Under rating threshold (hideshow)
By hit radius, I mean of Beryllium, not the boss. Also... two games in a row now, I've moved quickly and magically died... as if I hit a bunch of emeny fire, yet none was there. Done with playing this for now. Decent game, has potential, but would be better IMO with at least some of the tweaks I mentioned. GL with it.
Under rating threshold (hideshow)
Other notes... it's really hard to see the enemy's bullets when you're exploding enemies right on top of them. Also, the hit radius vs the 3rd boss seems too large. Basically, there are a lot of features making this game overly hard for what it should be. It's of my opinion that it should have some tweaks to make it slightly easier. And I speak as an excellent flash gamer. Unless it's meant to be this difficult.
Under rating threshold (hideshow)
Tasselfoot: It's roughly a moderate difficulty. I can get to full charge just before the first boss most games. Some games I don't get it at all.
Quarks give back roughly the same amount of energy that you lose in 22 frames (+0.75 vs. -1.0/sec), I had it up at a full energy but I found that I was achieving High Energy twice before the first boss when I was doing exceptionally well (that is, not getting hit or using the z-shield at all), which shouldn't be possible.
Effulgent: I'll see about doing that. It started not-so-crowded and got worse as things went on. I hoped it was still legible enough.
Under rating threshold (hideshow)
Might just be me... but it's really damn hard to get High Energy. Is it meant to be that hard? Maybe make each quark give slightly more energy?