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Equipment drops ended up giving me a large amount of health and not a lot of detection... Imagine the Stay-Puffed Marshmellow Man bouncing off the walls and over the traps and you get the idea. Still got to the end mind :-) 3* fun game.
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Very nice game, but you should give gold some meaning in this game :P. And maybe a higher meaning for the skills aswell, because I just ran through the game with high dodge... A reward for disabling traps?
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Kinda annoying to win but only have 5021 gold, yet not be rewarded for the 45 lockpicks or 12 tonics i had left. I'm guessing those with higher gold totals had less pics/tonics. Also, it's pretty easy to not die. There should be more unseen obstacles or obstacles that deal more than 1 damage.
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Game is okay. I got a #1 score (just over 7000). But I'd think score should combine gold + other things you ended the game with like tools/pots and ending stats.
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I keep getting glitches where chests or the switch appears on a trap, and am unable to trigger them. Also a glith where in some rooms I am unable to move into the upper left corner of the room.
And as stated need something to do with the gold.
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also maybe a reward for disablign traps. like a levling up system. i mean its poitnless otherwise. first game i won at 5 thousnad gold and a dodge rate of 18. no traps could hit me lol. traps need to be stronger to
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ok some game ideas. a store every 5 levles or so where ya can buy items with monney. but thus lower your overall score. and maybe an inventory to save items to sell or switch between.
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It's a little too random to be enjoyable. I made it to level 10 without finding a single health drink. And so I died trying to disable a trap at the entrance to a room. Also, I frequently find clothing that is less useful than the clothing on earlier levels. Each level should give you better clothing. It really sucks to waste tools and get hit by a trap just to get into a room and find that the chest contains useless gold. I'd rather have it just be empty if the gold has no use in the game.
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Good start. It's a bit confusing when you first start out as to what constitutes a trap and what is just a decoration. It would be interesting if there were other things to find, and more interesting if there were a use for the gold you find, since all you really want are tools and health.
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After about level 12, the game got really really easy for me. From that point on, I ran into about 20 traps total, and I wasn't even looking (not that I could, got stuck with detect +3). And those I did run into, I dodged nearly every time - losing only 2 health until I beat it.
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It really needs a way to use the gold. And it should really be less random. Not getting the right gear soon enough can totally screw you over.
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i have this problem: I cant get enough diffusion kids, oh well, thats just me getting beaten up =). Anyways, had alot of bugs where doors, chests, and even the level lever didnt work (with the chest and the lever, i just stepped on them instead of activating, and the door was blocked (didnt open)) that part has taken away all its stars, and when i can come back to actually play it, at this point itll have 3 stars, (with bugs it makes 2) if there were better graphics, better levels, or some kind of upgrades you could get personally (like you can set one score per level you enter) itd quite easy improve to a 4 star. not much interaction imo, not much animation or flash effects, not much movement. not much of a game..
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went down the stairs on the first level then the screen just turned black. i could still use the tonic but cant see anything.
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Nice game, you need a way to turn without walking though.
Sometimes you get stuck with traps all around but you could try and disable them but you can't get into position without actually walking into the trap.
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no bosy cares if your fist. Its and ok i cant get to tools though nothing happens evene when it says i ahve tools. get broing sfter a while too
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Simplistic, but not half bad - keep up the efforts.
A bit of more varied scenery would be nice, the grey made it get a little monotonous
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Hehe. Short and sweet. Reminds me of Nethacks.
FINAL STATS:
Equipment:
Head: Comfortable Bifocals of Excelsior! (Disable +7, Detect +6)
Body: Loose Overalls of Class (Dodge +5, Health +5)
Hands: Thick Rubber Gloves of Class (Disable +5, Health +5)
Feet: Sensible Clogs of Distinction (Detect +7)
Inventory:
Patented Health Tonics: 2
Disposable Tools: 64
Gold Collected:
5169
Level Reached: 25