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I like how there's no invulnerability period after you get socked by something. There's a reason virtually every game of this type includes that. After three times of getting socked to death with no chance of escape, I wasn't going to be playing again.
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Awesome game. Lovely squishy little characters. The blood-bellied boss wasn't very fun to fight, and it's basically impossible to kill anything that's uphill from you... but I still give it a 5.
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its too easy to get stuck in a repeating "being hit" cycle, especially if you spawn right above a couple dudes. that's one life gone.
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easily the cutest and most grotesque thing ever!!! its awesome!! reminds me of the animation in 'superjail' (if you don't know it, look it up!!)
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Had a frustrating time on hills when they had the high ground and I couldn't get a hit on them. A bit frustrating at times, yet disgustingly fin at the same time. What an odd balance. Good job in the end.
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was a very interesting concept, but needs refinement/improvement. Still had a lot of nice "little things" in it. Just curious; what was with the guy in the background there?
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Pretty hard but entertaining. Good game, the visuals were nice. Some things were somewhat annoying such as being too close and not being able to club the person.
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Honestly, not too much fun to me. The idea of seals clubbing is definitely entertaining, but it loses its fun very fast.
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Holy crap, this game is actually possible to beat. Here's my advice: Save up 60 trade-in thingies in the first level to get the Jason mask. Then, be SUPER careful with the igloos. Those are what really sap away your health. You want to jump on top of them, and watch out for jumping eskimos that can hit you (level 2). Don't bother killing them; they just respawn if there are fewer than 2. Wait for them to clear out on one side, then drop down, get a few hits off, and jump back on when they return. Other than that, just play carefully and this game is definitely beatable.
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The art is fantastic and the game is very enjoyable. Some very nice touches, like when foreground elements become translucent as you move behind them.
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Jedi, there's no greater compliment in the world than suggesting I could come up with something done by Edmund McMillen.
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A harbor seal pup that clubs things! It sounds like something greg would've come up with! (j/k greg) I really enjoy this side scroller.
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great graphics, especially death animations :D. But it's really hard (to me), maybe some checkpoints would be useful. great work on animation !