Under rating threshold (hideshow)
Part 2: For the two fighting bosses, run in a circular motion wacking the one on the ground first, once hes down take care of the flying one. You have longer range than the flying one once the other guys taken care of, so you can hit him a few times, once hes down move back a little and move forward hitting him. I like to save up the organs and bombs for the final fight. The final fight is a little bit difficult, ignore the minions he summons and try to find him standing still and throw a bomb at him, if you've been saving up bombs 9 bombs should be enough to finish him. DONT get hit by the beam, because once you do that's GG. The only advice I have on that is to keep moving in circular motions until you get him. I like to bait the beam and then sneak up behind him with the bomb. Anyways happy badge hunting guys. Good luck! Took me 9 years to finally finish this game, sorry for the long comment!
Under rating threshold (hideshow)
I had plenty of experience with 80s arcade games, and no small amount of experience with beat 'em ups, but the difficulty is still a little too punishing. The vertical window for registering hits is a little too small and how the hell is it I can knock an enemy down yet they've risen and kicked my character's butt before I've even had a chance to move away? Enemies seem to have a longer reach meaning you can pummel them with a combo only to knock them too far away and for them to retaliate instantly, trying to dodge around only results in a further blatting from enemies with attacks that are more effective! I'm not going to keep playing to find out but it seems like another game where the difficulty curve (or lack of) is used to mask lack of content, which sucked in the 80s and still does today. Despite which, love the presentation, animation and characters.
Under rating threshold (hideshow)
(Oh, and for the slots, jump on the middle once, and the right one twice, you'll get a full heal!) Again sorry for the long comment. 9 years...
Big Fuzzy Hug Badge
( easy - 5 points )
You acquired this badge on Apr. 4, 2009.
King of the Portal Badge
( hard - 30 points )
You acquired this badge on Nov. 27, 2017.
Under rating threshold (hideshow)
The only thing missing from this game is a reasonable ranged attack. The enemies ALL have one and that is the #1 reason most people are getting beaten. It is almost impossible to group them up so that you can avoid getting hit to beat them all down.
Under rating threshold (hideshow)
Good game but I got kinda freaked out when I saw guys coming out with huge battle axes and sludge hammer and I look at my weapon and all i had was a spoon lol, If you think this would make a good online game that you could like play together to beat the levels on and be able to buy guns then + this comment.
Under rating threshold (hideshow)
The easiest way to get a 30 combo: Choose Dan Paladin, start the first leveland wait for the first wave of cats to pile into one group. Keep attackng them and eventually you will get 30+ combo (I did this and got a 79 combo!). (+) if this so other people can get the badge easily
Under rating threshold (hideshow)
I felt so pro that i could jump around and deal dammage without getting hit. and then i found out i could just stand there and hammer attack.
Under rating threshold (hideshow)
Good concept, but after continually mashing one button over and over, got really boring. Just here for the badge, def not fav.
Under rating threshold (hideshow)
If anyone is wondering what the slot machine code is it's: trophy,crap,like finger after it's entered a bunch of them will pop out of the machine and they all heal you.
Under rating threshold (hideshow)
I love the game but i was so close to the last stage then i died there should be a place to save level click + if you agree :)
Under rating threshold (hideshow)
I love Tom and Newgrounds, but this game sucks. Difficulty is high, there's no leveling up, no new weapons, and you don't gain back any health between levels. You gotta be dang near perfect to get anywhere!
Under rating threshold (hideshow)
There really needs to be some kind of limit on their long range attacks. It's so damn annoying. Every time you get anywhere near them it's just a barrage of sawblades or projectiles. Which is a problem since you have to be right next to them to hit anything. And it's also frustrating how mute only mutes the music, not the sound effects. But, this is over 4 years old..never shall the code be touched again.
Under rating threshold (hideshow)
the games greatest enemies is logic and lag... although i see stratagy in fighting some enemies i find myself aimlessly spaming the "a" button
Under rating threshold (hideshow)
Started out with promise. But as others have pointed out it needs more features to give it a bit more longevity. Simple bash away with same weapon the tossing the occasional bomb isn't enough. Gets very samey after a few games
Under rating threshold (hideshow)
3 people come out of the portals, one with a mega-super huge axe, another with a super hammer and the third had A LOLLYPOP =D nice! (i killed the person with axe and hammer, but got killed by lollypop guy) =D
Under rating threshold (hideshow)
Mute only mutes the music, and sound is still there.
It is hard to tell when smaller enemies are behind bigger enemies.
It is hard to tell when enemies are still combo-able or invulnerable after attacking, which lead to me taking a ton of extra damage.
Bombs have a tiny tiny area of affect. One time I threw a bomb on an enemy, only to find out the bomb missed because the enemy was lower than me, only to have the enemy attack me and hit me. For a limited use weapon to be useful they need to be superior to an unlimited use normal attack.
This game looks like it has a lot of great potential, but in its current state it feels unrefined and is somewhat annoying.