Under rating threshold (hideshow)
There's some serious memory buildup the further I play the game. Around 2,000 points, it lags hard. It makes it easier to play at least, but it's still irritatingly slow.
Under rating threshold (hideshow)
These intro shot sounds and their volume killed me. BRB convincing the neighbors that they don't need to call the police.
Under rating threshold (hideshow)
Dice persist for an irritatingly long time after hitting the ground. After the loose ALL falling momentum, if I stub my toe on them I die. And they last for a full second longer than they have any business existing. This was not a game designed to be a challenge but one designed to laugh at cheap deaths.
Under rating threshold (hideshow)
I gotta stay high all the time
To keep you off my mind
Ooh-ooh, ooh-ooh
High all the time
To keep you off my mind
Ooh-ooh, ooh-ooh
Spend my days locked in a haze
Trying to forget you babe
I fall back down
Under rating threshold (hideshow)
So some dice are death dice, but all dice one-hit-kill you. All objects one-hit you, except pills. There is nothing special about the dice they could all be lead bricks. This seems like a place a hitpoint system could have come in, with each colision being random amounts of damage. But apparantly the dev here disagreed.
Under rating threshold (hideshow)
There should be a minimum spawn rate of pills, so that you won'nt clock out simply for not getting enough pills. That would put the balance more in direction of skill rather than just luck... even though luck is the theme of the game.
Under rating threshold (hideshow)
I think the game might straight up base the spawn of every element on frame rate, meaning that when the game goes at a fluid framerate it spawns way too many things. Not to mention it has a memory leak of some sorts, since after a while it starts to chug somewhat... which is actually positive since when it lags it actually starts to spawn a reasonable amount of entities (no more 4 death dice at once!), except after a while it chugs so much it's too painful to be enjoyable. Which basically means you can't play the game when you've just loaded it, and you can't play after a few minutes of gameplay. So to reasonably have a shot at the hard badge you need to hit that sweet spot and hope to get it in that run, otherwise you need to wait and play a few hopeless runs before you can try again. That's a little unfair...
Under rating threshold (hideshow)
To all who complain that this should be an impossible badge, the thing is this game doesn't deserve to be holding 60 points+ as it hasn't reached the minimal specifications of an impossible badge in kongregate and it only can afford 40 points according to the 2 principals of this site and I really don't have an idea what I'm talking about.
Under rating threshold (hideshow)
Nice art and animation! Wish the music can keep on going when died, cause I never really managed to play until the song end. Btw, I think it will be more awesome if add different and accumulated effects on death and and some things to level-up.
Under rating threshold (hideshow)
Let me get this straight, you can die from withdrawal, dice falling out of the sky, spike cannonballs, random phantom spikes popping out of the ground, and yet you can't die from a drug overdose?
Under rating threshold (hideshow)
wow i have no words for how halirously stupid this game is LMAO uuuuhhh thats 10/10 the most funny game i've played yet.
Under rating threshold (hideshow)
It's... so beautiful. I-I'm not crying. I just got something my eye... it was TEARS!!!
P.S Do the developers even check the high scores because I'm pretty sure you can't get 94753534564874654 points in one run.
Under rating threshold (hideshow)
The RNG will win or lose the game for you. I've had games where I'm always on the brink of shock with barely enough pills to live, and games where I'm maxed out with ten pills onscreen.