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kiwki7

Jul. 04, 2012

Under rating threshold (show) 90,8% chance of winning and still losing XD what a fail

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(1)

Developer response from GeneralVimes

Yes, sometimes it happens: there's always can be an Ace of Joked underneath the visible card.

Rielly987

Jul. 04, 2012

Under rating threshold (show) anyone else think of the vocalaid songs when playing with 4 colors

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(0)

Amibtious

Jul. 04, 2012

Under rating threshold (show) I don't get it. If I attack & win with a joker, the joker downgrades to an ace.....and then sometimes disappears. Is this intentional or a bug? Sometimes when attacking & winning, my highest value card seems to disappear....it won it's fight, I know it should be 1 lower....but it's completely gone.

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(0)

Developer response from GeneralVimes

Hm.. strange.. did you take into account that after successful attack one of your cards is left in the initial province?

Fleecemaster

Jul. 04, 2012

Under rating threshold (show) Dude, you took the music from Heroes 3... Surely you can't do that?!

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(2)

Developer response from GeneralVimes

I used the music by Kevin McLeod, he allows using it in free-to-play flash games. The link to his site is in the Credits

LegionofAres

Jul. 03, 2012

Under rating threshold (show) I lost the tutorial...

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(2)

Developer response from GeneralVimes

BTW, it is possible to play for any side in the tutorial. Can you find the way how? ;)

zzxxzz3

Jul. 03, 2012

Under rating threshold (show) the % chance to win needs serious fixing...I'd say I lose at least 1/3rd of the battles where I have an 80%+ chance to win...

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(5)

Developer response from GeneralVimes

Perhaps, it's like in Civilization, where the spearman defeats the tank, the cases of bad luck just are remembered better?

Raither

Jul. 03, 2012

Under rating threshold (show) I'd like to be able to choose which cards to move. Nothing is more annoying than having 90% of the map, but still take ages to finish off the opponents, because you can't get the high cards to the front due to overflooded mid sectors. Being able to set "waypoints" would be nice too. (So you don't have to command the same movement pattern at the end of each turn over and over again)

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(4)

Developer response from GeneralVimes

Interesting idea about the movement patterns, thank you, I'll think of it

rocktheworld315

Jul. 03, 2012

Under rating threshold (show) How many cards are in this deck...

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(2)

Bhivedine

Jul. 03, 2012

Under rating threshold (show) #1. Try to stack, be patient. #2. Never attack with stronger card on top, set as a first card, weakest one which can win (example: 7,A,J,10,9,8 if u attack an enemy stack with 6 on top, cuz its pointless to waste your A(its gonna be K after) and u'll never know what is under that 6). #3. Find some corner. Its always easier to fight on one front than on many fronts... #4. If u got a weak stack, waste it and attack enemy stack asap. That makes your enemy weaker and give you space for better cards that you can move from 2nd line. Do it before enemy attack you! If he got stronger stack u gonna lost your stack and land. #5. Always move your reinforcements to front from first lines to back (like 2nd line goes to 1st line, 3rd to 2nd, etc. till deep corner). Never in opposite way cuz you gonna block army in land which get reinforcement. Thumb up if u find it useful. hf & gl!

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(137)

Developer response from GeneralVimes

Great advice, it'll be really useful for the players to know to win.

rocktheworld315

Jul. 03, 2012

Under rating threshold (show) Why do the cards shred when attacked? I didn't ask to cut the deck...

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(3)

rocktheworld315

Jul. 03, 2012

Under rating threshold (show) Oh, joker copies the card it defeats? Could've told me that before I attacked a 2.

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(2)

mmwmmw

Jul. 03, 2012

Under rating threshold (show) Unless you really like repetitiveness, this game has way more levels than you need before you'll get sick of it. Desperately needs something like upgrades or whatever to keep it playable. Once you figure out the strategy, winning is pretty easy. However, it's slow and repetitive. Every map plays pretty much the same. The maker should have focused less on making differently shaped maps and instead should have tried to make game-play differ from map to map.

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(0)

Developer response from GeneralVimes

Thank you for reply. I'll think of more gameplay features. If you have yours in mind, please, tell and I'll try to implement them with crediting you.

Col_Tatticky

Jul. 03, 2012

Under rating threshold (show) @zzxxzz3: I know, I love the supports too; in my first real game I used a long jump/spyglass combo to go from a turn from defeat to an even fight (which I won).

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(3)

Developer response from GeneralVimes

Yeah, cool combo, once it let me win in the hotseat game.

Col_Tatticky

Jul. 03, 2012

Under rating threshold (show) Excellent, excellent game! The thing I think is really neat is how the battles are completely deterministic, but retain a degree of uncertainty and bluffing involved. I'd describe it as more of a cross between chess and poker than anything else.

