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When the toaster has the badminton ball or what ever its called he shoots out of its bread place :D im so bad at explaining D:
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The robotrons 3000 evil twin is soo awesome :D a flying toster magicly holding a badminton :D made me spit out my coffee so hilarious + if you agree :D
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how to win a point easily: swing the racket when the thing is behind u u will hit it really high and ur opponent will lose because when they swing they knock it to the floor
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I wish pressing escape didn't IMMEDIATELY send you to the home page. I've pressed it twice now trying to go in and out of the pause menu...
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this is a good game, but maybe in single player the difficulty be lowered? i got to the semi-finals and it was really hard
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Too much latency. It is almost impossible to control. It probably doesn't help that something from playtomic keeps trying to load. Also, the particle effects on the hits slows down my play. Can you please provide an option to turn that off?
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Worse control than before and the AI was too improved at lower levels
I was locked 4 minutes in the first level without throwing any "dangerous" shots (being dangerous because you can't be sure the AI won't hit it instantly at bot speed)
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well, i wish the robot would do underhand swings when the birdie is under him, i cant say how many times that screwed me now. and no continues? thats just frustrating
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it feels like the detection is such crap with the flying mouse control thing, it;s to the point where it's not even easy. It's overall a decent enough game, though, very simplistic and enjoyable with a touch of difficulty. 3/5
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i would love to see some sort of multiplayer tournament on this game. and create your own character would be nice, a career mode where you earn money from playing and buy hats, racquets etc.
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Two slight problems: I can hit the shuttlecock more than once, as long as it stays on my side and net tending makes the game pretty easy.
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i was just playing a game where there were thousands of things going on at once, with next to zero lag. this game twitches and freezes at every turn, which is unacceptable for a reflex game, with three bloody things to animate. also could use some more features, like upgrades/shop. could have very good rpg-stat based elements. 1/5
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I wish you could control the swing, if it should go upwards or downwards. Or it would be better if the variation of the shot can be controlled.