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Level 27 has two greens that are precisely the same color. I took screenshots and checked them, they are EXACTLY the same color. :|
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I'd love for this game to have randomly generated levels. Maybe it has them - I stopped playing when the covered tiles were too many. They are obstructing the gameplay, not making it more difficult! They annoy and detract from the pleasure.
The game should have its colors openly available. To make it difficult, some plates might be "wild cards", having no color of their own, but rather taking on the average of the plates they're placed between. Then, color sense would be needed to determine where in a sequence the wild card needs to be placed. That would be a difficulty and not an obstruction.
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the only time i messed up is when i found out there was a layout i needed to follow (i did an L shape thinking that would be okay lol)
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lvl 21 is very hard....would be good if there was hint to show which way color progressed in solution ans have 1 massive block of 8x6 is very hard to sort
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Very cool game. General layout at start, just for direction, so we don't have to blow our three star chance would be cool. Maybe if you just showed us a blank square in the general direction the colors are suppose to go in. I have really enjoyed playing this game. Thanks!
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Like the game. Though you can forget everything about level 28. The exact same pattern as in level 21, but now you can't see the colours... You can solve it if you have solved level 21 it will just take you 10 times as long - boring. Also is it possible to add a comment on each level whether it is 1 or more groups you have to work on?
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I really wanted to like this game, but it was just too rage inducing for no good reason. The ambiguities really take away from it. Sometimes it's hard to tell when rows are supposed to intersect, and sometimes squares can be in multiple places. I had to do lvl20 multiple times because I kept getting the corners swapped. But awesome idea for a game, though :) I'll keep checking back and rate higher if you improve it.
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After hours of trial and error, I finally completed the game through Level 28. Didn't see many yellow stars, though. I got an itty bitty score of 15. Don't know what that means. Still kind of fun to play.
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I have to say, I was enjoying myself immensely until level 22. That was where I just decided the game was over. I would rather see increasingly more complicated patterns and combinations than have to memorize or sit there and scroll rapidly between items to compare them two at a time.
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...and then press here to continue *clicks* nothing happens. *clicks everywhere* nothing happens. WHAT AM I DOING WRONG?
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+ intuitive controls, relaxing music, subtle but clear graphic and sound effects, great idea to turn that little test into a game
- serious inconsistency in expected layouts make the game feel punishing and, to be frank, spiteful
Suggestion: Either allow different layouts as long as the colour sequence is correct; give a set grid layout at the start of the level; or instate consistent rules (locked tiles always have to be connected, dark to light = left to right, etc)
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The game was fun until the colors became hidden... Having to constantly check them with the cursor sorts of ruins it. Too bad.
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First 20 levels: A nice, relaxing change of pace, interesting concept you don't normally see on Konregate, makes you think, somewhat challenging but not painful, fun to see how the picture comes together. Level 21: UGH. Mindless slog where you have to click the check mark over and over while the picture comes together one tiny bit at a time with lots of annoying buzzers. ANOTHER potentially very good game cut off at the knees. Bring on the sidescrolling beat-'em-ups and first-person shooters! 2/5
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Enjoyed the game very much! I do like how there's no indication of whether it's light to dark or whether it's a vertical or horizontal line (the hint check button makes up for it), it makes guessing it right so much more satisfying.