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headcanon: the floating heads that appear in overdose mode are the ghosts of all the iterations of that guy who died when you inevitably lose.
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Something I found out is evidently your hitbox gets wider at the begining of your jump, it does make sense as you do a flip for some reason, but I was perfectly safe between two of the violet falling face things, I guess they're the dice while on overdose, but another dice was going to fall on me sandwiched between the two, so I jumped to clear out before the middle one fell on me and died as I began to jump due to a leg colliding with one of the sandwiching dice as I began the flip. So be cautious jumping close to a falling dice.
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A fun idea here, but not so fun in its execution. The stress meter could be an entertaining and interesting mechanic, but it is implemented in a very unfortunate way in this case. There are instances where the game decides to spawn so few pills that it ends almost as soon as it begins regardless of any possible input from the player, and others when there are so many that you can stay more or less permanently overdosed. Combined with a frankly insane amount of lag for such a simple game, it makes for a frustrating experience at best, and yet another questionable choice for Badge of the Day. At least it doesn't demand much investment to get...
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gameplay isn't that bad. unfortunately, music is overbearing and irritating, which makes playing game frustrating and obnoxious. on top of that, game doesn't award badges: game doesn't track, and score submit doesn't work either. so now I gotta come back and make sure I got the botd, and my new very flat friend since I forgot to get around to it yesterday. thanks for nothin.
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Ah, what memories of college days this brings back! The bus stop, the endless drugs, the giant dice falling from the skies as vengeful gods tried their best to squash me like a bug. All I need now is an insane girlfriend and a pop quiz!
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i went to a laggier browser as top comment suggests - surprise dice kept hitting me, since the game carried on but due to the lag the dice took more time to become visible until BANG, drug-trip over
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Well, there're not so many 'easy' badges here i seem to be absolutely unable to get. Name this 'game' Perplexity or something.
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Developer-Needs a mute (desperately). The loud noise on there is quite annoying. As for your game, It should be fun, enjoyable if you will. Also people like a complement of some sort, even if they did not play their best. Perhaps ''try again?'' would have been a better wording than ''are you even trying?'' To be fair I will give you a 3/5 (much needed improvement). -Marz
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Haha, I remember this. For getting the hard badge I actually played in a laggier browser (IE I think) so I got more time to react and think regarding what I was doing.
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Well this is stupid. Sometimes there's just not enough pills spawning to even stay alive. I got literally every pill and avoided all dice. Still died.
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A survival game where you're likely to die to a lack of resources which the game randomly fails to spawn as many as you need. And it has badges? Was Sept. 2008 that bad of a month?
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Lag can help a fair bit in getting the hard badge but it’s still very luck based, especially with how often the sanity gauge outpaces the pill spawn rate leaving you reliant on the death dice to spawn pills. And the hitboxes have been mentioned a fair bit already. The hard badge won’t take too long as a single game but with how often you die to factors beyond your control, it adds up. Luckily, you still gain points after dying so if you’re close and get cornered, jump to extend the amount of time before the game ends, that’s how I managed to get it at least.
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Before I started playing the game I was reading the best comments and was wondering, "What is with these weird comments, especially the one about dancing bus signs?" Then I started playing the game and they made sense. But if people had no idea that the comments were about this game, they would be thinking what are these people talking about.
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@Somelame: "Drugs Are Really Excellent Badge
(30 points - 7,664 awarded)" when I view the hard badge compared to the "Bathroom Cabinet Sampler Badge
(5 10 points - 178,242 awarded)". So people have gotten the hard badge, but it looks like it is only about 1 in 23 people who have gotten the easy badge have gotten the hard badge.
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Took about a dozen tries got the easy badge of the day. I wonder if anyone has achieved the 10,000 hard badge, doesn't seem possible for me.