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I don't know if this is just me, but I tend to use up the entire space given, and I sometimes even add constructors. However, the problem is the ships are at the bottom left hand side, and the map on the right. Point being, I can't always see what I'm placing and sometimes even can't because the option is off the screen D: If there was a way where you could hide the map or building options, I'd find that very useful.
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Yeah i've got a bug going on right now, nothing is shooting nor being made from anyone. Almost done with level too, dont want to have to restart like this again.
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Great game but I keep losing my save files. Probably not going to play it anymore after I bought the premium and it disappeared after a computer reboot...not going to buy it every time I log into Kongregate.
Can you see if you are losing your save files for other games as well? Check this and send me a PM. Premium and save should be independent. The save is stored on your hard-drive in flash cookies while the premium is stored on kongregate's server, so losing a save shouldn't impact premium in theory. Updating your browser might delete the save, or deleting cookies. I'd like to see if we can solve this.
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The higher difficulty duels, use a constructor to get more range and just place a titan with its range covering the entire enemy base, and the rest of your energy on missile racks. 10 second win.
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This game falls apart about half way through. The ONLY way to win is to constantly pause the game and build while paused.
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achievement tip:defeat a non defense level with only towers it has to be level 50 or higher :D(i beat a lvl 60 or so like that couse my 2 enemies only battled each other while i built like 10 reactors)
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i love how the game gives you a challenge but when you play gainst two cpus they first start bombing the hell out of each other and then the survivor doles out a ridiculous amount of men giving you little to no chance and then you can't rebuild your main base so once it's destroyed all you can do is sit there and hope or surrender. i really think you should look into this but other than that a good game
4/5
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sometimes the minimap don't let you build, and that including the few slots you can build in...I can't give more than a 2/5, and I think is too much
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I love how the currency is allotted in the form of energy. Wouldn't we all want a little more energy sometimes? Fully amped and ready to go!!
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physics lab is too overpowerd. for final mission just building 1 big-fleet-carrier hanger and after that only physic labs-win
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Good game, can get annoying how u only have like 5 seconds before the enemy is swarming u though.. a little bit of time to prepare would be nice :)
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This is awesome! I love these kinds of "hands off" RTS games. This is honestly the best game I've seen on Kong for a very long time, really glad to see that developers are still making stuff like this. :)
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I'm fairly certain I figured out what's going on off screen when you mass carriers on defense levels. I think it's a near never ending explosion for your mass of units that you're basically feeding as fast as it can explode, and the fight doesn't reset until it blows all the way up back to your base. After I added a bunch of freeze drone bases, the thirty minute long battle moved much more quickly. I think they disabled the big guys so i could finally get in killing range.
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A couple of issues I've had. One, you need to be able to delete buildings. Certain defense missions have gone on forever due to the fact that I have about 8 physics labs, 20 fighter bays, and 2 capital ship bays making super carriers. I just lost about half my base due to the flashback along the line of ships I had. 2nd. SLIGHTLY smarter AI. At least make them not funnel themselves into the hilariously massive explosion that is slowly creeping back down the line towards my base and the .1 second spawning fighters.
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A truly amazing game. 5/5........ But it desperately needs a SELL button. And for some reason a single enemy infestor spore can wipe me out, but dozens of my bio-labs are completely worthless..........The upgrade and armory system works really well. But I do think we should be able to have 3 auxiliary powers........Far too often the game would end within seconds when the enemy zerg rushes me, which forces me to dump all of my money into Physics labs and space ports and then just sit around since I didn’t have any generators………. The player’s unit AI is still a big problem. Turret rotating like morons and ships missing easy hits have cost me many a match………….The turret and ship designs are very clever, interesting and easy to identify………………There is no way to lower the quality…….The shields are not that useful….. All structures need WAY more health. A single basic fighter can obliterate an entire base…………..Again, an absolutely stellar game.
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a mid 40's diff skirmish map has failed to end for me twice in a row now. sad and annoying, I think the concept is good if perhaps in need of a few tweaks to make it possible to both see your forces and the enemies without losing badly