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Darn I was so close to completing the easy badge! (yeah, I know I'm pathetic) , but those walls seriously looked like ramps to me, no joke, so by the time I realized they were just obstacles it was too late to turn and...Boom. Still a good game though, albeit a little frustrating.
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@ihatethisfing What are you talking about the 30 tris thing really is not that hard. I do agree however that 80000 point objective is too high. Getting that took as much time as getting every other objective combined
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fix your stupid game Flippfly. stupidly hard to get 80k points with the speed we fly at, let alone 30 tris in a single round for the easy badge. fuÂck this game all to hell
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wtf am i doing wrong? swear kong doesnt know how to give the proper points for unity based games....30 trix in a single round? bullshit. not happening.
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An upgrade system would be great with this game, the blue objects you collect can be spent on upgrades or instead of upgrades new parts that change the ship you play graphically, hull, wings, engines, solar collectors some options to consider.
Hey, thanks for the feedback! We're definitely thinking about adding some stuff like this. We may use Tris, but more likely, we'll have more player levels that will unlock these items.
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one more game on "to do when stoned list", one suggestion small house behind tris or power ups are hard to see, if it has like red glowing particles when its behind em would help
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Thank you for sharing this excellent game! It is encouraging to see it develop over time. I wish more people could upload more or less playable alphas and betas and work and get feedback parallell. I could see me buying the full version in the future.
Have you considered some kind of way for a player to get more control? an alternative would be like the wipeout series airbrake steering. Just a thought.
keep up the good work!
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Wonderful game ! I love it !
I just niticed a tiny little bug : When you jump at the end of a region and when you fall down into the no-man's land there is after it, the region music and the between-region play together.
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WAIT WHAT!?....I remember when it was beta and free but....???
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
put on ads or something I dont want to pay of this awsome ness :(
It's the same game it's always been mate :) We'll always have a free tier here on Kongregate, but the goal was always to have a full version available for one low price. We think it'll be well worth the price when it's done, and much better than putting ads in the game. Thanks for your support!
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I really like this game. 5/5
Best score: 84,741
Average score: 37,000
I think your level score goals are a little high, it took me a good hour to get 80,000. They are doable so maybe they don't need changing, a few suggestions that might resolve this without destroying the fun element of the game:
- Non-fatal collisions cause you to lose half (or more) of your tris, multiplier adjusting accordingly
- Items such as the jump when collected and already possessed give a bonus 1,000.
- Tris are treated like sonic rings and spill across the foreground, obvious not all can be retrieved and this may be a little cluttered for 2.5D.
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I found a bug, the plane sounds like "bumped" but it sould be crashed.
screenshot : https://lh4.googleusercontent.com/mtxJsWw-AQVULQXmoD9qqsxtFH69tvKFF8HLfvzWyAzQMnvdYzRaAeF1r-489AzRgN36-QnhBww
the sound is repetitive, endless. I was able to incline the plane right and left but it don't move. (hum, hope you'll understand...)
Anyway, very good job ! :D
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I mean my question was I'm level 6 and I keep completing daily challenges but the level does not increase to level 7. How many daily challenges do I need to complete to get to level 7?
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i wish kongregate would update the badges.. it's so much harder to get point-based level ups since the multiplier thing
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So I was driving along in this game, I had just barely started a round; and for some reason my ship blew up WITHOUT (caps are there for emphasis not rage) hitting anything at all. I have no idea why that happened, or even how it happened. Flippfly, this might be a bug that you will have to look into. Overall, this game is still great. The multipliers do make it nearly impossible to get to 80K. Maybe if the lvl 3 requirement was to get to 30K or even 40K, then it would be right about perfect for a challenge, yet not too difficult to obtain. (I've played before multipliers were installed, and it was much easier then to get 80K than it is now.) I love this game! It was great right off the bat, and now it's just getting better and better! Thanks for creating a game that has such a cool idea and great graphics!!!!
Hey, thanks for the bug report and the feedback. We may have already fixed this bug in an update we haven't yet published. Thanks as well for letting us know that the 80k score seems too hard to get.
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have noticed a bug....when you die if you hit enter repeatadly to respawn it sometimes makes next craft fly REALLY slow....takes about 10 seconds to hit first obelisk
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when you die keep hitting space so you hear 3 clicks and when you start up again your going super slow. not sure if getting a boost fixes it or not but wow am i slow.
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the multiplier system makes it really difficult to get to 100 000, even 80 000 to reach lvl 3. Feels more like a hard badge.
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Ever since the game's multiplier system has changed, getting the achievements have been ridiculously difficult. Before I can get the jump powerup I need to get 80,000 points but it takes as much effort to get those 80,000 points as it used to take to get 250,000 points before the game the changed.
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It's 0:29 AM here, I can't stop playing this game. The conception is simple and well executed. The achievent system is great. It makes the player want play more and more. I love the art style. The music is the other good thing. It's superb, fits for the game. I really love the fight when the Sun is down and you can do it for more time if you can get booster.
It's a fight, that you can't win, losing and dying is inevitable.
Super fast, super fun, well done! 10/10
I wonder, how the shadows are made. The game was written in Unity, right? But these are not the Unity Pro shadows. Are you using volumetric shadows?
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yay! the death shortened a bit. now i was wondering if you could add like a speedometer. its not really important but i feel like it would give a bit more of a rush. oh and make it so we can pause with the space button or something so that we can pause without worrying that when our hands not on the controls we'll die. that's prob just me though.
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Oh, what an exploitable bug I have foud. When you are about to hit shadow train, press P, then unpause game and ta-da! You get no solar light penalty from touching it.
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Personally, I love the update. Spacing out tris compels you to not just fly in a straight line until you have to inch out the way of an obstacle, it makes you have to take risk if you want a high score. Also love the new map layouts, the more obstacles, the better. I also thought the screen-shake was a nice touch as well, wasn't overdone either. I do agree though that the death animation is too long, but I think flippfly knows that now. Now all we need is some multiplayer modes and ship customization.
Glad you like the update!
About multiplayer/ship customization: Not sure if you'd heard, but we've implemented a new voting system our our website (www.flippfly.com) - if enough community members ask for something, it's likely we'll add it to the next round of voting, and let the people who've bought the full version decide what we do next. We've actually already added one form of multiplayer to the current voting round - and as of right now, it's beating out mod tools by a few votes!