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Salt Falls...you've probably made me and a lot of others way too salty >.< Damn you for having a band-aid in the hardest spot possible
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Salt and blades will kill you despite you not touching them. Unless you also want an impossible badge, I would recommend buying super meat boy.
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That impossible badge was surprisingly easy (maybe 3-4 hours). Some other games' impossible badges are actually impossible.
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I returned to this game after a while and completed it again. I am swearing it was harder this time round. I took 100's of tries (1 measly hour) to do W2. Still rating this mediocre game 3/5, I must be losing my edge but this game still takes <5% of the day.
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I just completed this game (except level 3 of the expert levels) and the controls feel like I'm ice skating and trying not to fall. This makes the levels with 1 block wide ground much harder. And you didn't even fix that problem in Super Meat Boy.
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CONTROLS ARE WAY TOO SENSITIVE, I CAN'T EVEN PLAY NORMALLY. THIS GAME ALSO DOESN'T KNOW WHAT HITBOXES ARE BECAUSE APPARENTLY THE SALT SHOOTERS HAVE A HITBOX OF 5 PIXELS. GG, 1/5.
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if you want all band-aids and you suck at this game then replay levels that have them and try to get them. you will quickly master the game in this way
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Wow, this is REALLY easy compared to some other stuff, especially SMB. Awful controls and stuttery, but 4/5 cause it's meat boy and the levels are clever.
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In fact even ordinary platformer games have more challenges. The mario games seem harder than this. At least that had enemies and walls you could not permanently stick to. The least balanced thing is the annoying infinate wall jump. scale any wall without fail. If you are decent at using the wall jump you can avoid most parkour and timings. Starting to slide? No fear, jump onto the same platform or wall segment. Add really slow scaling and it makes the game very relaxed and slow. But at least Bipolar was a challenging level. Also when the controls do respond, it is smooth. And most problems may just be my slow computer. As i said 3/5. It would be 64% but no percentages are accepted only stars. 71 levels in 3 hours. If only it had a timer. That would bring replay value. 100% with 0 deaths seems the hardest self-imposed challenge that i can attempt.
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Meh, difficulty plateaus after Bipolar. One of the easiest hard games i have played. NOT a good thing. Still worth 3/5 though. First time only took 3 hours. Including 'Loading...' screen hell and it crashing once and losing all my progress. If you think this game is impossible, play any other 'hard' platformer including the games map pack and get your perspective straight. Final Destination was disappointing really. Would of worked as the start of the salt factory, not the final boss level. Most easy badges are like this games medium badge. Most medium badges are as hard as the hard badge in the game. And the impossible badge reminded me of a hard badge. I feel like i have 55 points too many from this game. 3 hours is a joke. I felt like i overestimated this. Personally, i think Bipolar should have been an expert level. It was harder than every other non-expert level combined. On par with the expert levels for pixel perfect platforming. Too short and easy.
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World 1: Piece of cake, all 6 Bandaids, 0 deaths, World 2: Death all the time from hunting bandaids (cos i am going for the impossible badge).
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Honestly while the game is tough I don't see why people think it is impossible. I mean do you know you only have to complete 60% of the levels( and yes I did finish the game )