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wat yeah they that enemy is blue been bean-halo IS EXTREME WEAK TO turrets crap or fighters and medium ships nothing well nice
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Give us at least 15 seconds to build our base first, instead of being constantly attacked at the beginning of the match.
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To help people with defense. They come in waves. What this means is, once you beat one, you get the next one. What this in turn also means is that not beating them, will not send the next wave. Repair turrets are your friend here. Build your energy, and do whatever you want. Just don't kill the pesky fighters.
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If it sounds stupid but it works, it ain't stupid: At the start of the game pause and use ALL of your energy to build nothing but bays and spawn bombers. They obliterate the base in SECONDS. Some times the enemy will survive the first wave of bombers but now with less defenses it won't last long. This doesn't work only for duel! In skirmish and even surround levels at least one enemy will be gone in an instant and then it's easier. In Defense levels I get gunships instead and I DO build one reactor and take from there.
It's starting to be less effective in later levels but so far I destroyed at least half of the game with this strategy.
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And to most of the missions the strategy is to build 1 big power generator, 1 Autogun turret just in case and then spam fighter bays (50 en) building Interceptors (75 en) 'till you win. Upgrade: energy generators then fleet production speed, rocket and bullet damage, building and turret armor, then ship's weapons and armor and everything else. With the facility that speeds ship construction up by 50% the rest of the game is a piece of cake, including the last mission.
Also you can build while the game is paused.
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Last mission solution (ofc your fighters and buildings need be fully upgraded): build two big power generators, 1 research lab for faster production and ~10 fighter bays with fighters (75 en each). Then accumulate energy and build another research center to spam fighters faster. Then you can relax and build capital ships like supercarriers. Easy peasy.
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Ended up skipping the penultimate level because it was basically impossible...anything I built just died immediately. Started the final level, had 3000 points right off, surrendered immediately, went back to my armoury for The Annihilator, restarted Final and built an Annihilator Stardock straight off. Once I had a couple of repair turrets (just in case) and built a few Physics Labs, Annihilators were swarming like Miners. Marvellous.
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The Singularity gun is a devastatingly powerful offensive weapon (kills everything in one shot). Pair it up with Constructor to quickly attack enemy bases in black hole levels.
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What worked for me:
Upgrades- Early Game, upgrade power efficiency followed by turret buffs and Heavy Barricade. By midgame, start working on general ship and weapon upgrades, along with repair. The rest of the upgrades as you desire - you'll get enough cash to max everything well before final level.
Gameplay- Pause as soon as you start a level. Build 1-2 Refineries, set barricades on perimeter and hide anti-fighter turrets behind them. Add medium ship defense, repairs, and 1-4 fighers next. Play defensively until you feel safe, then build your fleet. In the beginning, fighter swarms are all you need. Later on, Fleet/Super Carriers and Siege ships are absolutely DEVASTATING when you can stack Physics Labs.
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The trick for defeating the infection stages is to use shields(which prevent infection), barriers(which are immune to infection), and a variety of guns such as the autocannons which can shoot missiles and bullets, keeping the infection from getting to you. Then, you'll want to use weak ships so they will die almost as fast as they can get infected, while also soaking up the infested projectiles, with some long range ships to carry the fight to the enemy. If you have them available, ships with beam weaponry are best because the beams can't transmit the infection, unlike missiles and bullets. Thus, whenever your ships get taken over they don't spread they don't infect more.
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Ultra, Why not destroy the infected tiles with K? (Select then press K)
I don't know if it works, but seems like the best Infection Removal.
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Maybe I'm just stupid, but I can't figure out how to defeat the green slime aliens... Even with infestation resistance, my entire army and base get converted in seconds.
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Please allow me to replace the same games for extra cash, so I can grind upgrades to defeat enemies that I find too hard :)
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ther is a glitch sometimes where you can not build after an asteroid is destroyed in the middle of your base, otherwise i liked it
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For most missions: rush the enemy. Build 1-2 reactors and then spam, interceptors, bombers, gunships (in that order). Transition to carriers if you don't win quickly. For longer missions & defense missions: get 1-2 reactors, 1 light carrier, 1 more reactor, then spam light carriers & super carriers. If lag becomes an issue, switch to your strongest capital ship. Against opponents with infest: spam either carriers, small fighters, or long range weaponry (i.e., Annihilator, if you have that) The only turrets I ever used were repair turrets, and rarely at that. Physics labs are amazing. Spam them. Barricades can be excellent early game, but only if you can spam them quickly enough. Good luck! (+)