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for those who get confused with turns: don't imagine than lightbot is walking in firstperson, imagine that he is walking on the same screen that is in front of you and that the screen is not turning with lightbot! I hope this was useful!
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Had to check the walkthrough only because conditionals 2 doesn't say anything about needing to use the light to turn orange. It should really mention something about that in the level, though I did notice it afterwards in the help menu.
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I tested in the level editor, and the yellow floors appear to be broken. (My only guess is they're acting like whites?) Conditionals do not appear to work on them.
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Cool game, but the GUI needs some work (like being able to insert commands in between other commands without having to manually drag them all.) 5/5 because it's still a lot of fun.
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Hey, the credits button doesn't work if you come back to the first screen after playing :'( It's the more rewarding thing for a game developper, so try to fix it, please =)
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Loved the first one. So glad there's a second. There seem to be some bugs in it though. For instance when I try to run [MM: F2 where F2 is ( J, L, J, R, -> F1, L ->) and F1 is F1 (Light, R, -> OrangeF1, ->, L, ->)] on the 4th Expert Level it bugs out and loops in the ->, L, -> portion of F1 even though there is no loop here! When it gets to the end of F1, shouldn't it return to F2 where it left off? My terminology: MM = Main method; J=Jump; L=Left; R = Right; -> walk forward
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Those rotation buttons are oriented strangely. I usually think of clockwise as the arrow on top pointing to the right, not the arrow on the bottom pointing to the left.
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its good to know im not the only person with a program mind XD 5/5...must resist urge to crash with infinite while loop Xd
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Great game. It's a shame it doesn't save my solutions, so I have something to start from if I want to try and shave a few calls or commands off my best solution.
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Turn buttons are confusing. The arrow pointing to left is turn right, and the arrow pointing right is turn left. It's logical(circular motion) but confusing.
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now with conditionals, awesome =)! if you could make something for the 5 language paradigms, this would be the perfect game to teach programing theory
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i done a faculty work about the 1st version of this one month ago, it was about math behind net games for highschool, jesus, now theres #2 :] and its even more challanging, thanks ;D
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I got into programming because of light bot 1. Thank you! Great game, with a great concept, one of the few puzzle games i will actually play... 5/5
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Good game, good as the first. But the same problem as the first. Repetitive and uneventful from level to level. Not very fun, and lacks any good hook to keep entertainment value. 2 / 5
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Seems ok. Icon control is a bit fiddly tho, needs a bit more thought: drag and drop groups, delete, that kind of thing.
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light bots is one of my favorite gmaes on kong. and one of the rare ones to. not many make you think as much as this one. i sincerely hope you come out with a third and i hope this gets badges. 5/5 for a wonderfu; game! rate this comment high :D
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This is genius, better than Lightbot. According to me. Some of them are so hard, while some are easy. You feel a sense of pride once you figure t he really hard ones out. Great game, 5/5. ^_^
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damn some levels are IMPOSSIBLE without the walkthrough... like the last one... if you can to that without any help then you are FKING SMART
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Ishave, to trigger an orange command, you need to turn your robot orange. To change robot colors, stand on the color and use the lightbulb.
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epic failure on my computer put the game into a loop that took it from the intro screen to the intro and back again and again, ultra fast, something seriously wrong with the flash player, or game.
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I'd love it if there were a way to keep dropping the same command... like "hold shift click" that way I'm not constantly going back to get another command to place.