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(3)

Developer response from GeneralVimes

Thank you very much!

spritewalker

Jul. 03, 2012

Under rating threshold (show) props for the risky war love child you gave birth to.

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(2)

LOL_DONGS

Jul. 03, 2012

Under rating threshold (show) Is this an original card game, or a flash implementation of an existing game?

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(2)

Developer response from GeneralVimes

I made up the entire set of rules. Of course, they are based on the "War" and "Dice Wars" rules as on the sources of inspiration, but the game is original.

TrumpetTyler2009

Jul. 03, 2012

Under rating threshold (show) how the battle is over when you have 4 cards left, but they can keep attacking till they have one card left? Also extremely difficult. The first war shouldn't be this hard.

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(2)

Developer response from GeneralVimes

The battle is over when 50% of any side forces is lost. Like in real history, the army which suffers big losses becomes demoralized and retreats. And I'm sure that you'll find the game easier if you use the tactical hints mentioned in the strategy guide.

zzxxzz3

Jul. 03, 2012

Under rating threshold (show) I'd like an "undo move" button, for when I accidentally transfer cards to the wrong territory. I like the supports, railway is insanely useful.

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(2)

Developer response from GeneralVimes

Good idea, thank you. I'll think of how to implement the "undo" into the game.

catman501

Jul. 03, 2012

Under rating threshold (show) The beginning menu music is also used in Total Miner :D

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(1)

acedabcdef

Jul. 03, 2012

Under rating threshold (show) ive won about 2 out of 30 games played so far. Very difficult

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(8)

Developer response from GeneralVimes

Yes, perhaps, it is in the beginning. But try to use the trics explained in the strategy giude and you'll win all the levels.

Qwubs

Jul. 03, 2012

Under rating threshold (show) Has more gameplay value than most games I pay 15-20$ for!

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(108)

Developer response from GeneralVimes

Thank you very much!

TechnologicInc

Jul. 03, 2012

Under rating threshold (show) I beat one vs all as south, where's my cookie? :3

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(4)

Developer response from GeneralVimes

Wow, that's great! Congratulations!

TechnologicInc

Jul. 03, 2012

Under rating threshold (show) I think I'm addicted to this game lol.

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(1)

lulu72188

Jul. 03, 2012

Under rating threshold (show) The explanation boxes that pop up everytime I use a powerup should only popup the first time (as in, once in my lifetime of playing this game)- after that, they are extremely annoying.

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(281)

Developer response from GeneralVimes

UPD: Okay, you won :) The informers about each kind of powerup will appear only once per game. INTITAL ANSWER: Perhaps, you're right, if your comment gathers some more +'s I'll change their behavior.

yoshi233

Jul. 03, 2012

Under rating threshold (show) I'll take that comment back, apparently I had to make another attack before it allows me to move...

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(2)

Developer response from GeneralVimes

Yes, the moves are initially blocked in the tutorial to show the player all the help info. In any other levels you can move and attack whenever you'd like. Have fun!

yoshi233

Jul. 03, 2012

Under rating threshold (show)

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(-7)

wattro

Jul. 03, 2012

Under rating threshold (show) thanks for your speedy reply - i kind of thought that, but wasn't sure. And yeah, some random maps are 1st turn death. It's kinda too bad that you have to wait for random luck :)

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(2)

Developer response from GeneralVimes

Welcome :) Yes, sometimes luck plays significant role. BTW, a quicker way than the complete map rebuild could be playing one round, noticing, which of the southern nations survives longer, restarting the game and selecting it. But in general the Valiant Defender medal is rather difficult to get, now I think that I should've made like cup: survive for 2 turns: bronze, for 4 turns - silver, for 5 (or, even 6) turns - gold.

wattro

Jul. 03, 2012

Under rating threshold (show) which ones are the southerners????

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(1)

Developer response from GeneralVimes

Any of the small states in "One vs All" scenario. I'll give you a hint: to get the Valiant Defender medal you'll perhaps need to re-generate the map several times to get good starting position.

acedabcdef

Jul. 02, 2012

Under rating threshold (show) fantastic game

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(12)

Developer response from GeneralVimes

Thank you! :)

mindaugas1000

Jul. 02, 2012

Under rating threshold (show) @Jdh I play runescape and rs music is totally different.

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(1)

sloppyjugs

Jul. 02, 2012

Under rating threshold (show) Also, on player vs computer maps, if you play as a smaller nation vs a bigger, the smaller nationas war with each other more often, leaving the larger empire. If youre the large empire they immediately attack you and ignore each other. Computer players need soem serious nerfing for this to be playable. Could be 5 stars, but as it is its 2.

