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An interesting game. Wish the scrolling didn't lock up after a hit - it would seem more natural to be able to scroll the whole field. As for those of you saying you need to reset: Just hit space. Though there should be a prompt for this. 4/5
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My only problem is that hitting the reset button resets the entire game, rather than the level. Frickin' excellent concept and execution, though. 4/5.
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needs to be longer as well. its hard at first but after a few goes, i got the hang of it and i finished it. its needs a bit of refiningbut most ppl who say the game is not very good probably say that cause they suck at the game, but i might be wrong. 5/5
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hunh. it wont go to the second stage for me., gives me my score, the score goes away, and just stays there. am i missing something?
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there also needs to be a new damage system and more ammunition. if the enemy gets crushed under walls you don't get points for them being crushed
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Nice but the timing is much too fine for it to be truly fun. More so it becomes tedious to get any sort of consistency. However the physics of the rock and throw itself is quite good, and the walls are decent. People really should splat though.
Keep it as a timing game, just make it a wee bit more possible? Unless there are actually only 5 levels at least make it possible to get through the first 3 or 4 consistently. 4/5
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"add a "power" and "angle" meter to help with throws"
NO NO NO, DO NOT LISTEN THEY. ITS GREAT NOW!!!! 6/5! :)
just more levels
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Lol, I got a decapitation. Graphics are pretty bad, but I won't dock that much because anything I make is much worse. 5/5
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potential, but many bugs, glitches (reset keeps upgrades), skipping the lvl screen needed, fixing the controls, better ui for throwing of the stone or better mechanic would be nice, if walls hit people they get smashed and are not bobbing around o_O ... 3/5
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has a chance to be really good, but it needs a LOT of work. maybe power gauges, and hitting the king doesnt always give points for it. not a lot of rhyme or reason to the scoring. i got 1 upgrade but it wasnt worth using because it wouldnt reach the castle
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Nice how when you finally lose, if you start a new game and just hit "reset" you get back all your previously earned upgrades even with zero points... the lagginess when you're trying to time your release sucks, and the scoring system is lame...
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This game has so much flaws... killing the same guy two times is worth more than knocking the stone over the kings head?
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you don't get to submit your score if you win? I got all the way to the end, and I got a great score, but then I automatically restarted and lost my score!
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You need to have the score to move on to the next level at the top of the screen... it's annoying when it only shows you the needed score at the beginning of the round...
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lvl1 i crush 2 guys on top, i get 1200 pts, lvl4 same thing i get 250... lve 2 i bring down half the castle crushing 4 guys under stone walls i get 400 pts... terrible.
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oh and also if you catapult the ball straight into the air you can hear a "bump" sound like it hit something and it falls down sooner.
Damn airplanes flying around ... >_>
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You could fix the bug that lets you keep the updates when you press "Reset" and also if like five walls fall on someone he should get more damage. The king is quite hard to directly hit. Could use a few updates too.
But otherwise, it's a very good game, can't stop playing :D
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Love the last level. Wish there were more like it. Actually there are too many things to list that I would like to see added. 4/5
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yeah, for those that don't get it:
press spacebar once to start, press it a second time to release the stone.
excellent time waster, 5/5 >:3
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Ridiculously difficult to control. Getting the rock to crash into the ground? Check. Getting the rock to fly miles over the castle? Check. Getting it to land anywhere in between? Almost impossible.
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Not really my kind of game, but mad addictive. I couldn't stop playing it. >.> I agree with the idea of some kind of continue or level system.