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Nevermind. I, somehow was able to make it to 3-X. Probably not going to be able to beat, but that hard badge is like dangling in front of my face, teasing me. Not fair!
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hey.. i solved 3-X (1x).. tried to solve 3-X (1.1x).. and closed the game.. next time i wanted to try 1.1x again.. tried to continue and seems like if i want to play 3-X (1.1x) again i have to complete 3-X (1x) again.. that is no good. What if i want to try 3-X (2x)? i have to complete insane levels in one session? :(
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Finally completed 3-X! I wonder what the "You beat the game!" screen's gonna be like ... wait, next level: 3-X but 10% faster? Screw that!
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Bah, on 3x the music keeps messing me up. It is great up to about 71% as the emphasis on the music is the beat, but then the emphasis changes to the riff which throws off the beat you get.
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While I like the simplistic gameplay, I dislike that the only form of difficulty comes from "instant death". While I don't have good rhythm, I can see when my presses/clicks outright don't register. It becomes fairly annoying to keep failing when there is no 2nd chance and it isn't my problem.
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I've somehow managed to get to 1.7x speed on 3-x. Is there an actual end to the speed boosts? My curiousity is indeed killing me. I think this is as far as I'm gonna get.
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I'm having some difficulty with 3-X. Sometimes I even fail on straight lines because of the speed. I've tried recalibrating many times, and the offset varies between 0.01 and 0.08 every time - even with a consistency rating of A or B every time. Since I'm a hobby musician, I know my beat tapping isn't above 99% accuracy, but I know it's pretty decent, so I feel confident believing many of my errors must be either keyboard latency, or the game not picking up the strokes at a consistent delay. I've been almost through the level though, so I'll probably get it eventually, but I wish more could be done to make the errors solely based on human timing faults.
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I wish there was a life/star type system in the levels. Like you're allowed to miss up to 3 times, but you lose a star for each life lost. It would allow people to actually BLINK in the middle of levels. I would like to block occasionally. It hurts when I don't.
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Was trying to think of ways to make this game harder. Then I realized a mode called "Blindfold" could be added which would make it much harder but not impossible if it is not a new song. You see, the longer I did some of the songs though I realized I knew them without looking and found myself closing my eyes and still doing well. Could make a good impossible badge in perhaps a second game?????
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You know,I hear all these people blabbing about 3-X... Well, I can't get past 1-X. I mean, seriously... We start off at a nice and easy pace... Then BAM. You're going off at 120 MPH down a public road. Seriously? PLEASE let us practice the faster speeds first. And if you're going to have the beat come in half way through the first part, could you bring it in gradually? It's rather off putting, going by sight, then suddenly having a beat that you know you're supposed to match come in and disrupt your flow. Please do keep in mind that not everyone is a musical genius. I genuinely do like the songs in this game, so I would like to enjoy them as well. But, of course, the steep difficulty curve is a bit too much for me.
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Quote from Itou2: Gave up after about 15 tries at 2-x. Consistently getting to the speed up part but loosing my pace at that time. Would be nice to have some practice levels for speeding up and slowing down.
I agree and I think they should put a practice level for every stage (e.g. e,x, etc.) on how to speed up, slow down, and do other things as well as sharpen your skills on a new type of level called "Endurance" where the level is infinite and your points are based on your time alive. Please +1 this so the developers can see it! Thanks! :D
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Musically talented players, raise your hands up in the air and say ~ "yeah, I got this!" Hard badge easily achieved! <3
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Gave up after about 15 tries at 2-x. Consistently getting to the speed up part but loosing my pace at that time.
Would be nice to have some practice levels for speeding up and slowing down.
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well, this might be a nice game. im not sure, since it appears impossible to figure out how to play. so 1/5 until you make the game playable without forcing me to figure it all out on my own
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This is a really fun concept once you figure out how things work. My one problem is that I'd like to see a differentiation on the game board between faster and slower changes of pace. Since apparently it's part of the design to start the level over, if we could have a better shot at guessing what's coming up it will feel like a fairer trade-off to the player imo. Other than that, I like how you made the one-button rhythm thing as dynamic as this. Thanks! :)
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It's a nice game, but it loses a point from me because there's no way to practice the trickier parts of stages. It's just annoying to only get one try at a part that's messing you up every minute, and only if you were perfect up to that point.
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During the game I really did learn how to beat the levels. That what took me yesterday almost 2 hours to complete today took only 10-15 minutes. WOW
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For those that have weak mouses I recommend You use - Spacebar or Enter or any other key. But don't play with the keyboard in the level selection screen like me, because You may press the "C" letter and You will be doomed... I was on the 17th level ;_;.
Ack, there is a confirmation but i supposed you missed it if you were mashing keys! I'll make it so you have to hold it down for a few seconds, that should work. Thanks!
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to develepor: if your wanted people to rage( especially last level), i like to inform you that you succeded.
pd: it is an awesome game, and im hoping for part 2
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aaaaah i accidentally hit C on the menu, knowing that any button will move the circle, and my data got erased... how about a comfirmation button?
There is already a confirmation but it's easy to miss if you're mashing, so yeah I'll make it so you have to deliberately hold down the button for a while. Sorry about that!
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To one of the top comments made by polored, who said you should be able to keep playing even after you screw up in order to train for the later parts of the level, I'm not sure that would work out. Imagine if it was that way, and when you screw up you stay in the square your in until you click again, but the problem is now the beat is going to not be in sync with the part of the level your on. Hard to explain, but try and think about it lol.