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It's easy once you know the trick.. # You have a column with 41 .. and the sum of the numbers is 47.. so if there is 7-8-9 lock them. cause if you take them off it will be lower than 41. And Sometimes some numbers if you take them off there are no other numbers that go with them to reach 41.. for example you have 5, so it will be 42 and there is no 1 to reach 41... so 5 stays. Lock it. these are the two tips I figured so far..
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I was able to logic out everything except the 8x8 2-4 level. I had to guess on a few to complete that one. I would have liked to be able to set a number a different color to indicate that I am setting this based on a guess (I know you can lock numbers, but I needed to set numbers based on my earlier "guess"... it got pretty confusing to keep track of my actions based on guesses after a while).
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The only suggestion/problem I really had was in how finicky the locking feature was. Specifically it kept locking cells when I didn't want to; where I swore that I just used a short click, but it interprets it as a hold. But I have no idea if it was my system/browser configuration or not. (If no one had a similar problem, I'll assume as much. :/ )
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Ah - I have found the lock button. :) Actually it makes the game too easy! But that's not a bad thing; one can play without it. Fun little game, I enjoyed getting all three badges!
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I liked the game, but it bothered me that levels have multiple solutions. It basically means you have to reason to shrink the solution space, then try randomly until something works.
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Suggestion: It's a lot easier for me to start at an erased board rather than one where all the buttons start activated. It's annoying to have to take the time to erase everything before I can start the puzzle. A setting to start with everything turned off would be amazing.
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Tip for 2-4: Restart the level until you get a favorable board. None will be perfect, but some are a LOT easier than others.
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Great concept. Here's my general approach:
1. Pick a row (or column)
2. Click on the answer box next to the row (or column) to see the total
3. Subtract the answer from the total to get the DIFFERENCE
4. For the row (or column), highlight in gold all the numbers that are higher than the DIFFERENCE. Taking away any of these numbers means you'll never add up to the answer.
5. For the remaining numbers in the row (or column), look for any that don't add up to the DIFFERENCE. So for example if the difference is 7, and your numbers are 1, 2, 3, and 5, then you would keep 1 and 3 because you might have to turn off 2 and 5 together. Naturally, there will be cases where many different combinations exist
6. If you know a number must be turned off, just turn it off. For example, if the answer is 7, and your numbers are 4, 3, and 3, you know the 4 must be turned off, but you're not sure which of the 3's should be turned off. Turn off the 4 to make things easier.
Repeat.
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A tip for beginners: if the line-number is 35 and the sum between the line is 40. You can lock in all numbers bigger then 5. This made it really easy to go true the endless levels
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Can you make it to where it blocks it with the right click or something instead of holding cause I click it sometimes and it locks/unlocks thigns with just a click.
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Not always a unique solution? Oof, that's gonna cost a point. Well, it's a very enjoyable and original game otherwise, so that's a 4/5.
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Couldn't the difference be displayed when you click on a row/column? And why is it necessary to even click on a row/column? There is enough space to display the difference over or on the side of the rows/columns. Yes, I am VERY lazy.
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Since some people missed it: You can lock ANY number. Mark them as yes or no and click them again for a slightly longer time. That way they will stay locked. Even the dark ones.
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Fantastic game, only thing I'd argue it needs is a button that lets you tick off a number that you know you /need/ as opposed to just ones to eliminate. Otherwise I've found I'm going over the same numbers again and again without realising I'm repeating myself.
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Not the most original number puzzler, but I can definitely appreciate the improvement on other versions of this with extra customizability and far more challenging levels. 4/5
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Beginner's guide: Click on each of the totals for the row and column. It'll tell you how many the current total is and what you're going for. If there are any numbers that are HIGHER than the difference, they must be part of the solution. Click-and-hold those so that they are locked and you can remember to keep them.
Do that for all of the rows and columns. Then repeat for any numbers that can't be used to equal the difference needed. For example, if you have 28 and you need 20, you need to get rid of exactly 8. If the numbers you have left are 4, 4, 4, 3, and 2, you need to keep the 3 and the 2. If you got rid of them, that row would be unsolvable. Lock them down.
Keep repeating and you'll be in much better shape than just guessing.
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Great game, but like somebody else already said, there are multiple correct solutions. It's kinda like Sudoku though, and I found it very fun.
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i can NOT handle this! ever time i think i've almost got it, i find i've gotten EVERYTHING wrong and i'd be better off starting over...
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Badges are live! Sorry the images are so boring -- this game is pretty light on graphics. But man, flipping that 8 sideways to make an infinity sign for the first medium badge... brilliant, right?
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Seems to be well designed until the gameplay sets in. The fact that there are so many solutions to each puzzle (at least in 2-4) means that guessing just works. If you are really invested in having ambiguous puzzles then I think it would be good to have a guessing interface (at least one more way to mark circles). I think more constraints would be another (better) alternative. I think if your puzzle game doesn't lead to interesting puzzles then you should keep working on it instead of publishing the game. 1/5.
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WOW! I just out of boredom clicked the "how to play". There IS a way to lock buttons on to "definitely keep",which I just hadn't seen. Also lock a whole row, when it's solved!