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Later on into the game..Is there anything that can be done about only being able to train like 1 job at a time..when you don't have the resources to do a larger number? Possibly a "train all" button or so. I'm stuck buying hundreds atm because the cost scales spike like crazy and it's like 9.6sx to train the lowest quantity.(I may of screwed up buying like 130 resorts at once. it's pretty rough to get all my trimps working.)
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whoever cannot upgrade coordination must notice you can only upgrade it when you have your (trimps)/2>= 2^((lvl of coordination)+1)
for ppl needs traps, after you get to world 20+ and a breeding rate of a few k/sec you would'nt need them anymore.
and ppl finding lag spike after your trimps are killed, it's just your trimps are breeding enough soldiers for the next attack
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@QuadeHale About half an hour after the first half hour, you start needing more people to fight and traps become more important because breeding isn't fast enough to make things overcrowded to activate the auto battle
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I love this game! Can you add some music, please? I really like games with their own kind of relaxing looping music...
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@Metalboy07
"House gives space for only 3 trimps.. and not 5"
It increases the max population by 5.
There are workers and there are soldiers.
Building huts gives additional max of 3 population and it alternates between 1-3 and 2-3 workers and fighters.
With houses it alternates between 2-5 and 3-5.
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It really is hard to call this an idle game. Pretty much at all times, if you're not actively playing, you're at a major disadvantage. I really do enjoy this game but it's like I dunno.. half-Idle? Not sure what to call it.
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I have gotten to the point where it is just saying a number followed by ++. Any chance this can be fixed? I kind of like knowing how much I need. I can almost certainly never afford another worker at this point but it would still be nice. I'm at world 33 so far.
Oh damn, I could add some more number definitions, but you're pretty much at the end of the game. The numbers are just scaling up too fast past world 30ish right now. Check back in a couple of weeks, I'll be putting out a really huge update that will really (hopefully) solidify the game. After that, I'll be doing updates more frequently.
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I made it to halfway through world 50 before hitting a point where I make no progress what so ever. Maybe some adjustments for Block to be more useful into the later part of the game as well as ways to increased territory for bigger armies since it gets really hard to increase in size after a few worlds from the Resort upgrade. Other than that it's really fun and can't wait to see what else will be added or change.
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i love how one moment you are struggling with the enemy, but then in the next world you get coordination and completely destroy them for the next 10 battles. Its like Bam and the dirt is gone!
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Much like the hiring/firing process, Is there a way to implement a "Buy X amount" in the structures section of the interface? Or... "Buy 10,100,1000,10000" etc... The same can apply to buying weapons and armor for your Trimps in the battle screen. You can have total resources included by hovering over a structure/weapon/armor you wish to buy.
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Suggestion about the maps. It would be great to have a indicator as to which map might have structures or upgrades. Only went through some maps once initially and found out that they had some extra valuables that spawned after.
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The only thing i guess i dont like it the slow slow rate when it comes to trap production, and trapping. because its hard to keep the numbers up later on
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the safe feature isn't functioning every time i attempt to save and close down i come back to nothing forced to start all over again....
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Please show if a map doesn't have new research for to gain. It is annoying to farm a map and hope to see if there is new equipment to research.
Loive everything else about the game so far. On world 20.
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This is a pretty solid game. You employ some new techniques that kept me intrigued and JUST when I started to get bored...BAM! new maps to explore. This kept me going for a few more hours before I needed a break. I think what you need here is a philosophical but rather drawn out story. Something between the length of "a dark room" and "sand castle builder". The only other thing that bothers me is that I have billions of food, wood, metal, ect, but only 600 trimps. I like the idea of having an army. Maybe you could make the jobs X percent less effective and increase the trimps by the same percent keeping the balance where its at but giving us the feeling of controlling a hoard of minions. Mwahahahaha!!!
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joxing he upgrades are very useful you just arent taking into account the percentage which increases this upgrade by a ton.
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after having so much fun right now i'm stucked here and going nowhere.
the following are some issues that i've noticed and not sure if they were intended so.
1. the resources gained (food, wood and metal) are mainly from fighting other than working (the result from over night working was less than one loot).
2. the using of ++ in the later game are really cofusing.
3. the bottons in job interface with +1, 1%,1.5% and 2.5% of the population are usless in the later game coz with population of 524k, 1% to any job will cost me 3-4 worlds of looting which made me only 81k/262k employed.
4. i'm at lvl 18(31) of coordination which requires 524k population and the next lvl of it will be at 1.03B and i'm stucked here coz i cannot beat any lvl50 maps. that also because shoulderguards books are found only in lvl 5,10s which to me should be at lvl 4,9s
excuse my english or if i confused you but those are the things i feel i should mention.
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What about if you're gathering, chopping, mining, or researching you add your bonus to it but also make the trimps that are working there work a little harder like put fear in them or just like "Hey the boss is here. Look busy!" basically. Just a tiny bonus + if you agree unless it's already a thing I haven't gotten to yet
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By World 28, the restriction on Trimp numbers really is getting unbearable. Resorts take WAY too long to build. Co-ordination upgrades are unusable :(
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Resources generated from workers is completely insignificant compared to loot, the gym is too weak to bother building after world 1 or 2. These two are the biggest balance issues and makes it so none of the upgrades are useful/fun to find other than the population ones.