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Interesting concept, but the problem is that the puzzle elements are actually more of the annoying guessing type of elements.
The game should not require you to fail at the first attempt just because things moves in a different way than you thought.
I'd also like to see a button that you click when you are ready to start a new level and the restart and action buttons should be in opposite corners to avoid any accidental clicks.
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Not being able to see the fight before an attempt, no slow motion and not being able to cancel out a shot when you realize you made a mistake really takes away from this otherwise fun game.
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Seriously dumb game, IMO. Great concept, implementation is crap. Path editing or a preview of the level is really important.
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To kill the worm boss:
start moving right ASAP, shoot top left basically immediately, then
shoot bottom right @ 230
shoot bottom left @ 170
shoot top right @ 120
only need three shots with the first weapon
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Blah. People call this fun? I'd rather watch paint dry. 1/5 if just for the horrible idea. But I have to give 2/5 for a decent presentation. This... really... is... not... fun.
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Great potential but buggy and frustrating controls. You need to fix the gun point bug, let you cancel attack points so you can move them (like with the escape key), and keep the path without having to redo it every time just so you can nudge the attack points a bit. This'll be a great game if you can fix these things.
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final boss... pfft impossible with not enough ammo or its instant shield blocks far to much of the assult rifle... 1/5
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So I can't get a handgrenade cause it just says NAN for AP and I can't get past the machine gun with out it cause i can't jump high enough to shoot him with a gun and even when I click reset it doesn't clear the NAN. Overall good concept, It is also annoying that I have to keep moving to place nodes especially with the 1st boss, need to be able to place a node by entering the time or something so I don't have to keep moving.
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I love the game, but the continue button doesn't really work, since you don't have any of your points or weapons, and when you try and pick new weapons after failing a lvl, you can't. still, was really fun. 5/5
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Two-handed weapons being shootable forward only is annoying. If I place a node but I'm facing the wrong direction, I can't just ESC cancel--I have to shoot someplace random, click the node, and then click cancel. Also, it doesn't say which way you're facing, so if you're guess wrong by a few seconds, you have to do this repeatedly.
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I'm not awarded arsenal points after each level, glitch? Still, great idea, needs to work out a few little kinks, i'll still finish playing through though.
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Instead of just manually selecting the points with the mouse, perhaps you should just use the left/right buttons to move along the timeline, and hit space when you want to set a node down.
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Only problems I see are that times overlap so you can't pick the time you want easily, and you can't make the restart button disappear when you're trying to choose your attack points.
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For the final boss I used both uzi weapons. Shoot him from the right side of the map with both weapons spaced very close together (think the second one does some damage). Run to the other side, shoot again, repeat. If you get shot, run under the block instead jumping on top of it.
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I hate having to do this over because I am supposed to remember attack patterns and count out timing. Some sort of action indicator, or memory system needs to be included.
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Not good that you lose arsenal points upon going to the menu, and ridiculous that you can't switch weapon after failing a mission.
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hmm, great game... makes you have to time things to the millasecond! urm... i still cant kill the clown and ive been goin for 2 hours. an easyer boss would be nice! 4/5
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An interesting and original concept here. It takes forethought, planning, timing, and all that fun stuff. I definitely love it. 5/5, and thanks for bringing a successful Madness flash to Kongregate at last.
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Games are supposed to be interactive... INTERACTIVE, that means something happens dpeneding on what you do. This is worse than a 'chose your adventure' type game
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Honestly, just annoying. It's impossible to know if 1) Your attack had effect 2) The game changed because of a shot 3) Where to place your next shot based on the previous attack 4) Rinse and repeat. I'd rather fight a boss normally than predicting where it will move 450 (time measurement)s ahead of time, since you can't even predict where your own character will be.
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The weapons system is all sorts of messed up. I can't change my arsenal after messing up an area so I can set it right, and if I go to continue I lose all of my guns and go straight in with the revolver.