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(1)

Developer response from GeneralVimes

And could you, please, tell, on what scenarios did you notice this? I carefully balansed the AI to make it behave in the opposite way: to let the smaller nations temporarily unite when the bigger one becomes a dnger. But the AI has a "revenge module": sometimes, if you attacked the AI in the past, it will strike back no matter what the polytical situation is.

sloppyjugs

Jul. 02, 2012

Under rating threshold (show) Computer always seems to know the best combination to beat your cards. needs added difficulties because beating the computer is impossible

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(3)

Developer response from GeneralVimes

I honestly tell you that the computer doesn't know the human's cards, and he doesn't know the other computer's cards, either. As a rule for the attack he uses the descending cards order with some optimisations, judging by the probability. The only way to see the enemy's cards is to activate "SpyGlass" powerup - try it :)

FearTheMoo

Jul. 02, 2012

Under rating threshold (show) idea is fantastic. it would probably be a hit if had more suitable music and a nicer appearence, but that can always be changed.

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(0)

Developer response from GeneralVimes

Thank you! I'll surely work on enhancing thse parts of the game in the following versions.

jdh13

Jul. 02, 2012

Under rating threshold (show) is this soundtrack from runescape?

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(1)

Developer response from GeneralVimes

The music is by Cevin McLeod, he's a great composer and he allows the flash game developers to use his music in games.

Smokescreem

Jul. 02, 2012

Under rating threshold (show) I trolled when i saw the best comments.Dragon failt.

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(-1)

petesahooligan

Jul. 02, 2012

Under rating threshold (show) Reminds me a bit of Dicewars, but with the classic War mechanic. Nice concept. The only snag I feel is the nature of the resolution; it wasn't always clear to me why I'd won any given battle. (http://www.gamedesign.jp/flash/dice/dice.html)

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(22)

Developer response from GeneralVimes

Thank you! Yes, I mentioned Dice Wars in the "Inspired by" section, it's a cool game. The battle resoultion works in such way. Battles between individual cards: the stronger card wins, when they're equal, the defender wins. Battles: when someone attacks someone other's province: the first side to loose 50% of the garrison retreats. So, for example, when your 7-cards stack attacks the frovince, which is defended by 4 cards, you need to kill only 2 cards to conquer the land. While the defender needs tio kill 4 of your cards (as 3 is less than 50% of 7) to keep the land.

tommy9512

Jul. 02, 2012

Under rating threshold (show) good game. Hard, for me, but it is really really good, 5/5

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(0)

Developer response from GeneralVimes

Thank you very much! Keep an eye on the computer opponents' progress and remember that if one of the computers grows too strong, the others will likely attack him, not you. Knowledge of this can help you win, good luck!

Samdc

Jul. 02, 2012

Under rating threshold (show) DragonArcher, You can change the game speed in the top right corner...

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(6)

JoshMyer

Jul. 02, 2012

Under rating threshold (show) quite fun game

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(-1)

Developer response from GeneralVimes

Thank you! :)

burningwings136

Jul. 02, 2012

Under rating threshold (show) how do you zoom out?

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(-1)

Developer response from GeneralVimes

You can use Ctrl+Mouse wheel

Riley_Rocks

Jul. 02, 2012

Under rating threshold (show) When I heard the menu music, I instantly thought 'Sacred Seasons!'

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(2)

tommy9512

Jul. 02, 2012

Under rating threshold (show) nvmd, i had to wait until the tutorial told me to move them :D

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(0)

tommy9512

Jul. 02, 2012

Under rating threshold (show) i cant move my cards from one province to another.. at least in the tutorial, i cant

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(0)

tommy9512

Jul. 02, 2012

Under rating threshold (show) @azteknologya do you mean game like 'afterwind'?

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(-1)

azteknologya

Jul. 02, 2012

Under rating threshold (show)

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(-5)

DragonArcherZ

Jul. 02, 2012

Under rating threshold (show) Interesting concept and a nice twist on risk but I wouldn't say it is very strategical and the gameplay moves rather slowly. 3.5/5

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(4)

Developer response from GeneralVimes

Than you. And what scenarios have you playerd? Perhaps, I should change their order to place such scenarios as "Battle for Europe" with 9 players on map first? And, yes, as Samdc said, please, adjust the game speed in the Settings menu (top-right corner).

cronal

Jul. 02, 2012

Under rating threshold (show) Very fun!!

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(-1)

233981

Jul. 02, 2012

Under rating threshold (show) like risk but better!

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(12)

Developer response from GeneralVimes

Thank you very much!

zine22

Jul. 02, 2012

Under rating threshold (show) Good game and great concept. Keep the good work up.

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(-1)

gflirt

Jul. 02, 2012

Under rating threshold (show) One of the best games i`ve palyed!

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(6)

Developer response from GeneralVimes

Thank you very much!

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