels would be perfect) 4/5
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Level 14 is the hardest one for sure, finished all others fairly easy, and my kinda game, maybe the pieces were moving around a little bit, but the game is perfect as it is, way to go Bikas, waiting for more levels, and harder ones please, this pack was finished in 16 minutes and 32 seconds just for the record :)
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I actually like the way the puzzle pieces move. It feels quite realistic, and I found myself keeping pieces together by pushing them the same way I would push physical pieces.
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Nice game. I dont have much hopes that you will respond to this comment, but what did you use to connect pieces? Box2d Physics or something else? And, one suggestion if you will ever make a sequel - game will become much more easier if you will allow locking pieces in the position. For example, pressing space while holding a piece will freeze the piece in its position.
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I would tend to agree with the opinion that the controls feel a little clumsy at times. The puzzles were somewhat interesting, but the challenge level seemed to jump around a little sporadically (such as the final level, which was incredibly easy except for the messed up physics engine). As others have said, it would be nice to be able to lock a piece. I understand that it can make it more difficult having all the pieces moving around, but the issue is that for a puzzle, the fun is generally in figuring out the solution, not in fiddling around with the game's specific controls to try to actually fit the piece in. Perhaps I would feel differently if it worked a little more fluidly, but too many times I had situations where I wanted to bend the end piece of a line, and it would drag the whole line despite my only pushing on the one end, with a joint available to bend. 3.5/5
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It does need a locking option. Also, it may be helpful to be able to grab the pivot points themselves, it would be a little more control over the way the pieces "float" when you move them.
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its nice that it combines my skill on handling stuff carefully with my skill to imagine shapes and puzzle them together
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This game was really cool! The mechanics of it were great. Was very impressed by the completion detection of the game, it wasn't too picky, yet it didn't accept a crappy completion. Only thing is level titles could've been pretty neat.