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How refreshing to play a well-made pinball game for a change. The quests and atmosphere were great, and the I loved all the levels. Very addictive, very enjoyable. 5/5
Sequel??
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I feel the game has a weird atmosphere with Emo skulls and such but with light heart-ish gameplay. It just doesn't seem to match, along with the fact that almost everything is a dark color making it very hard to see what is an object and what isn't. Your physics are also very messed up, sometimes even flipping out it appears. I honestly think you need to go back to the drawing board and thing of a way to make it all fit better and make some improvements. 3/5.
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Great job. Fun game. Love the rpg-theme. The treasure room was a nice touch.
Can't wait to the sequel - more quests, more boards, and better graphics please :D
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A very nice concept, but only an average game I'm afraid. This still needs some work with the physics, and a few more levels would have been nice. 3/5
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My main problem with this game (outside of the problem I have with all pinball games) is the fact from time to time the left paddle will not move when I hit the button. I'm not sure as to why. Other than that a solid pinball game.
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Too Short (I know people will regard this as spam and flood it with -1's but it IS true. 4 levels isn't exactly worthy of being called a full game. I mean, what if Sacred Seasons only had 4 quests. EVERYBODY would be flipping about on it so you can't really say that my 2 word comment was not Constructive Criticism.
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This game has a RPG feel to it, but a few things can make it better. I end up shooting my ball back into play several times a game, so maybe a one way or permanent door after you shoot the ball into play. Sometimes I start off with a quest that takes me a million points to finish because of the way the game is set up; for example kill 20 imps on a level where out of a total of 10 creatures on the playing field 0 are imps. It doesn't seem like a big deal, but it takes forever. My suggestion either set up a specific order in which the quests appear or add another variable that can detect exactly what creatures are in the playing field. About the physics; if my ball hits the bumpers just right, my ball is shot down the hole which I understand IS a part of the game, but I still hate it. As far as I can tell, there is no "tilt" like in classic pinball games, maybe consider adding that also? Oh and I would love to see more levels! Overall it is a great and entertaining game. 5/5
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This reminds me of that metroid pinball for the DS, except the ball was a robot, had hp and could travel between areas during one game. Now that was a good experience for me. This however, the ball rolled too slowly for my liking.
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Very nice to see this type of game. I've always enjoyed what kinds of pinball tables are possible when physical limits aren't an issue.
It would be very nice to see a more expanded quest mode when you can use your cash to buy extra balls, those little red pit blockers, multiball, and such. Being able to traverse multiple tables in a single game would be cool as well. This game is a good start, but there's a lot of unexplored potential.
My only problem lay with some of the table physics. Bouncing off enemies and bumpers would often send you straight upward instead of any direction that made sense. Also, the ball would bounce slightly while rolling along the paddles and that messed up the expected force when trying for a precise shot. Perhaps increasing ball "weight" would fix the issue. The feel just wasn't quite like a real machine, but that's always the issue with video game pinball.
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Well! "The Pinball Adventure" is a greatest pinball that I played from like... "Pokemon Pinball". And I played lots of games of this genre... Game is really simple but also very enjoyable. I like "goal" system, it's just great addition. And, hey! There isn't very much good pinballs on kong! So... absolutelly 5/5! Waiting for more!
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So the idea of fighting monsters while playing pinball was pretty cool and seemed to be handled well. I really liked the boss fights coming in and everything, and the bounties for additional points felt very pinball-esque.
But you can't claim this game is physics driven, when all you did was increase the up vector when you hit a monster. The problem is, while that's great while you're bouncing down on something... when you hit it from below, your ball speeds up. A lot. This is not how physics works. Also, your bumpers stop the ball completely and then just shoot it up instead of angling it off properly.
I still had a lot of fun, but the physics need work. 3/5
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Wow, guys. ITS POSED TO BE PIXELATED, stop expecting it to be ground breaking graphics, I would rather have pixels than the creator to go all out and make it have high end graphics.
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Awesome awesome awesome. Definitely needs physics work, needs more levels, and also needs upgrades for coin collecting. Maybe Extra Lives? Invincibility for X amount of time? Auto flippers for X amount of time? The options are endless with this. I'd love to this expanded on, and also needs badges :P
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The only two (though VERY minuscule) is to implement a way to allow us to "Bump" the table having a chance to "Tilt" if done too many times in succession. The other is the coin collecting. Sometimes my ball goes so fast that the coins stop chasing the ball. If I earned those coins, then they should head to the ball no matter where it is on the playing field. It's still a great game and hope for more tables.
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Great fun but there are a few simple issues, unless I missed it I can't find the requirement to get to the next stage for any of the stages. Also the achievements are lacking, there's only two "endurance" achievements and there's the usual, out of the way credits achievement which annoy me. Last thing is the flipper controls aren't as responsive as they could be, I've hit the button and nothing's happen a few times. Still 5/5.
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you may minus me, but this is no that good. Its just move the ball over the "things" and thats it. The music is good but other than that not so good. The pinball that normally comes on computers is better than this.
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Needs some work on the physics with the bottom bumpers in most of the levels . . . not every deflection should shoot straight up. Other than that a good game overall 4/5.
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I liked it, but I think the high scores could use more stats. Most monsters killed, most quests completed, and if possible, a total score from all four tables. Besides that, great game, can't wait for the next!
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Cons; Like I said before; well, I can't think of any more cons, you can think them up yourself. Summary: Excellently planned, extended gameplay, but not much EXTRA action. It would be good if there was more than the treasure room or the bosses for big points, but hey, as others have said before me, that's what sequels are for. Come on people, I think with a tiny bit-TINY-of fine-tuning this game deserves to be on the front page. The world needs more than TDs and shooters. Let's give this one a chance.
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5/5 faved. This game is the best in a long line of games that has almost no population for this kind of gaming! This has a lot of pros, but also some cons: Pros; Excellent use of flash and pixel art gives plenty of eye candy; almost random physics make it even more fun to play; the quests give a bigger goal than just to get the jackpot; the tables aren't that complicated, so you can easily follow the action, but that is also a slight con because it means that a lot of people who like more than two flippers don't generally get them. Extended in next comment.
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I wish the high scores had which stage they earned that score on. lol, it looks like only 8 people have managed to get above the 6 million mark so far, which is the only achievement I didn't earn on my first playthrough (besides 'who made this?')
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You have brought a whole new concept to pinball 5/5 I was absolutely wow'd by this. Hope to see more from you keep it fresh and in no time the sponsors will be banging your door down with contracts.
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I haven't seen a decent flash pinball game in a while, and this one's retro feel really took me back to the days of Pinball Construction Set on my Apple //c. The physics still needs some work, and it is *far* too easy to keep the ball in play. (Gradually increase the gravity to make it harder.)
Before you start on a new one (and you *definitely* should), grab some emulator & ROMs to check out these old classics, to really get a good feel for how they were done:
Nintendo: Pinball, Pinball Quest, & Pinbot
TurboGrafx-16: Alien Crush & Devil Crush
Atari ST/Amiga: Starball
Apple ][/C64: Pinball Construction Set
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Havent seen any new pinball from ages, so would like this one even regardless if it's good one or not. But this one is good:) I like that oldskull art, it reminds me my first gaming experiences. Kind of journey in time to my better days. Tables are quite well planned, a little shame that only one of them has more than 2 flips, but it's no drawback, more like personal preference. Tables could be more complicated, but... it's for what sequels are, right?
Now I'm waiting for some of that big sophisticated tables, where u can play for hours and still can see something new, that can boost your score sky high. as usual sorry for my english, I'm not native, and don't realy care about gramma:) Keep up good work and please don't let pinballs die.