Sorry - that's a feature. Your goal is to make sure blobs do not overflow the level. Keep them below the dotted line (i.e. level top). Try to slow down and create large groups of blobs.
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"This shouldn't be too hard! I've played tons of those falling block games" -10 minutes later- "Why?!? I can't take this any more! Curse you slimes!"
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B=C^3.
C being clicks, B being blobs.
D=C^4; Death being D, symolising dieing from random clicks.
"Next time, on game math!"
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When I click "plau Gluey 2" The screen goes yellow and freezes. I have a macbook and use firefox. Is this a bug in the game or is it the fault of my computer?
Not sure, sorry. I'm not a "mac guy", but it does work on my mac mini (that I use for my mac/iphone dev activities). Try it with latest flash player maybe? That often helps with Flash games, Adobe likes to break/change things in subtle ways from time to time. :D
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When i saw this in the new games box i jizzed...Gluey 1 was my most favorite flash game on the internet.Good work sir!Here, you deserve a cookie and you win 1 internetz!
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hehe .. so funny .. the comment, that every top-comment got an answer of the developper seems to be incorrect since exactly THIS comment has become an (unanswered) top comment. now you must answer again dear dev :) (n1 game btw)
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This game is so addicting, how do peoples come up with this crap. They are like Gods O.o I love the no thinking games because I can actually beat them. THANK YOU FOR MAKING AN EASY GAME!!!
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I think badges could be added to this, but other than that, 5/5. Side Note: Muting the music and playing epic music mixes from youtube while playing made this game that much more awesome.
Great comment! "You click fast at first, but then you learn the value of zen and relaxation!". It adds great deal of philosophical meaning to the entire game! Shaolin monks should consider using Gluey as part of their training :).
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ahhh a tonttaly UNREALEATD comment time i have a waiting for singing in song-
COME SIGN IN SIGN IN-in britsh accent- andways a very enjoyable game, decent but a bit fast but slow> isnt fun now is it? bye and YES I HAVE AWOKEN! FEAR ME~!
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I like that you've the option for a fast-paced or slower game play, based on whether you decide to click faster or to let everything settle between clicks. On the other hand, I noticed that just about any level (besides the "no swimming" levels can be won by clicking quickly in a circular pattern... if your computer/web browser can keep up with you :P I froze it on a couple, but the navigation buttons still worked and it still registered that I'd won, so...
Heh - thanks for critique. We wanted to do something differently - I personally wanted to have more of survival/tetris style gameplay. Anyway - if we ever make level pack, I'll probably add some "logical" levels. I hear that some people miss those.
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I've just played this without knowing what the hell it was about... and I LOVED it. Very simple and fun game, great job and thank you for turning my day more colorful. 5/5 without a a doubt.
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First 5 levels you think, "Cool relaxing game!"
Next 5 levels you think, "This gets though..."
5 levels after that you think, " THIS IS SPARTA!"
Last 5 levels you think, "I'm going to commit suicide."
Finally! Someone noticed that game does have a leaning curve. :D Thanks man! I often fail at "too hard"/"too easy" in my games, but I'm glad that I'm finally learning something. :)
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And the best part is that all the five best comments have a developer's response. Even if is just a "Thank you!", fizzgear care about our comments. You can make an epic game, over 4.50 rating, but if you don't care about the feedback, you're a bad developer. Thanks fizzgear for the great game, and for being a cool developer!
Thanks! Yeah - honestly I see why some developers don't do that. Often each piece of feedback takes you to the different direction. One player wants logic, the other wants clickfest, third one miss banjo music from the Gluey 1, fourth completed the game without single death, and fivth cannot beat level 1. :) But I guess it is just fun to talk to people who experience feelings towards my creation. That's one of the greatest fun of being indie-developer.
Funny you mentioned it! In fact that's something I am working on right now. Can't share much more info yet, but if it goes live, I'll surely let you know!
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Gluey 1 is way better than this. i dont like it becoz theres unlimited blobs and i like the games that have ways of failing like not unlimited blobs!!!!
So - you've completed all 20 levels without ever overflowing the level? :D Oh - probably I need hardcore edition for you guys, where complexity starts right from level 0! :)