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how many levels are there?! does the maddness ever end??? I got to level 26 King in Yellow and then died a tragic death. but i wonder, did i come close to beating it or does it just go on and on... 100 levels maybe? anyway, now time for the challenges
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While I am a seasonal CCG player that prefers strategic and balanced gameplay, this is one of the few games that being unbalanced actually reinforce my immersion during playthrough. A very unique game that isn't hindered by its subpar graphics and leaves a very strong impression for me.
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Game is horribly unbalanced. All cards fall into two categories. Incredibly overpowered or next-to-useless. It's not fun when you're just about to down an opponent and he hits you for 20 damage with one card. It's just frustrating. That's bad game design. There's a good game in here, it just needs lots of work and polish. I wish the dev would come back to this one and release a remastered version.
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Everybody is talking about how bad challenge 15 is. As far as I can tell, level 16 is worse. Since every good burn spell in the game has a high sanity cost, even if you manage to survive for two turns you are very unlikely to actually be able to win. As far as I can tell, your only real shot is to get a starting hand with tons of life gain and elder signs, and pray to god (or cthulu I guess) that you get Arkum Asylum or a Black Sheep to discard, wait for your opponent to go insane, pray again that they get the poisoning one, and finally wait for them to get low enough to kill with one or two burn spells.
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@chocokittybow
I am playing challenge 21 and my opponent has schizophrenia. Thank you for the advice though, I might need it if they go sane and insane again, or it I don't win this time...
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I came back to this game after who knows how long, I've been slowly ticking off each challenge for years. Today I beat challenge 21. I'm fairly certain that your opponent's madness can only be megalomania (+2 arcane and +4taint) every turn. While you also gain the taint from their madness and not the arcane, that is the key to victory. Remember taint cannot kill, so you just need a bit of luck to get in that final hit for at least 1 damage.
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I win when started with Dark Ritual, Elder Sign, Sacrificial Lamb, Mi-Go Surgery and City of R'lyeh and take 2x Professor Armitage, 1x Rise of the Deep Ones Mad Experience in a row. Finished with Dark Young Charge +14 def and +18 arcane
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The impossible badge should only be a hard one. There are a few challenges that require the right deck, both you and the opponent. Other than that, it really isn't that bad. Usually you get instakilled too, its not like you're playing for 10 minutes and dying at the end each time.
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20 tries, 20 times opponent uses Rises of the deep one... Challenge 15...
Why haven't you put some counters? hate it ...
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Challenge 15 is just unplayable, hate that kind of games... Hate when lucky determines that, that just not a challenge, it's just a pain in the neck...
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Okay, guys. I can see, I really can, how #15 can be a bastard, even though I got lucky on my fourth try (he didn't play anything to hurt me until I could survive one hound of tindalos, for some odd reason), but has anyone doing this imp ever been incredibly annoyed by challenge SEVEN? I swear that one took me 70 tries.
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It feels like too many of the cards reward being awful at the game.
For example Yog-Sothoth is absolutely devastating, but only if your opponent is doing better than you; and that card is just a gamble of "will I get Megalomania?"
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Opponent goes insane?
Schizophrenia, they continue pretty muc has normal.
You go insane?
Megalomania, you die in a few turns.
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I have yet to see the "Mad Experiment" card give me anything else than "Go insane" on a matchup with the "you lose if you go insane" stipulation.
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The amount of times the AI responds with Hound of Tindalos turn 1 on the 5 life challenges is truly mind-boggling. If you by some miracle manage to have Elder Sign in your starting hand, he drops Raid or Tommy Gun and you've gone boom. As much as I love the game (and the Lovecraftian lore) itself, all of these 5-life challenges should be on the hard tier of them. @_@
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my biggest complaint is that you can't replay levels you lose, you have to go back to the beginning otherwise very enjoyable game
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I always wondered what are the chances for each of the mad experiment effects? Are they equal or is it rather more likely to become insane?