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Brilliant Game. Level19 had me stumped until I read through these comments. The walkthrough video helped too. I'd love to see more levels, or a sequel to this game. :)
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I think an AI Ally would provide an interesting twist to this game. But besides that, this truly is quite the fun and entertaining game - something that really should be much longer than it presently is. Also - fun fact: "Hentai" is one of this game's key searchwords. Fun stuff.
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Good game. I couldn't manage to beat it, but that isn't such a bad thing sometimes. To anyone who says that it is unbalanced, we can think, they can't. If it was balanced, it wouldn't exactly be challenging or even have level progression for that matter.
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Rarely do I like a game enough to play it all the way through one right after another. Awesome game with great balance. 5/5
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Tip of the day: cutting a tentacle will transfer the power to the other cells, so it matters where to cut it. Makes lv10 a lot easier :P
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Why does everybody complain about the lack of a tutorial? Isn't the first level actually a tutorial on how to play? It even has a tentacle cut so you know that you can actually cut it in order to conquer someone... What else did you want?
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Infamous stage 10.
Here's how to pass it:
Connect two back cells to the one closest to the enemy. Wait for every cell to be fully charged.
Now here's the tricky part...send tentacle from the latter cell to the enemy..and rapidly cut off tentacles from both "back up" cells, repeat connect-cut as fast as you can for both cells.
General essence of the idea is to supply the furthest cell with constant energy to extend the tentacle past its max capability.
Feel free to vote up for others to see.
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level 17: Connect the two on the left to the one on the right. Send toward the enemy. Cut the rope an reattach the rope on the other two as fast as you can
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Ohh that ending made me smile! Even before that text had finished being typed, I was pretty sure where the quote came from... :p
I can totally see the improvements in the second game (which I played first), but this one was still really fun.
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It was so entertaining that for the first time with a difficult game I didn't feel the need to go find a walkthrough just to make it go faster. Definitely challenging and entertaining.
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I know everyone shares a hatred for lvl 10, but I figured out a way D:
just cut the tentacle close to the organism that your shooting from, the cut off tentacles will gain speed.
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Excellent. Very creative twist on the "Phage"-type genre. One of my favorite genres now has a great new mechanic to be copied into oblivion! Sequel please!
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Great game. It will be great if Tentacle Wars 2 comes out. And different bacterias which you can choose looking at their stats in the beginning.
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Quick team trick : lvl 17 : hook up cell#1 and #2 to cell#3 when they all reach 16 units then extend the cell#3 to the enemy by repeatedly cutting and extending cell#1 and#2 tentacles. As cell#3 extends the cells occupancy goes to 0 but by repeatedly sending units from #1 and #2 the cell#3 puts more into its tentacle.
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One of the few games that I will actually replay again and again. I found it very simple to learn, but so incredibly fun to play! A tip for the future, though:
Some levels are unbeatable unless you attack first.
Some levels are unbeatable unless you upgrade (evolve) first.
Some levels can be beaten either way.
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Quite aside from the need for more/better tutorials, the fact that the main colours are Red and Green makes this game near-impossible for colourblind people like me! shame, I like the game.