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This game is really useful, thank you!
Graphics really bugged me, tho, and I don't think the RPG part is really necessary, it is pretty enjoyable as it is.
Thanks, it really helped me to at least understand coding languages.
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Love this game! Was the a project from a teacher, or is it something to help your students? Or is it just something you made for fun?
I was a high school math teacher for two years and enjoyed it. I don't do that anymore now though. I taught myself programming (I'm still learning); this game was a project for fun but also to try to woo investors for another project I'm thinking about. I'm glad you're enjoying the game. :)
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I've complete the game and now I'm a master programmer. I'm going to make my own world of warcraft! With blackjack an an and hookers... in fact, forget the blackjack
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We adore this tutorial game! PLEASE don't stop working on it. I never enjoyed that much learning something. It is challenging and motivates me to keep beating more levels, like I would with a normal game, and gaining deeper knowledge on the way up. You perfectly combined Fun, Challenge and Teaching! I will suggest that you make it so that our character is healed slightly when (s)he answers correctly. That makes sense if you think about it; if someone's winning, (s)he gets happier, more patient and it's less likely to ragequit.
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Very great game, I've been wanting to start getting into this kind of stuff, but I have never been able to sit down and try it on my own. With this game I actually wanted to sit down and learn instead of being tortured throughout the whole thing. Superb job, 5 stars.
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This is really good, I'm glad you made it. I've been looking in to game making for a while, but couldn't find an interactive tutorial on Flash aside from Kongs shootorials, which although they are informative and good leave a lot to be desired.
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1) too many brackets closing practice.
2) Part 4/9 Concatenation - line 10 lacks the closing quote and ";"
3) than there is a mistake in 5/9 or 6/9 - where you write this:
line 4 private var stringFour:String = " stringOne + " " + stringTwo ";
and in my opinion it should be like you wrote in part 8/9 (without first and last quote):
private var stringThree:String = stringOne + " " + stringTwo;
4) 4/8 Using Strings and Variables - when you ask us to make the same display of money as we have in the game it is confusing, because we have "$ 300". it should have ... + " " + ... as in our game, or you should tell us to make it "$300"
5) Part 3/10 Building a Tip Calculator Part 1 - it is not clearly written. I guesed in the first time, but why using "Number" instead of "int" and why don't we display "%"?
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Sorry for the double post- but what is a "var" in 5/11 Basic Variables I've heard of Double, double,(capitalization matters) Integer, int, boolean, string, and even float but whats a var?
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Sometimes I'll accidentally type 25; when the question was "What is 15+10?"
I would put the health as a face in the top-right so we don't have to continually check our health.
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When introducing "Variable Types" you should note that uint refers to an abbreviation for Unsigned INTeger and not the "real" word "unit". As you might find a lot of people "rage quiting" on that section not realizing the difference.
On that thought, what might be super cool is a "imbedded counter" to track which sections/questions caused the most "rage quits" or bad answers? Which could be displayed in some form of stats section?
Good idea. I did say it was unsigned integer, but I'll stress that point. I would LOVE to have some kind of tracker like that. I'm still figuring out the Kong API, but I don't think that the api could do that.
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I just started this but love it so far, and will try my best to play it all the way through.
My first suggestion would be to add "how to recharge your health" in the first tutorial. Cause I had a rage quit early on without realizing I could do that, I had thought that it would regen in between sections. But on my second try I checked around and found how to do it.
Next I would suggest making the text in you questions some thing other then "text", as lazy people, like me, just end up cutting and pasting "answers". Ha.
Great work!
Private var giveImaginaryDollarsToDev = 250000;
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it would be cool if you actually had to use programming to win the arena fights. like, it would give you a code, and you had to change some variable so that your strength was higher than theirs, eg
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I really like the concept of having a game while learning how to code. Please, do so continue to make an update, a sequel, a series, and/or a company.
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There seems to be a pretty large bug with health. More often than not when I enter the arena after healing I am still heavily damaged.
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Hey everyone, thanks for all the feedback! Here's a secret. Devs LOVE positive comments because it makes the many hours we put into these projects worth it. I'm going to be hanging out in the Bowser's Castle chat room, working on new content and squashing bugs if you get stuck/find a bug/want to chat. Peace.
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Fun game! After all these years of playing flash games, now I kinda want to make one :P thanks!
private var youMakeVersionTwo:Boolean;
if (youMakeVersionTwo == True) {
userDoesHappyDance();
}
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It would be really nice if when I have code typed in the answer box and I have a tiny mistake that I have to fix that clicking the box wouldn't clear the whole line of code.
I agree. I thought I had fixed that but apparently I didn't. Still working on a fix. Edit: I think it's fixed now. But me thinking doesn't necessarily make it true. lol
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I like the concept behind this game a lot. It made learning this less tedious for me, and while the graphics may leave something to be desired, I've given it a 5-star rating. I hope it expands, and wish Carlson the best of luck.
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Lol, if i knew this is alot like c++, i would have chosen the "i know programming" option... cuz now i'm bored to death learning basics :)); still, it gives me money :))
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Great game! A couple things I noticed: I would leave out "private" until you start talking about classes - putting that on the timeline will throw errors and it is confusing since you don't explain why you are using private instead of public, protected, etc..., or even why it's there.
I got the wrong answer in the math section when I tried to use the shortcuts in the beginning (var++, var += 1, etc).
Also, on 53 it should be "no" - because you didn't capitalize the datatype name. Datatypes are class names which are always capitalized except for a couple intrinsic flash types (int, uint).
Also - when you explain the casing in the beginning (myVarName) - this is called "camel case", because it looks like a camel's humps. You might want to mention that this is all optional, but standard naming convention.
Thanks for your comment gdstudios. When I get further in this game, I'm going to encourage people to put their code in .as files and objects and to not put code on the timeline. That's why I introduced 'private' early. I know that this is only one style, and that plenty of other programmers don't do it this way. I'll also fix the datatype error. Thanks for the feedback. I'm going to add that it is called "camel case." I didn't know that! :) Edit: which section is the Data Type error? I can't find it.
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Cool concept and it gives people an idea of the headaches people go through to create the flash games we enjoy (I know tip of the iceberg, right?) 5/5
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Nice game, I liked it quite a bit. I hope to see more things to do in this game. A little improvement could be adding the shop to the second map as well, having to go back every time to heal or buy something new is a little annoying after a while.
PS: the cake was a lie!
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this is good game, and this is best way to know AS3, but your game some time not respond my mouse when I click them, I must to wait 1 or 2 secs for the respond.
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Rite of passage 15/21 valid answer that is not accepted userInput += userInput; Given how many times I'm seeing good answers/with good methodology being rejected I'm going to execute gameRating--;