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Fun game. I'm partially colorblind, so it's like playing on hard mode. And beating a level feels like I'm proving something to myself :P
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The only thing that is preventing this game from being a 5/5 is that I don't know what the layout is at the start. It makes no sense to have to guess. 4/5
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as stated already, it's more about correct layout then colour order, an dsince we can''t see the layout without a hint, then there's a huge flaw in the game right there.
i made a really nice patterna but it was still wrong despite the fact that all the colours were in proper order to each other
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I was confused on the third(I think it was the third) level where the pieces weren't in a line anymore. I didn't know what I had to do and making the person click hint isn't a good way to have a game. Either have the pieces already in the layout it needs to be but not the right order, or have a layout on the background so you know how you need to put the pieces.
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Cool game but the layout thing fƻcks it up completely. You should just remove the whole layout requirement as long as the colors are in the correct sequence.
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It should work in different ways and positions. level 12 made me fail because i formed another angle. But the colors were okay.
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Fun game, makes sense, it actually works. I kind of hate having the penalty for figuring out what layout you like. My wife won't admit she's color blind, but couldn't do this to save her life
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It gets a little unintuitive towards the end, couldn't tell what I was supposed to be doing by level 16 without using a hint.
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I feel as though this game could be a whole lot better. Love the concept, but there are a few levels that are misleading and and no direction as to where the blocks should go or even in what direction.
Another problem are the hints. You get one block shown that it's out of place. Ok... but no clue as to where it goes. I was stuck on lv 7 for a while because of i didn't know what to do and the hints didn't help. I eventually just spammed the check button until i got one in place and copied the answer after figuring it out.
Over all, make the lines work well with each other and/or have a sense of what direction they are supposed to go and the hint could help if it showed where it went. (you are already marking the person off for one star for a hint. Might as well tell them where one of them goes. My honest opinion.)
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Amazing new genre of game! Never would of thought anyone would think of this. Great job, although the layout could be improved. However it adds a challenge and it tests how good your eyes are to see different shades of colors. 4/5 :)
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what a great way to stretch out your mind(for some people this means rage quitting) and to spend time to help eyes learn to spot differences better 5/5
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I am near-sighted with astigmatism but I'm pretty proud of my color perception. Good game for taking my 20/20 friends down a notch. :D
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Level 27 has two greens that are precisely the same color. I took screenshots and checked them, they are EXACTLY the same color. :|
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I'd love for this game to have randomly generated levels. Maybe it has them - I stopped playing when the covered tiles were too many. They are obstructing the gameplay, not making it more difficult! They annoy and detract from the pleasure.
The game should have its colors openly available. To make it difficult, some plates might be "wild cards", having no color of their own, but rather taking on the average of the plates they're placed between. Then, color sense would be needed to determine where in a sequence the wild card needs to be placed. That would be a difficulty and not an obstruction.