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Great demo. Needs expandable mini-map, something to spend the loot on, and some minor tweaks here and there, but it's really polished already and is interesting :-)
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The transition to and from ball form just... doesn't feel right. I know it's a vague complaint, but with graphics so smooth, the game shouldn't have any places where it doesn't feel smooth. Transitioning to ball form causes an abrupt increase in speed, and out of it causes you to hit the brakes instantly. Might be worth a bit of tweaking. Otherwise, my biggest complaint is that the whole "click on the planet to select your cave" thing is a bit annoying, since it just chooses the difficulty randomly. It'd be better to just let us choose the size of the cave we want, unless you're planning on having levels set only at certain locations later on.
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Word up from DataRealms! Haven't been on the forums for years, but just checked the Dev Log to look for any news on CC. Awesome stuff, Bubs and Banana. Always loved your stuff.
-Zinc
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Game is amazing. Especially graphics. But you really should add some upgrades or something wich will make people play it very very long.
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Our plan is to make the points useful as a currency for upgrades. However, you'll also need to find artifacts (and maybe samples of alien wildlife?) in order to do research that unlocks those upgrades.
Also, lives will definitely be removed - they were just put in for this contest, since you could otherwise just get an infinite high score. In the future, you'll just lose some money and whatever items you've grabbed from the cave so far.
The plan is to have fully customizable robots, which can have different tools equipped for different jobs. Nothing is set in stone yet, since we're still working out all the details, but if you're interested in learning more about what we're working on, please follow our development log at http://www.mildlydisconcerting.com/drillboid.
Thanks for all the feedback, we'll definitely take a look at how we can improve the game based on your comments!
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In response to felipeaom, I think the penalty of death should be start at the beginning of the cave (or a checkpoint, it it's REALLY big), but no reset to the game world, like Borderlands does. And again, without lives. + please so Dev can see this.
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I don't think you should focus on upgrades only. Try and see if you can make the game fun without them - then you can add them later.
What I think it needs right now is:
- More enemies (you're working on that I see)
- More abilities. Right now you can rool, dig, shoot and jump. It needs more, maybe different bots with different abilities.
- Something that you can use the orbs and gems for.
- Maybe something you can build. For example, you could choose to save a world, then when you have enough money or w/e you could buy stuff for the place.
- Customization. For both bots, and (if you make it) the stuff you can build. It's not needed that much, but it would be pretty cool.
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Simply put, it's MotherLoad meets Minecraft.
As far as a "proof-of-concept" game, this really is excellent. If some features get added (upgrade shop with different weapons, more jetpack fuel, better drills, etc) it really could be a lot of fun.
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Do not ask for robot upgrades. This game is in its development stages, and upgrades are a secondary priority. Improving and debugging gameplay is the priority atm.
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I KNEW I recognized this general art style(and the jetpack sound effect)! Great job, Bubs, you're really pushing the envelope for Unity games.
Also I wouldn't even bother finishing the Crobos if I were you--if anything, it'd be better to wait for DRL's Blaster Master thing that hopefully won't be horribly crippled by a shitty overbearing physics engine.
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Beautiful graphics, fantastic animation, great music, awesome effects
man I didn't knew unity could look that pretty.
But yeah I agree with some of the comments in here, this needs some sort of upgrade path, maybe different objectives, exploring the caves to get the orb might get boring after a couple of times.
But since this is still under development I guess you guys have many plans yet to implement, can't wait for future updates.
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Like the game much, but got frustrated after a while. The tutorial said nothing about the minimap and I got lost in the cave after half an hour exploring... Also some upgrades and stuff would be cool, sinceotherwise it gets boring after a while
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*scroll around planet, find small cave, click embark* half an hour later: "YOU CALL THIS SMALL???" 20 minutes later: *find the place with the orb, from underneath, start digging up and around it* 5 minutes later: *reach top of dungeon thing, realise that it was right near a place I visited about 5 minutes into the level; go down, grab orb, come up* two minutes later: "Can't find my way out, I guess I'll dig directly up." *hit rock* "WHERE DO I GO??" 13 seconds remaining on the clock: *reach the finish line!* 20 seconds after finishing: THERE'S A MINIMAP??? ------Excellent game, a well deserved 5/5, AND NOT EVEN FINISHED YET!
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You may want to try updating your video drivers and your Unity Web Player. Otherwise, your computer just might now support the shader model we used - we'll try and fix this, but it may take a while.
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Amazing with almost limitless potential. This displays what can be done with the Unity player. As this game stands right now it is a very good game, like an upgraded Motherload type game just without the upgrades. The path this game could go is absolutely amazing. This could become a multiplayer, mine, collect, and exploration game with upgrades and provide almost infinite replayability and fun. Hope this game advances and is finish 5/5.
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Good potential, but I would totally change the aim of the game. Forget the orbs. Just make an epic version of MegaDrill. The game itself is not a lot of fun to play imo. (3/5)
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YAY!!! i agree with the guy 2 down though... should be made clear... also, remov the dirt things after a few seconds so that it wont lag as much
--strip miner!!! mine all teh blocks!!
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I apologise that you are offended by the unfinished nature of our game coolmike13. Feedback is very important for developing a really good game, we've already made a lot of plans to change things because of the feedback we've gotten from people on this very site. What you see here is the product of a month and a half of very hard work.