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Soo addicting ! I love games like this, they encourage you to play until you have to beat the game ! Very rare to find these kinds of games, these days. Thank you, totally 5/5 ! Oh yeah, I never knew that hwen you click a blob, more fall down. Doii, I feel soo dumb right now. Hehe. :DDD
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@rob9409 If you're gonna ask this guy that, then what's the point of any game, really? There isn't one in any game except for fun and MAYBE, very rarely, a life lesson, there is a game on here that showed how to be tolerant and how easy it is to become close to one so different. A human and a squid. I can't remember the name of it though, but that one had a message. The others are just for fun.
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You can't imagine how happy I was when I saw that Nerdook made a game. I swear it will be a sad day on Kongregate when he stops making games </3.
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What's wrong with clicking rapidly? I had great success with this on most of the levels. Even level 20 I rapidly clicked my way through the whole thing only occasionally pausing to let things settle.
There's nothing wrong with fast clicking per se, if one manages their blobs well! :) Make big groups, kill them in time, etc. Somehow I did not make it very clear in my game that blobs ONLY fall down when you click. So some players click like hell and then complain that level is overflown. :)
Heh - thanks for a pointer! I was ZX Spectrum kid those days, so not familiar with all the Sega legacy that much. This game (on video and screenshots) looks surprisingly close in concept. Cool!
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Liked it a lot - a little worried that you can basically cheat - click furiously, ignoring size, then hit a time stop - the pressure bar at the top counts down, even though you're way overfull. Repeat. Made the last level the easiest, ironically. Loved it other than that :D
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Unlike what most people seem to be saying, I started off clicking slowly and waiting to see what would happen, and ended up clicking like the wind.
Pretty easy though, I only failed on one of the levels.
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So I beat the level, but then in the final click I accidentally clicked the pause gravity for 3 moves, then I have to restart, cuz you can't win without gravity, but can't activate gravity cuz you win(???)
Heh - I'll investigate, thanks for reporting. I thought it will release gravity if there are no blobs to click on the screen, but maybe it did not do that for some reason..
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Welcome to Clickfest. Almost of the time I immediately leave games that are like that, but I played this game for about 6mins. 3/5
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A really unique kind of game. It's not too often that you see a game that isn't just a variation of some other game already out there.
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Found a bug: If you use a gravity-inverter powerup, and then another while the first is still active, it resets the blue colour on the screen, but not the count of how many turns are left.
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pretty unique and quite a challenge. The big problem is that, even the blobs that are coming out of the tube count as being above the line. So when a ton start pouring in, it's almost impossible to stop the meter from rising just because the blobs will not stop pouring in. It's a mix of fun challenge and just unfair challenge. Overall..not bad. 3/5
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If theres a small gap between two same colored blobs, hover your cursor over them and they might slowly inch there way towards each other and connect
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Every level was too easy and I finished first go, except the last level which has taken me 10 goes. Odd balancing, but great game :P
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im glad the badge didnt have score requirements... the element of randomness in this game could have made meeting score minimums a huge pain :p
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The game was awesome. Great work and amazing creativity into making such unique game. My only complain really was the some how lack of information towards how you actually lose in the game. Only after reading a reply you made to another player I understood that it was about, in most cases, less clicks and while blowing bigger blobs since it seems like there was a fixed quantity of extra blobs that would fill the jar whenever I clicked, thus causing a game over.I only started questioned how I was losing after level 11 thou. IMO that's where you should add a small explanation.
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Maybe it's just because I've been working all day but that Ya-hoo! sounds strangely like Luigi! Anyway nice game, like the fact that sometime speed clicking helps (i.e. if you click a large blob before it settles and separates into little blobs) but that its not the best way to go in general and that you can see which colours are coming but not where they fall.
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Actually the new features make for an inferior game IMO. For example the objective was a little clearer in gluey 1. Here I have yet to figure out the criteria under which new blobs are added which frequently makes for overloaded play area and game over with no clear idea how to get out of it once the timer starts (getting rid of blobs just brings more).
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I still don't understand what determines the number of blobs that comes down each click, and why you can't just click random blobs rapidly to pass the level.
Yeah - that's a little complex in Gluey 2, I accept. Basically you get few blobs if level is nearly full, and a lot of blobs if level is nearly empty. If player randomly clicks typically s/he removes too few blobs, so even "few" blobs dropping is enough to overflow the level.
I did make Gluey 2 as well: http://www.kongregate.com/games/KingDotCom/gluey . It was uploaded under sponsors' account though. King.com licensed these rights for Gluey 1 back in 2009. I am marked as developer there though. :)