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woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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pause, levels, power-ups,some sort of special block that's like yellow or something every 1000 points, music, and easier combo would be REALLY helpful then it would be my favorite game and id play it everyday! press the + button if you agree! (and if you don't agree then either don't press anything or press + anyway)
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Instructions are lacking (how do I get a combo? it's not clear what causes them), description is deceptive (falling lumps of 4 blocks does NOT mean it resembles tetris).
'P' for pause would be nice. Also, I agree about the need for kongregate-highscores.
That's the stuff I would like to see improved. If you agree, please click + to give this comment a higher chance to be considered by the developer.
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Ack, sorry for the multiposting, but one more thing -- pause button in all games (ever) please! I don't even have kids and I still need to get up for interruptions all the time, and I never want that to lose me a game of something.
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More shapes to shoot would probably be nice (though having a 'one shape only' mode for each one would be cool too). I would personally go with triangles divided into thirds, pentagons divided into fifths, etc, for different shrapnel angles, but if you'd like to emphasize the tetris connection then doing something with N-ominos would work. ---- The graphics feel really crisp for something so simple, though the ship is rather reminiscent of a doorbell button. ---- Oh, and please add Kong highscores ... it can't be harder than mochi; just auto-submit them at the same time you call the mochi interface, there's examples on the site somewhere.
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Nice, needs more than one tag ... Minimalism and Mouse Only fit. Probably not a physics game though having an eye for gravityesque parabola shapes is good. ---- I don't really see the tetris connection currently, and it's more like a topscroller than space invaders (though that's a nit); I do get a Missile Command vibe from the combo chains, though.
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I got a score of 15,500. The trick is to shoot as far as you can in the back to clear a lot and get a big combo. I could have gone longer but it got kinda repetitive.
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I don't really see any reason for the power meter when it doesn't seem like there's any advantage to not shooting at full power.
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Cool!
Interesting idea.
The minor thing is there are no quantitative change during the game.
For example, on symbolistic 'level 2' blocks could oscillate slightly, the level criterion is everythin: time/number of crashed blocks etc....
It will make long gamelpay much more interesting
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Very good concept, but it lacks style and depth. I can't give any game where I suicide out of boredom higher than a 2, sorry. If it could just be expanded a bit it has great potential.
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Graphics are not too interesting, and game gets repetitive very fast. Also, the exploding blocks animation is too slow - it's probably meant to help the player, but actually kind of pauses him whil he watches the slow chain reaction. I would make blocks of different geometries (triangle / square / pentagon / hexagon) and let the corners of these blow off in the indicated direction as fast projectiles that could blow up colliding blocks. Using direction indicated by geometry instead of gravity would allow you to speed it up a bit.
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just add some powerups and different bloks e.g blocks that blow up differently and this game definitely deserves acheivements:-)
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Pretty fun for a simple little game. I like how nearby blocks explode each other. If there were different color blocks that explode in different ways with levels, this game could be really fun. 2/5
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1 pt for the graphics (simple, clean), 1pt for the concept, 1pt for the controls.
I miss levels, powerups and some thrill. If you add these, this could get really addivtive...
keep on working on this :)
3/5