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nah not fu%%ing playing anymore... enemy op hero just pushed me back to mid level with that throw s$$t...good job making impossible...well impossible...
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T-T 16 million xp and counting...archer is the size of the screen....catapults do absolutely nothing to impossible castles... unfrotunately the hero wont target it unless there are no enemies.... at 3.4 million hero xp.. and he sucks... hopefully he becomes invincible at 999,999,999................................
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i know this type of games has been done to death, but any game that can actually challenge you on the first level, but not be frustrating is a instant 5/5 for me.
the fact that completing the level makes you feel like you actually did something is great :)
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The game has a great idea, but it is seriously flawed. When you play and you totally shut down the enemy hero. By not letting him get any kills or any exp... he STILL ends up at least as powerful as you and usually more powerful. My hero stays alive the entire time farming without ever dying and he stays right with me and then passes me, even though I kill him and or make him retreat the whole match. That's not right. Clearly you aren't adding up his exp and he gets it at a set rate no matter what I do. So, really it comes down to pure math and not playing ability. That's not cool. None of this enemy gets stronger as the match goes on... no if you are shutting them down early you win. That simple, but that's not the case.
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It still feels like the same game every level. Some kind of variety in available unit types or powers would be wonderful. Right now I just am bored playing the same thing over and over again. Would be a great game if it had more variety.
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I LOVE this game but i do suggest that you let out the more powerful guys earlier, that way we can match the enemy quicker and defeat them. I also suggest that you make an achievements list to gain points or different characters. I give it 4.999/5* I love it, but i would like to see some extra stuff like power-ups and stronger units. This is highly addictive and fun to the point of favorites and donation, KEEP UP THE GOOD WORK!
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I loved the game, but I agree with the Cheating AI issue. Seriously, it's never cool when you allow the AI free ressources or exp. It's a cheap way to add difficulty, and detracts from the game overall. I loved it a lot, though it did have a lot of shortcomings. Realistically, I'd say a 3/5 is appropriate, because dispite the "upgrade" over games like Epic War, this game needs a minimap and better control. Especially for the hero - He despawns for too long when he retreats, entirely regardless of how much HP he had when you sent him back. There are a few times when this can be a good idea, but those times slowly disappear once you progress through the game, and the enemy suddenly have half the respawn time on their hero, than you have on yours.
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maybe you could add a button for your units to defend your castle or just stop at a certain point but 10/5 for the game anyway you should keep making these
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It seems to randomly tell me when I unlock units... Also, it keeps showing me tips even when i check the "Do not show any more tips" box. Otherwise fantastic 5/5
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Would be nice to have a small notification on the side to tell us when we've unlocked a new unit/spell due to exp. I have to keep going back and forth to see if any new units were unlocked.
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ok now heres the thing i dont get, the hero has to lvl up every level? why not make it so he retains at least 2 lvls per round? so instead of starting from lvl1 on round 4 put him at lvl 3? seems silly starting again with him, got bored after round 4
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Doesnt feel like im really doing much. Gameplay seems mainly when I upgrade and what unit is the best and then wait and watch while recruiting.
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Tip:Click the Bouns Page wait 40sec and get the Code,Upgrade Presense and get 250Reputation at the Begin then Play Bouns 2 Map and Surrender at once, Redo it again and again to get a lots of Free Exp
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after several upgrades it's possible to earn exp points without fighting - the 'hero wisdom' and the 'rep' upgrade gives you more then 3k exp points after few seconds of playing and then selecting the surrender option. don't think it was supposed to be like that, wasn't it? :)
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Saving often doesn't work correctly if one does not make sure to go to the main menu before closing the window. It might be something for the developer to look into so it doesn't happen in the future, but for now at least the workaround is super easy.
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When you click reset it should ask u if u wanna do it for sure ... and there is visual bug of reputation gain. but other words this game is awesome
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Great Game! 5/5
Things I would like to see:
-unit upgrades/customization in the talent tree
-make the hero less overpowered and use the (melee/ranged/caster) upgrades also correspond to your hero.
-As it is right now upgrading/talent pointing your tower feels like a waste of money
-PvP option: Once you've capped your talent tree (to keep the playing field even)
-Challenge Achievements: ie. win a zone with a time, resource or upgrade limit
-Hero equitable items (drop, win reward, challenge achievement rewards)
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1 hour of gameplay, infernal shadow leading the march with 2 catapults, 7ish very much upgraded drakes, rest was spiders with almost 200+% attack. My shadow was just beginning to attack enemy fortress.. and you know what? Game crashes there. -_- This game WAS almost 5/5 imo.. now after this, 2/5 tops. You cant allow these things to happen if one game takes 40-90 minutes.
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cool concept, tired-ass game mechanics. Just had one of these types of games last week. Need some original game design here. 2/5
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love this game please in the future games do not overcomplicate things you see how much everyone likes this one dont screw up by trying to make it bigger better etc.... dont do like other devs i understand every game can be better but if it aint broke dont fix it
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It is very much worth it to get the FREE bonus expansion. It allows for 2 more Chiefs and 10 extra upgrade point, you jut have to click the link in the game and watch a short advertisement on the creators page. Well Worth it! Thump up so this stays on top for other players!
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testing stuff in round 1; apparently the enemy hero gets xp and to level even if you don't produce a single unit; that's odd. game should be consistent and clear about how enemy improes; not randomly giving the ai unexplained exp over a game.
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Few things that should be implemented:
1) Speed button.
2) More number. I mean, like the Grow Spell, how much atk, def, size will it raise?
3) Mini Map.
Bugs noticed:
1) If you keep retreating and pushing forward your hero you can atk way faster than his normal atk spd.
2) If your "Goblin Limit" is full and you cast a summoning spell, you'll lose that summoned unit.