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I wish you could hold the mouse button down to move instead of having to click every time. Other than that, it is a decent game--nice twist on Minesweeper.
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Sadly it appears the game isn't 100% consistent in its markings, and sometimes tiles that 'should' be safe are not safe, as seen here: http://s22.postimg.org/pogs0qwj5/Bug_Screenshot.png Though, if not for that I quite enjoyed the game.
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not sure what everyone is complaining about, i got all 3 badges back in may and i only cleared 3 levels in puzzle play. 5 star'd the first 2.... 2 star'd the next one.
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I kinda suck at minesweeper, but this is seriously great. I actually love everything about this. The music really creates tension, the game looks and plays great. Awesome! :D
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This is a Weired Game!!! But still funny! don't understand how to think "I'll make a game about a girl who is gathering flowers in a minefield! With zombie wolfs and snails!" It gives no sense at all!!!
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hey look, im almost done!*rabbit jumps into mine* thats fine, ive got 2 lives left...*bear runs into mine*well, that was weird, but ive only got on space left*mushroom explodes*...
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Man, forget the wolves. The goddamn *rabbits* kill me more than anything else with their tendency to jump onto mines.
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Some tips for hard badge: What I (personally) did was storm before the calm on the puzzle side, and when I had shotgun I would save it for when I was about to take a hit and couldn't escpa,e used the radar when I couldn't get out of the way in time and was about to take a hit, ad if I had to many zombies after me, I would run around mines if i had the room til they would explode. Try getting 100% completion. I did all that and got 569, so you should be fine.
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I DO NOT get how the mines work once they've blown up. Say a zombie triggers it, now instead of a flag it's a 2. Is it "two mines in the surrounding area" or is it "two mines in the area including that mine that just blew up"? I've seen it where there is only one mine surrounding it, so it MUST be including the mine that blew up. I've also seen it where there's 2 mines around it, and then the mine that just blew up. It seems like it can be either or. Contradiction in the game?
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The narrow passage really kind of ruins what would otherwise be a great game. I'm playing challenge mode not speed mode. But suddenly because there's only 2 squares wide you're and suddenly somethings chasing you you're on a guess and run or think quick sort of mode.
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Tip for Hard badge: Play the last level of puzzle mode... I have like 35% on progress yet I got the hard badge. Despite many zombies, the area is very wide enough to run away from zombies... Unlike the 3rd level of puzzle mode which spawns lesser zombies but the map is extremely narrow.
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the unity player for this is absolutely terrible. it's not needed, and lags the game down soooo much. all the other unity games have been amazing
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So I thought this game was awesome at first, then I realized that zombies spawned every two seconds and it was almost impossible to move forward within a decent amount of time. I spent 30 minutes and didn't even get halfway through one puzzle. The concept is good, the execution (no pun intended) is horrible.
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I hope to see more games of this wonderfull team: so scary game and well done: too addictive and with sympathic graphics: just perfect. This game MUST be badged ! A must have!
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Please add disclaimer: WARNING -- if you ever played Minesweeper compulsively back in the day, and then at some point moved on with your life, this game will trigger your addiction all over again by adding random bouts of frantic arcade action, and a palpable sense of consequence to every click.
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Too bad the devs won't look at this, but I seriously raged WAY too many times through puzzle mode because it's pretty much still run mode and makes the game hard to concentrate when you're forced to run away from friggin wolves and rabbits all the time.
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The zombies ruin the whole game. The only way to get rid of them is either with the shotgun or to wait until they walk over a mine. It makes you far too overdependent on luck.
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time needs to add into the score. so does left over specials. also, you should START with at least one power-up, preferably a shotgun. other than that, good take on an old game. 5/5.
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I would like to second the top comment wishing for a way to see through environment items, as well as a clearer way of marking exploded bombs, as well as gore opacity. I have died because I have incorrectly over-marked numbers due to an already exploded one being practically invisible.I have also been unable to read numbers due to trees or blood being in the way. It took me no time at all to complete Puzzles #1-3 but #4 has been murdering me left and right for over an hour because of an overabundance of zombies and the aforementioned UI issues with very few honest mistakes on my part. I would also like to remark that the angle of the board makes it slightly more difficult to tell which squares you are working with, so the addition of the "reveal" function for already-flagged numbers (like left+right click on traditional Minesweeper) would be a big help.
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While I found the game very fun and a neat twist on the old Minesweeper concept, there are definitely some obvious improvements. For one thing, as already noted, it can be difficult to see mines and numbers through trees and other parts of the scenery. Secondly, the screen sometimes cuts off valuable portions of the screen where I put down a mine, making me set down an extra mine and inevitably leading to a mistake. Overall, a fine game, but could be improved even further.
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I enjoy the challenge of trying to solve a puzzle while also frantically running away from zombies. I only wish there was a pause button. There's nothing more frustrating than being at 400 points and being called away from the computer.
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Badges are pretty easy.. for hard just play the Storm before Calm. Its not hard at all with a lil bit of mouse movement speed.
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you can flag any unmarked square of grass, they don't need to be mines, just as long as you haven't found that they aren't mines on that square