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Good work. Pretty, creative, and polished. Everything a Kong came should be. A bit of story might be nice, if you could do it without it feeling contrived.
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After the tutorial levels, there's only a few actual "puzzles". I loved it, but its length left me disappointed. It ended right where the actual game started :(. 5/5 nonetheless, refreshing to see something that's genuinely creative.
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Yet another game that shows it isn't just amazing graphics that makes a game. The content is what makes a game good. Loved it
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I don't like how the ring only activates when you kill an enemy.
Mainly because I suck and keep hitting enemies early.
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The game was too easy. For the most part, the puzzles are very linear and tell you what to do through the mechanics and buffs available, much like Liquid Measure. I died a lot, mainly though not being able to see the spikes or the ceiling stopped my jump just a tad short, but only had to restart once because I messed up. It's a good concept, but the levels were repetitive and simple.
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Controls seem wonky at places. Sometimes I keep going when I should have stopped and other times the control keys don't seem to work. Could just be my computer, but I don't seem to have this problem with other games...wonder why?
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The game is great, level 28 kinda just stuck out there. The game really didnt have the feel of monotonously doing the same level over and over learning timings, but level 28 did. The rest of the game was pretty easy. 4/5
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Its a good platformer, but I have to say being stuck on level 28 is annoying me. I mean having to pass the bottom guard once takes some practice but is do-able, but having to pass him another two times with the super speed/jump power-up is just plain evil, I swear, of 20 attempts at him I've gotten by once one time, its down to luck to do it twice in one attempt. At least have that section nearer the start of the level so you don't have to also deal with everything else just to attempt to pass him.
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It was a good game, I really liked it. Got stuck on level 29 but it's a game I'll continue to play. I give it a 4//5. The game play itself was a little hard when you've got to do those quick side jumps back to back in the higher levels.
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The spike death, even though updated is weak - standing next to spikes and jumping up to a platform for example, boom - death. From touching the side of the spike? This game needs more polish, it's too clunky, and for a hard level it's not puzzling, it's just doing moves which are hard. Lazy way to extend it I'd say
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the last levels are difficult and frustrating ... especially due to the controls. More depth would have been neat though.
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I have always wanted to play a platformer over a torus!
...
Actually I had never thought of that before. Easy but funny game!
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i'm stuck on 24, when i jump over the spikes at the bottom right, it instantly kills me, with or without the buff, even before I hit the spikes, even before I warp.
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A fun game, although lag on my computer killed me a few times. Whether that is because my machine isn't gamer-geared or a flaw in the programming, I can't tell.
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For everyone having trouble accidentally adding items in the editor and being unable to delete them, if you press Space it will hide the toolbox and let you edit at your leisure. If you want to bring the toolbox back, just press Space again.
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Your ability to take something so simple and make it amazing is... amazing :D
However, the problem with a colour scheme like this is that - while being f***ing beautiful - it can be hard to see the spikes and shit :( A black character, with black spikes a dark background and black platforms is a little meh... Also it can be hard to distinguish between grass and spikes sometimes, but other than that, amazing game :)
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Level 30 isn't actually as hard as 28 and 29. You should have an explanation as to how the powerups work, because I had to redo 28 so many times because I didn't know how the O powerup worked.