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"1.0.2 Hopefully fixed the problem with prisoners taking their turn forever. Also anotehr enemy moved out of a wall" Sorry, it's still there!!!
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Great game but could be so much better with a few minor tweaks, i hope someday the author will make an improved sequel
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This is a really fun game, but there are a couple things that could make this game more user friendly (such as having a weapon store and being able to swap weapons to people, seeing actual accuracy numbers)
I really wish Djstatika would look back at this game and make it better, or make an improved sequel
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Great game, but why can I mute the music, but not the gunshots and other sounds? I want to listen to my music while playing, not endless gunshots...
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Any reason why i was able to choose 3 people in my first mission, and then only 2 people in the rest, with my first element being always the same? He's not even on the list to deselect him, so i'm stuck with him till he dies...
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Um... something about this seems really easy. I've just beaten the all time record for the first defence map on my first try using stupid tactics then just hanging in the doorways waiting for the enemies to rush right up to me.
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Really enjoying this game (except the bugs). However, there is not enough variation between the characters. Too many are directly better or worse than others meaning that some characters are just useless. If they had a skill level of different weapons, or had strength, or each had one a special power then I'd have to think beyond ">=75 acc, >25 AP, as much health as possible".
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if a person cannot pull the trigger on a pistol twice in one turn (for lack of action points), maybe you shouldnt be an agent
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This game made me leap for joy only to feel like my heart was torn out. To see a game centered around turn-based, tactical squad combat like this is not something I've seen to any satisfaction in years since the days of games like X-Com, Fallout, and Jagged Alliance. To see anything executed anywhere close to the caliber of such games in Flash would be astounding. Unfortunately, what I experienced here seems to be extremely rushed and glitchy to the point where it felt almost unplayable. Still, there is such epic potential here for a game like this. I would love to see more work on it.
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Played it on Kongregate, feels incredibly rushed. Very buggy. Enemy AI code is derpy.
Cute and reminds me of JA2, but I wish we had a way to Save/Load, transfer weapons outside of using crates, and perhaps customize our loadouts for defense mode (making completing the campaign a reward?)
Has great potential, but I doubt it will ever reach it.
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Defence mode has 1 problem. Often the turrets/bunkers are useless as you cant see enemies until they are directly at the window. Its usually better to entrench to some other location example in Last Stand behind the pillars and 1 agent to each flank.
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Great X-COM-like, just needs a bit of polishing. Overall a pretty awesome job, the occasional sprites getting stuck after moving is a bit odd, but manageable.
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great game inspired from UFO ennemy unknown
a few bugs (sometimes the character figure stay as if "frozen in" the landscape after changes of turn)
mission are a little too repetitive but overall great fun
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i second the inventory request. id also like armor thit is changable and items and stats with acessorries that enhance them please
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Cool game, but an immovable prisoner has been attempting to move for quite awhile now. Needs refinement and more bugs fixed. Still fun though. 3/5
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I encountered a bug, i told an agent to move to a spot and he proceeded to walk off the edge of the screen. The mini-map says he's still there but he isn't, and i can't continue because he's still "moving". Other than that, it's been a good game.
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Alright, two things I absolutely LOVE when they happen: 1) My unit misses the target but ends up hitting another enemy in the crossfire. Also, 2) When an enemy misses ME and attacks/kills another enemy. That or they're just stupid and attempt to attack me through another enemy and end up point-blanking them. I had 2 enemies die by friendly-fire on one level.