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level 10 defeated me, where you have to make an off-screen double jump and get the timing perfect (while mario is off-screen!)
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Really not a bad concept or design, but the movement makes it difficult in a way that feels frustrating rather than challenging. Movement needs to be precise, but the momentum makes everything feel awkward and floaty. Hit detection on spikes and overhead blocks is also perhaps too punishing - it seems like just a pixel out of place can get you killed or cause you to lose all momentum by hitting just the wrong way. I still finished it in about five minutes, but those last few stages started to grate.
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I don't find the level design that difficult, but the amount of time it takes for a change in direction to actually start was rather infuriating. Still rate it about 3/5
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I love platformers I beat it in 2 or so minutes with like 4-5 deaths I don't know why are everyone complaining about being it 'hard' >.>.
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Did the Developer of the game did not add a mute button to troll people who hate that music? Or that this was created in 2 days? The world will never know...
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I liked this game.
But some of the blocks feel like they are bigger than they normally are. Maybe the developer could tell me that the level 12 '3' is not taking two blocks. Because it seemed to kill me when i got to close. Otherwise good game. 4/5
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Yeah so it took me about 10 lives to finish the last level but the rest was super easy and way too simple. Good concept, weak execution.