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you're also a idiot people are going to use auto clickers in your clicker game and if they can't they just won't play your game aka %90 of your playerbase lol
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this is one of the most poorly put together games i've ever played from 1 dev who was 12 to the devs who make modern triple a games
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This game was posted in Nov 24, 2018. Jun 9 2017 was the last game posted here.. More than a year later and this came? Im out..
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There's no "currency" displayed anywhere, the "autoclick" nonsense just makes the game a hassle to play. Auto clickers are unavoidable and this type of counter measure just does not make for a good game as an idle game. Forgetting to restart clicking takes the idle out of it. I didn't bother to get that far into it but I suspect there is no method of increasing this "auto clicker" speed. Better luck next time
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This game seems to be unfinished and a beta version preview. It should be an idle game but why do i have to click so much then? In black/green screen it is possible to buy some upgrades twice or more and there is no menu available even if you are buying some buttons. This game is in my opinion in an early stage of development and not ver productive yet.
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Really sounds like you are talking down to the fans of your game, so I downgraded my rating for you. If the game sees decent updates and seems to improve, my rating will improve once again.
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"The 2016 hit game is back and better then ever!" Well, I do not want to know how this game was in 2016 if this is "better"... No more menu button once you buy the advanced layout, no more updates past the ~4k units upgrades, no save (since I cannot access the menu anymore)... 1*
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I was playing ok, then I bought something that made the screen green, now i see no head, I cant click and I cant continue playing. Huge error.
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"Developer response from flameforgedinc No I dont think of players cheating when they play a game" so dev doesnt believe in using autoclicker in his clicking game that is titled an Idle
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About your comment on autoclickers: It isn't a fun, innovative, or somehow valuable experience for a game to require clicking to the extent it does. It's actually something detrimental to health, seeing as the first couple years of idle/clicker games was all about clicking. If I'm a cheater for using autoclicker to potentially prevent any negative health effects on myself, then I guess I'm a cheater. It shouldn't be a negative thing that I have to be called a cheater if I'm trying to avoid a potential health issue.
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and the flaws.. geez... going to the credits stops the game. Really? Not only is your credits annoying as hell, it also ruins the game? well done. Please, remove this garbage.
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so basically, this game revolves around "how to destroy your mouse". The game dev cares more about trying to void autoclickers, than making a game worth playing. Awesome. 1/5. Don't make any more games. GTFO from kongregate, as a dev.
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There are many ways to discourage autoclicker usage. One notable way is having different goals to work towards, where some of them can not be reached through clicking and only through idling, maybe a different multiplier that rises over time. More importantly though you guys need to consider to maybe finish the game before publishing it. Calling it a "return of a hit game", when there is basically nothing similar to the original and you guys are probably not the same devs or studio in the first place, that feels really really terrible.
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Takes a while before you can actually save. Not that extensive of a game and I have to play it for a while before I can actually save. Not that I'm coming back.
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It has potential. But it seems to abruptly stop content. I got to 25k units and nothing more appeared. You may want to include showing the next upgrade and how much it will cost in a way that people won't assume they can buy it then.
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The original Coder Idle was a pleasure to play through, this one does not feel like an improvement. As others have pointed out the menu button vanishes once I upgrade to the green screen and several of the upgrades appear to have little to no effect. Feels like it's taking too long to reach upgrades that make it truly idle too, I'm doing an awful lot of clicking for little to no reward.
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@smarmie Well of course that's because you need to go into the menu and click save! Go into the menu that, on the green screen, completely disappears, so you can't click save. Perfect design, eh?
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Make it so there is a constant Text bar that shows "Click on Brain to upgrade interface". Have it there until all interfaces unlocked or disabling tutorial message upgrade is unlocked.
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Bought several upgrades (achievements, achievements tier 1 or what, etc.) and nothing changes. It already takes quite a lot to get to next upgrade so it feels so disappointing when absolutely nothing about the game changes. And nice of you that you are trying to block autoclickers. If clicking and upgrading the game was satisfying then you wouldn't need to care about autoclickers because we wouldn't feel the need to use them.
The way I decided to fix people using autoclickers is to take clicking out of the game completely in the dev build when you click gain units it will start auto-clicking (boost x2)x/s and when you click to upgrade this will stop the autoclicker and you will have to restart it. This kills 2 birds in a sense people will no longer exploit autoclicker and it truly makes this an idle game
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The visual design here is kind of a mess. As others have mentioned, the fonts are needlessly difficult to read. The Input/Output post-it notes look more like buttons than category headings, especially since they two sections are displayed inconsistently. The lightning-bolt brackets do a poor job of communicating that they're actually buttons to be clicked. The floating, fading thought-bubble displays are also more than a little aggravating to deal with. I understand that part of this game's design involves "upgrading" the user interface, but the basic versions still need to be functional, and these aren't. As a rule, most people aren't interested in playing through a bad game just to unlock the option to play a good one.
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Clicked a few hundred time, got to the green screen, got stuck, reloaded, only to find out that "save was discovered but not yet activated", or something like that.
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The game needs upgrades which decrease the length of the idle gain timer or maybe they just need to be made cheaper as I haven't seen any. You also need to list the next available upgrade before you can purchase it. Without knowing what the cost of the next upgrade is I can't tell how far I need to go for the next upgrade.
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This game doesn't make any sense. Why unlock a notification bar if there's no notification bar. Why unlock achievements if there aren't achievements? Why unlock a menu when another thing you unlock just gets rid of it. This is beyond pointless.
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From the start i thought this game was bad... then the screen changed... seemed okay to me... but upgrades just disappeared on me... i tried to reload, but even after saving, my game restarted... no point in playing... also the game window should be a little bigger than 800x600