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@JSilvis obviously you just suck. Keep practicing and understand what the colors do and it becomes much more fun. The first time you manage to beat the game feels great and then after that you should be able to beat it every time you play it (yes, it ends eventually).
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Ok..well it's still quite frustrating, but I do enjoy it more with some practice. I agree with MissMarionette. I'm not sure what half of the colors do. And even if you know what something does, its really difficult to hit the right key since you can't take your eyes off anything.
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Oh..awesome..you made an already unfair and frustrating game...even more so by adding a 2nd "dimension". That's just an excuse to make it harder to hit anything. There's nothing unique about it and all it does is make things more annoying. Did you test either game?? How do you expect me to hit things when they come from every direction at the same exact time? There are so many situations where you have no choice but to take damage..and the reload time makes it even worse. It's sad because these could have been good.
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I still don't really understand what everything does. The big pentagon colored ones.. I don't understand what they do.. "wait until it fills up" or something.. what does that mean? The rules are sort of vague, which confuses me and makes me feel like I should be doing something more than absorbing whatever colors come my way and trying to shoot all the colorless shapes.. sorry if I seem oblivious :/
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Amazing game, finally finished it, although the hard badge is missing. :( I loved everything, music, art style and the auras. Well done, I can't wait till the sequel if there is one.
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How did I not realize there was a sequel?? And it has badges....even an impossible. I can tell already that one is gunna drive me insane,
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wtf i accidently clicked pause and then i couldnt fire my gun any more after i unpause... lost the game cause of that level 19 no cont.. lame, second time that's happened
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@biopower try thinking of it as a 3d grid with a x,y and z axis. y is always seen because it is up and down. at first the colourpod is flat on the x and y. z is still there and sends fragments and when you turn or change directions or warp you face the z fragments x sends fragments.
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If I am playing on a different computer, and I had 23/24 missions reported to Kong on my old computer, can I simply just do the last mission and I'll have the imp badge? Or do I need all 24 again?
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Meh, The invisble squares did It for me...9multiplier and halfway to ten and bam they fcked me up :/ thats 0.5multy away from an hard badge, ah man don't really want to go again maybe later:p
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Correcting my previous comment: you can have infinite in the last three colours for the Colour God mission. I just did it with "Invencible" in infinite level. Someone said that for the Colourpod God achievement, you also can't have orange and red with more level higher than 6 (6 is max level you can have). I don't know if it is true or not, but anyway, it is not hard to finish the game with orange and red 6, plus blue and purple maxed.
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For anyone trying the impossible badge, I am not sure if it is true, but I have two tips: if you get even one pickup of a color, it counts as if you have that color. So you must destroy some pickups for getting some missions, like the one with three colors only (BTW I used orange, turrets and invencible, and got it with 40 health left). Also, for the three last colors, their level three is not three, but endless. So endless is bigger than four, therefore you must stop this colors at level two. If someone else find out this is true, plus give it a plus, otherwise give it a minus.
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Why is this game rated so low? It's a simple game with a simple premise - shoot enemies, collect power-ups. It keeps me going, and I am determined to get the impossible badge.
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i was a few enemies away from 10x multiplier but then a teleporter guy showed up and i didnt know what to do and he hit me. look at the highest multiplier score for this week. i failed :(
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The combination of the awesome song, and the badge name Fear Not The Darkness... It gives me goosebumps. Either one of those contains quite a lot of power in them, but combined, it wracks this vessel I travel in called the body in spasms of intense chills. The story does absolutely nothing negative to this strength, and even goes so far as to bolster the already dwarfing "woah" sensation that pervades the depth of it's power. I cannot fathom a piano version of the song, because not only not knowing what it would end up as, but from the already Armageddon-like intensity which I could not fathom without experiencing it, comprehending or even grasping an altered version of this without knowing of it would be akin to dividing by zero. Of all the games I've played, of all the ones attempting to be original describing a story or strange gameplay or challenging the player or whatever else they did... This stands highest to me as Art. The last Dimensionpod.... Fear Not The Darkness.
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There's definitely a bug where if you use fully-upgraded slow motion on the final pair of bosses before they fire their "warning shots" they will vanish and the game won't end. (you can use slow motion once they start circling you, however)