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I rather hate goblins -_- their saboteurs can take out all your cards before you can play them if you don't stop them, not to mention they're quite cheap to call out. I love this game been addicted to it, but I just think that having the ability to take out the opponents cards is a bit unfair, you eventually can only call out your strongest cards to defend you. Which means you have to wait until you have enough power
You can also have this card, This card is from special category, which are far better powered to make you use different strategies. But I respect your feeling and your needs. If this comment is supported by 10 or more, I will change the function of Saboteurs in next update, but at least I should know that nobody or more guys hate this card.
I Love this creature, but when opponent summons a creature in opposing slot it moves to a random slot, which may sometime, disturb your future strategies. For example if you want to summon titan in the opposing slot of a big creature in next turn. The goblin hero can jump to that slot and spoil your strategy. But this balance is needed.
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Wrath of God and Holy Judgement should be re-balanced. They are currently too strong for their cost based on the other available spells.
They can also be poor.And sometime you can make AI or AI can make you to use those spells in poor situations. Here poor situation means:
1. If AI has less creature Wrath of God is becomes so poor.
2. IF you have a lot creature which affects with spells, the Divine Justice becomes a poor spell.
So If we think in that way, both seems balance. Moreover, the value of Special power is counted as double with regards to elemental power.
Lets see. I have added badges in the game. I also have requested for this feature. Let them decided what the think about it. I think this game should be given atleast 3 badges, worth 45 points.
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Whenever I select random in Single Duel, I always get Death magic. No matter how many times I restart. The opponent's deck is random, but mine is always, always, always Death.
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My computer wouldn't start the game at first. Then i thought "this game too ?" and then "I need a better toaster... it can't even handle a flash game -.-" *Reloading site* Ahhh.... Still want a better one tho... started the game played first battle. "This game is overwhelming!".
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Hmm I love the game, but something is weird, I beat the campaign as an illusionist on very hard, but didn't get either of the 2 achievements for finishing campaign...
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Sometimes when my magic rabbit dies (last time was from stone rain) it doesnt fully disappear. The image is gone, but still shows up on mouseover and i cannot summon new creature into the slot.
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I very liked this game, the only small nitpick is that at some point of the game I just reset the match until I get what I get the basic spell I prefer., also it would be great if there could be more different basic spell for each class, a class is just about that 5th row of spell would be great to make it a little more different, other than that, very nice game
That is not the ability. Forest Sprite attacks* all opponent creature & spells. The attack is taken by the Golem. Ability is the function which is executing at the end of turn or start of turn. Golem will takes damage every time when opponent creature attacks it, destroys it, and it creature was told to attack by a spell.
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the mad hermit is awesome, it's crazy bunny just kills everything and when it's about to die, you turn it into a wolf and start over.
Phoenix rebirths only when his health becomes 0. If any spell claims to destroy a creature, it will destroy it, and it can not be rebirth. If I remove it it will be a huge balance issue.
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When i pick random in a single duel, it only seems to choose Death or Holy as the "extra" cards. Tried it about 25 times.
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The Archmage difficulty should block goblin saboteurs as a priority, as well as not try to kill phoenix that is going to regen when it can kill something else.
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Damping Tower didn't increase the cost of Enrage when the Wolverine was played while the Damping Tower was already in play.
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small glitch. i Cast 2 Timeweavers and the first one functioned correctly. the second was cast did not reduce spall cost at all which is fine the effect doesn't stack but when both were killed it added 2 to the cost of the spells.
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It's a great card game in my opinion. So far, the only problem I have with it is the abruptness of the music loop. The first few times I heard it, I thought something was going wrong with the computer. It's good music, it just isn't looping in the best way.
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Found quite a few typos, the most notable so far being that basilisk is spelled with a "t" at the end of his name. Other than that, I really like this game, 5/5
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I really like it. One thing, tough : when you select a spell and there's only one target available, it would be nice if it still asked you to choose target; that way, if it's not the spell you wanted to use, you can still go back.
How many time i clicked accidentaly on explosion, and killed my only creature... :/
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Would you like to fight the big war challenge ? In this you and opponent both have 50 Mana power at the start. Your deck will be populated by most costly 4 cards of each type. I also want to plan to put a new Fantasy card. You will get it summoned when you start this Big duel. (+) If you want this. [For daily new fantasy card, you can PM me your suggestion about the feature of new fantasy card]
It is the game from the same series. Our company has developed Astral Tournament, Astral Master, and finally spectromancer. There is no cloning, Each time it is improved.
All development took place at Apus Software and Three Donkeys LLC.
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Spelling error: Phoenix hydra description.
...each time it dies, it reborn... Suggestions:It's reborn or It reborns.
Glad to help you.
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Just one thing I'd like to comment about, in the mode where you play in a league format, the match type where you play against the guy who starts with the beehive? It's ridiculously difficult to win. The beehive that disables your best creature is too good.
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I played for a short while, which was long enough to finish the game, as with most card games the art was amazing but I bring to like the how simple it was in contrast with other card games, which made it easy to pick up and play and overall more enjoyable.
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About instant killing creature. I played 10 single-player drafts and saw only tornado for 10 mana. 10 mana for killing creature. LOL It is better to see spells in play, than read about it in supa dupa magic book)
Use custom deck for selecting your own desired spells, Inferno, Call To Thunder, Explosion, Doom Bolt, Chain lightening... and there are many other spells.
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@fighter106
i know it.....but i mean,my computer got some bug....so i cant end my turn.....:/........but i finished your game without skip my turn......still a great game...:)
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Game is poor balanced. Spells except of expensive mass-removal are almost unusable. There is no spell, that can instantly kill creature, so casting spell is disadvantage by itself. Creatures are poor balanced too. There is no way to make defensive control strategy. Only cast fat creatures fill slots and smash face. The only nice thing is microcombos like dryad and orc +1 to neighbors or something like this. I'd played MTG for a long time and I mean at this moment this game is flaw.
This is the same Richard Garfield, who was on the lead design team that created MTG.
Skaff & Richard both are related to MTG.
Reference: http://www.threedonkeys.com/about.html
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There appears to be a lingering bug with rage of souls spell for the necromancer. When the spell is used, its effects take place (damage and lifegain), but the cost is not deducted from your death power, and it doesn't appear to constitute your action for the turn. I doubt this was the intended effect, seeing how broken something like that would be, so I figured I should probably say something about it.
See in Instruction written above the comments section.
The button above your avatar image, can be used for showing opponent cards (used), and skipping the turn.
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awesome game, 5/5. there seems to be a bug though, if I remember correctly there was this one card that costs nothing but you can't use it unless you have above zero power in that class (it was a special class card I think). sorry I can't give you the name of the card, I read these comments way after I played at that class and now I can't find it. anyways overall this is a very entertaining game. bravo :)
Each deck is balanced with the Weights of cards, the total weight of each specialty is same. Card of a special category are powered and weighted depending upon the cost. but the balance between decks were maintained by the total weights and 1000s test duel results in beta testing phase.