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Oh, and one more tiny little annoyance... I don't know if it's happening to everyone or just me but when I press Reset with the mouse, I have to click inside of the game window again to be able to fire. That makes your buttons feel separate from your game and that's bad. Make it seamless.
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I love this game for what it is and what it could be. And while I understand that the idea of this game was a see how far you can go high score game, that is not for this type of game. This type of game should have been an unlock as you go, high score for each level and overall high score table kind of game. I enjoy playing it very much. I only wish that my own lack of talent wasn't holding me back from the many castles I'm sure that you've built or me to destroy.
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Great concept, but really buggy. If I hit 'Reset' when the Mochiads window is up, it stays there until the next game. How do I get points for the king? For apparently the third iteration of the game, it needs a lot of work.
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Nice game, but definitely could be way better, needs improvements.
I found a bug where I could start the game with the big ball (possibly could be exploited to start with all the "tools"? Too lazy to test)
and it was great fun, I played to the end. The level before the LEVEL BONUS was named "Level 2" though, and after I finished the level bonus I was not given an offer to submit my high score (possibly due to the glitch?)
Glitch: lost game, clicked restart before the SEND HIGH SCORE finished loading. the game started with the SEND HIGH SCORE in the background and I started with big ball, then I clicked close on the send window and it kicked me to the menu, but when I started again I still had the ball.
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Fun game once you learn how to aim. You rrreeeaaallllllyyy messed up though. There is no submit score button at the end of the game. I had 30,000+ points, plus 3,100 on the last level, I would have like to know what my final score was!
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An interesting game. Wish the scrolling didn't lock up after a hit - it would seem more natural to be able to scroll the whole field. As for those of you saying you need to reset: Just hit space. Though there should be a prompt for this. 4/5
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My only problem is that hitting the reset button resets the entire game, rather than the level. Frickin' excellent concept and execution, though. 4/5.
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needs to be longer as well. its hard at first but after a few goes, i got the hang of it and i finished it. its needs a bit of refiningbut most ppl who say the game is not very good probably say that cause they suck at the game, but i might be wrong. 5/5
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hunh. it wont go to the second stage for me., gives me my score, the score goes away, and just stays there. am i missing something?
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there also needs to be a new damage system and more ammunition. if the enemy gets crushed under walls you don't get points for them being crushed
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Nice but the timing is much too fine for it to be truly fun. More so it becomes tedious to get any sort of consistency. However the physics of the rock and throw itself is quite good, and the walls are decent. People really should splat though.
Keep it as a timing game, just make it a wee bit more possible? Unless there are actually only 5 levels at least make it possible to get through the first 3 or 4 consistently. 4/5
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"add a "power" and "angle" meter to help with throws"
NO NO NO, DO NOT LISTEN THEY. ITS GREAT NOW!!!! 6/5! :)
just more levels
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Lol, I got a decapitation. Graphics are pretty bad, but I won't dock that much because anything I make is much worse. 5/5
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potential, but many bugs, glitches (reset keeps upgrades), skipping the lvl screen needed, fixing the controls, better ui for throwing of the stone or better mechanic would be nice, if walls hit people they get smashed and are not bobbing around o_O ... 3/5
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has a chance to be really good, but it needs a LOT of work. maybe power gauges, and hitting the king doesnt always give points for it. not a lot of rhyme or reason to the scoring. i got 1 upgrade but it wasnt worth using because it wouldnt reach the castle
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Nice how when you finally lose, if you start a new game and just hit "reset" you get back all your previously earned upgrades even with zero points... the lagginess when you're trying to time your release sucks, and the scoring system is lame...
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This game has so much flaws... killing the same guy two times is worth more than knocking the stone over the kings head?
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you don't get to submit your score if you win? I got all the way to the end, and I got a great score, but then I automatically restarted and lost my score!
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You need to have the score to move on to the next level at the top of the screen... it's annoying when it only shows you the needed score at the beginning of the round...
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lvl1 i crush 2 guys on top, i get 1200 pts, lvl4 same thing i get 250... lve 2 i bring down half the castle crushing 4 guys under stone walls i get 400 pts... terrible.
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oh and also if you catapult the ball straight into the air you can hear a "bump" sound like it hit something and it falls down sooner.
Damn airplanes flying around ... >_>
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You could fix the bug that lets you keep the updates when you press "Reset" and also if like five walls fall on someone he should get more damage. The king is quite hard to directly hit. Could use a few updates too.
But otherwise, it's a very good game, can't stop playing :D
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Love the last level. Wish there were more like it. Actually there are too many things to list that I would like to see added. 4/5
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yeah, for those that don't get it:
press spacebar once to start, press it a second time to release the stone.
excellent time waster, 5/5 >:3