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You know what you should do? Make the game window bigger. I mean, really BIG. Right now I only have to scroll for 10 seconds to get from the top to the bottom, and the game is only mildly unplayable. You can do better than than. (Seriously, scale that stuff down, it's ridiculous)
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It would be helpful if you could add more filters in the Cards list like rarity and card set and such. Makes looking through cards less tedious.
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So, someone looked at MTG and said "hey, you know what would be fun? Take out any skill or strategy and just have the game run by itself."
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Dear developers, the cards switch in deck, after you finished editing the deck, I think that's what "theevilpenny" meant. It's not a bug or whatsoever, but personally, I like my cards in rarity order and it doesn't keep it at that position, so when I'm editing it again, they're like in a random position, not where I put 'em.
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It's good you made the campaigns available for imperials, now the cards in the laboratory. Because now I don't see the point in researching cards you can only buy with kreds.
Cards in the Laboratory are cheaper than in the Shop and they are fixed at their place - you don't need to catch a chance obtaining them. There are also some new hero cards and imperial prices in the recent version.
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The market is being very saturated with card games, I used to love them, but now they're turning into the same thing as the "MMOs" where'd you'd build a town by clicking a building, clicking build, and wait a half hour to do it again. I really don't like this.
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Great- another clock-based game where anything other than the very basic costs money and I'm expected to recruit more players for the developers. Downhill, Kongregate.
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OMG! The third new badged card-game this week. This is so annoying, another piece of crap created and supported to make us pay kreds. Please Kong, stop promoting such a waste. Especially if it's not a game - in games you need dexterity or strategy or at least fun to play...
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you should make all campaigns free because if you buy a new campaign there is a big chance that you will end up with less imperials than you started with, also should make possible replaying campaigns and make earning of imperials faster. + if you agree
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bytex, it would be an improvement if you added more campaigns, you don't have to give equipment, but a worthwhile amount of exp, coins, or a card or two would be enough.
attacking other players lasts only ten minutes of game-play.
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This game's premium card packs are a huge swindle!
1) There’s no indication whatsoever in the game of which cards belong to which set.
2) The screwed up concept of “sets”. I wouldn’t define a pack that gives the same cards with a chance of a few (less than 1%) additional promo cards as a different “set”. That is extremely misleading.
3) The description of the Pro Booster says “Eight random cards from the professional set with the increased drop rate for ultra rare and promo cards.” For anybody with a regular concept of “sets” this would imply that by buying pro boosters you won’t get standard set cards and vice-versa.
Where I come from, that is defined as shady business practice and I feel completely ripped-off by this whole thing. If I had known about any of this beforehand I wouldn’t have bothered spending a dime on this.
OMGWTFFFS, we see you’ve purchased three Professional boosters (they are listed in the forum thread you started).
All these cards can be found in professional boosters ONLY. You CANNOT obtain them from standard ones.
To prevent future speculations we will add set information to the card details window shortly.
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Having to push a button that says Fight, with no other options after you hit a button that essentially does the same thing is unnecessary.
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Random auto-fight all way long, what's the point ? There is no strategy involved, just dumb luck ( or money if you pay for powerfull cards, and your not even sure to win )
The window game just too big, it's hardly playable having to scroll up and down everytime.
Making a deck is just plain shit, you have to fill all the deck to be able to save it. So if you got a powerfull heroe, but no equipement card you cannot play him until you find an equipement card.
There is other many things to tell about this game, but not in the mood to make a list, just gonna say a thing :
Pay to play 1/5
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I think they should make forest have a bit more "might". I mean, I've seen forests with great support and crap, but unless you have a Dreven, or Earlinde, you kind of succeed to terror. Plus, there are a LOT of evil, twisted sides of forest that I'd like to see with it. Stuff that doesn't look likea monster but deadly, like the poison dart frog, or the Venus Fly Trap.
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And Pink Tree attack a small clan again - this is ABUSIVE :-(
Please change the rules so a clan can only attack a neutral city, PLEASE
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It would be a really good addition to the game to be able to select cards for enhancing in the CARDS menu, that way you could put a bunch of junk in a box and it would make the enhancement process a lot more efficient :)
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It's an energy based game where you have no control over what happens, yet randomness is so high that you can (and with amazing frequency will) lose a battle without touching your opponent only to repeat on the exact same terms and be able to win a flawless victory. At least the writing isn't god awful - by recent standards, that puts this game ahead of the curve.
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Games like this are starting to make me look for multiplayer-free flash game portals. Kongregate isn't featuring the best games; only the ones that make them money.
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I find it absurd that i finished all the given campaigns in one day and now i cannot play anymore (if not against the bots or random players, that give so few money it's not worth wasting time). The game is nice, but it definitely needs way more quests.
