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Randomizer tips:
1) When starting a new game, all creatures are available (crappy and rare alike)
2) Once you have started the campaign, the creature obtained depend on the level of current creature (higher level = better random creature)
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Battering rams are the best melee units and dragons are the best ranged units. Try to get three of each, because once they reach max level, each beast will get two actions instead of one, basically doubling their damage.
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@Kylrean: I think a lot of creatures are available at your team creation that aren't available in the beginning of the game, but I'm pretty sure not ALL creatures are available.
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Tips: 1. In castle, you can heal and revive *ALL* the allies. 2. Max lv is 50. When you reach max lv for that animal, an additional *BOOST* would be given. (e.g. ac + 1) It would be much easier if you own several maximized animals. 3. Level would be increased by one if the animal survived the battle, decreased by one, otherwise. Grind the high levels by putting them at the back rows (harder to die). You can grind the levels at the starter areas with the lower level rivals. 4. Get the hard badge by finish the first 7 castles then entering the door. Finish the rest of them. Finally beat them with 4 gold dragons and 2 strikes.
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How am I supposed to get the easy badge when there is nothing to take a picture of to prove that I won on level 0? Done it twice now, got a quick victory screen before being returned to the menu.
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3 Pinocchios and 3 Normal dragons, and you will just whizz right through the game. Dragons get an extra actiion at level 50, dealing 14 damage in 2 hits. Go up the left side at the start and get the fire power ups, and they will get a counter bonus which makes them hard to hurt. Also get the extra attack for the pinnochio's...
You'll destroy everyone in a couple turns.
My middle up front pinocchio effectively puts out 36 damage and the two side ones put out 24 damage in the first turn. The two dragons in the back can put out 14 each.. so in the first turn I'm putting out..
38 - 50 - 38 Damage to the front row.
Can't wait to see what power ups I've missed, it's only going to make it easier.
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This game would be infinitely better if the level system was improved. Make levels fewer and far between, make them count, and ditch the level loss on death bit.
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piconocios and dragons are lame , most powerful possible combo is 3x rams in front and 3 razy ghosts behind ,use octopus instead of ghost until u get buff for them 2x13 x3= 78 , 3x6 x3(4in last area ghosts are buffed there) = 54 78 + 54 = 132 damage in first turn and rams have 3 counter each upgraded , evry monster always have target to hit , anything else is much weaker.
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Make the amount of loot gained per battle more consistent. I'm getting 0-10 points consistently. I can barely make a living out of this let alone purchase upgrades.
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@icefire452 That would be because the monster you are using only has 1 AC, meaning it can only attack once a turn. Moving also counts as an attack.
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personally i like ghosts or at least a random attacking unit (not restricted to attacking in from of them) Pinocchio does do alot of damage but takes half of it himself =/ so its a double edge sword
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i read all the tutorials and i now have no life but its not a half bad game but seriously the tutorial shouldnt be that long. 3/5.
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This is a decent game - but the point reward goes down hard when your level gets too high for the area you are in. You can easily find yourself spending more in fixing minor damage than you actually make fighting. In other words, easy area grinding DOES NOT WORK.
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I really have to complain about the leveling system. In order to get the gold to buy the treasure chests, my characters leveled greatly. After I got my third one, on the screen to the left of the start, I stopped receiving any monetary gains. How am I supposed to buy stuff if I can't get any money? I didn't even want to level, I just needed more money. Now I have a really strong team and I can't buy anything at all.
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if you want a creature that can hit hard and hit 1 solid place then go with a shark. max it and it gets and xtra action so it can dish out 16 damage per hit.
Also a tip to lvl up, go back and farm easy areas. since you get a lvl if the character lives and lose one is he dies then just farm the easy areas and you lvl up
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This game is extremely fun, because of its great concept and varieties. The imagination and the levels an animal can achieve keep the fun going. However, the game is quite long, and takes some time. The reason its such a fun game is because it introduces a Pokemon card like idea, and at the same time, its simple to use and understand.
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@Cubicz: No beginner instructions? What about the very first option? The nice big blue option that says "INSTRUCTIONS." Don't vote down if you didn't look.
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Huh. Such a good foundation for a game - you can tell that a lot of effort went into it. I really try to like it. However, it has two features which used to be the norm for RPGs that have rapidly fallen into disfavor - and for good reason, they kill your fun - death penalty delevelling and randomized beginning stats (in this case monsters). Is the game still enjoyable? Yeah, but not as much as it could have been.
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So the magic clan is the easiest way, best heals, has a revive, and if you combo puppets and ghosts with the AC upgrade in the final area you absolutely wreck.
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dirktheone When monster die they dont go back lvl 0 again they just lost 1 lvl, and you will earn this lvl again after next fight win.
I use 3 ghost 3 puppet team i like the 12 hp heal all and the 80% revive ally in fight
In the beginning if you dont like your team just back main menu and new campaign again
same thing for randomize new animals , just save and load (2 sec).
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Though I lost to the last battle with this team one time (then win again with the same team), I think that this team is not only strong but cute, three puppets in the front row and three ghosts in the back row at max level.
Choose this because, all of them are magic and have still have some other magic abilities in this group, create unknowingly serious damage, and don't have to move to create damage.
For this game, cute but 4/5 because the magic section is actually unnoticable.
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it needs to not randomnize back to same animal.. it wastes it.. i randominzed to same animal 5tiems in a row.. waste of points
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level system is the worst i have ever seen!!it is completely annoying!!And also it has very small effect to your creatures...
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Fun game :D, I love my team of 6 cobras, bring enemies down to low life and cast the lvl 3 shadow spell that brings all my guys back and then I slaughter them :D
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I have found that the best combo to use for very quick progress after you start gaining money, to buy randomizer points, has to be Three Trikes up in front, and Three Gold Dragons in back. Once they all reach level 50, you will be able to come up of every battle without having to heal, even more so if you buy the Increased Auto Heal for 150.
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Oh, I know. Let's have a user interface where the button you're trying to click runs away from you. That'll be fun for everybody!