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This game is terrible... Wow, I have played some bad games, but I'm not sure I'd even classify this as a "game", at this point. I came solely for the badged, started "playing" to find the game area so large that I couldn't even see what was going on after clicking attack. Worse than that I just clicked two or three butons and presto everything else is done for Me. Why??? Games are supposed to be user interactive, if I wanted to just click and it play like a movie I'd go to youtube or something. An additional complaint, just because you tell Me I can have 700 of something, doesn't mean I understand that, unless you tell Me what purpose of the number is. Example, you can have 2 total oranges to eat, the more oranges the less hunger. If you tell Me I can have 2 oranges without explanation, I might have 2 oranges to throw or eat or draw a picture of. I'm sure you guys worked pretty hard on this game, but some things just don't work.1/5
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I think that in the tournament of the dragon you should know which elements you will face BEFORE the battle, just like it happens when you fight other players.
Given that the tournament is the ultimate goal and money-collector for players, not knowing which elements one would face means that we'll simply always play our best deck, losing the variety and fun provided by the choice of the deck to play.
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I have a real time taking this game serious when it has the standard facebook-invite-fwiendz-plix bar at the bottom, also the fact that ANYTHING you do is suggested to be shared. I want a card game where the designer has read up more on how to make a good game instead of the psychology of making people open their wallets...
Just wait for a while when our new game - Berserk Universe will be released on Kongregate. In BU you can rule your army and course of action depends on you.
It is done this way. At the moment the game takes decision regarding portal islands it selects only ones that have the maximum number of non-conquered lands. As the time goes, people attack these islands and take lands.
We make an improvement there to limit number of people per island, so every player will have some guaranteed number of lands to attack.
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Why do we have to pay for campaigns????? Shouldn't we be able to just fight in them and the developers slowly add more?
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Giving ounces as a random chance to obtain in the daily reward would be nice and stimulate alot of players to play this game more.
Today we plan to make all campaigns available for imperials, so anyone can play all campaigns if he have enough in-game currency. Thanks for your suggestions, guys!
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I have a suggestion - put the names of the artists on the cards. When I see art I like, it's nice to know who did it.
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Limiting the number of certain cards in a deck would help. It is the best way I can think to revive the competition of other decks and strategies that can be vaguely found but are too weak for a player to bother.
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1) Do you know what the main problem of this game is? That the creators actually sabotage it by making less rare cards useless. What I mean by that. In “magic the gathering” for example, the rarity of the card doesn't make it useless. In a deck you might need from a "mythic rare" card down to a "common". Mythic rares (which are the rarest of them all, -common-uncommon-rare-mythic rare- ) are better in general terms than commons but not "better". You are required to use all cards in a deck. They offer different things. You have an empty space in your deck for let’s say, 4 more cards and you realise that the best card to put there is a common, even though you have a bunch of rares and mythic rares. Why? Because they made the game this way so that they won’t be useless.
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PLEASE PLEASE - Help the Clan Leaders - there has been no change to the Deployment phase - no extra deputies - we now have the top 2 clans from last era not even deploying in the first round :-(
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i feel like im at a stand still. i can do random play to earn 100 imperials. thats 100 matches just to get a standard booster. no (free) campaigns and treasure of the dragon keeps telling me i cant use my squads. maybe im missing something..
To earn imperials conquer more lands and annex them to your island. Regarding the Treasure of the Dragon tournament - please note that top two rows set "no ultra-rate and promo" and "no promo" card limitations. Use the corresponding suads to be allowed for these tournaments.
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I like the idea of this game, but there are several improvements.
1) No point of clicking FIGHT when the battle starts (no other option to choose from)
2) There is always a loading time when switching to different pages. And the collection of cards is loading row by row, which is totally annoying
3) Really need an effort on the networking issue. If I am unlucky enough, most of my portal energy is wasted due to disconnection but not lost in battle.
+1) Suggestion: The imperials earning rate is really slow and the number of campaigns is too little. Maybe new campaigns can be added weekly (or allow to redo some of the campaigns?)
Thanks for suggestions. We plan to remove Fight button in next week. And we're working on improved page loading time. Can you, please, describe, what do you mean by "networking issue" in our game forum?
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iIt would be nice to disable EXP growth after loosing battle. When you are loosing battles, EXP makes you loose battles more and more.
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I feel it only fair to request a card selling system.
There are many poor lower mid levels with tons of cards that they dont use, and no money to do anything in the game.
I propose a simple way of selling
100 for commons
200 for frequent
400 for green
600 for blue
900 for orange
1200 for promo
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You know, folks, when things started changing? Right after Kongregate sold to Gamestop. Remember Jim said Kongregate wouldn't change. Well, it DID change Jim, A LOT....I would bet all these "devs" putting out mmo's and ccg, with premium content, are actually a bunch of people working in Gamestop, and they put this on the featured just to squirm more money out of kiddies or anyone who falls for it.